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1. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
While I still think its UP i found the suits niche role (imo) and i would like to formally apologize for calling it completely useless. (I still wont ever take it into PC though) It is not useless just requires thought skill and wheels (last two m...
- by KOBLAKA1 - at 2013.07.04 05:44:00
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2. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Its preliminary (only 10 games deep) but this suit gets stomped if it gets involved in any sort of scrap. Im sure pub stats are backing me up CCP. (If anyone is even skilling them to do anything but test them like me).
- by KOBLAKA1 - at 2013.07.02 16:03:00
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3. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Zat Earthshatter wrote: Someone may have caught this already, but the module efficiency skill bonus combined with Standard having no module slots means that Standard-tier Commandos will not be able to use their racial bonus. Gear not able to ...
- by KOBLAKA1 - at 2013.07.01 22:47:00
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4. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
SuperKing BigNuts wrote: KOBLAKA1 wrote: KOBLAKA1 wrote: NoxMort3m wrote: if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be ...
- by KOBLAKA1 - at 2013.07.01 18:49:00
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5. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
KOBLAKA1 wrote: NoxMort3m wrote: if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot...
- by KOBLAKA1 - at 2013.07.01 16:51:00
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6. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
NoxMort3m wrote: if they are keeping the nade slot they could atleast let one of the light slots be a heavy slot so the big guy could equip one of his only 2 guns, that would be fair with how weak he is, taking the heavy slot too is just too mu...
- by KOBLAKA1 - at 2013.06.30 17:06:00
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7. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Arx Ardashir wrote: KOBLAKA1 wrote: BlazeXYZ wrote: The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly. Do I really need to do another comparison with all the math? Amarr proto basic heavy can beat t...
- by KOBLAKA1 - at 2013.06.29 20:18:00
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8. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Goric Rumis wrote: I for one will appreciate if they are starting the new role at a point where it's definitely underpowered so it won't disturb the current balance, and then tuning it up over time. I've worked on many projects and I know that ...
- by KOBLAKA1 - at 2013.06.29 15:58:00
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9. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
BlazeXYZ wrote: The Commando suits looks nice. Equip with an AR and a scrambler rifle, this is deadly. Do I really need to do another comparison with all the math? Amarr proto basic heavy can beat the commando out of this combo in everythin...
- by KOBLAKA1 - at 2013.06.29 15:19:00
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10. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Noobs who don't know better?
- by KOBLAKA1 - at 2013.06.28 17:04:00
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11. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
RydogV wrote: I like the concept. I almost think it would be a natural transition for someone like me who plays Logistics most of the time. My Minmater Logi suits reach enhanced HP numbers close to this and the speed is pretty close too I think...
- by KOBLAKA1 - at 2013.06.28 15:43:00
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12. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
DeeJay One wrote: Felix Totenkreuz wrote: Yeah, people seem to want this "Commando" to be better than the grunt suits. It has its own niche, it's not supposed to be better than everything else. For one it can out reload any suit out ther...
- by KOBLAKA1 - at 2013.06.28 12:17:00
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13. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
I NEVER said I want the commando to be more powerful than a "grunt suit," I am saying it is woefully UP. The tradeoffs are not worth the upgraded sidearm and down graded heavy weapons slot. A basic amarr heavy will be able to outperform it in ever...
- by KOBLAKA1 - at 2013.06.28 12:01:00
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14. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Aeon Amadi wrote: 490 shields and 469 armor with twi complex shield extenders and a complex armorplate... Yeah, the survivability is not lacking at all and considering it can almost move as fast as a Logistics id imagine this is going to be ...
- by KOBLAKA1 - at 2013.06.27 23:28:00
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15. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Goric Rumis wrote: ladwar wrote: your still comparing it to the heavy and not the Amarr assault... i am bored so im willing to take a shot at movement speed and guess that sprint speed is 6.6 and movement non-sprint is 4.6 which is slightly ...
- by KOBLAKA1 - at 2013.06.27 22:01:00
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16. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
edit: too long added to previous
- by KOBLAKA1 - at 2013.06.27 21:52:00
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17. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Terra Thesis wrote: KOBLAKA1 wrote: STD commando breakdown vs Sentnel (assuming tanked sentinel with skills) additions: .3 km/h speed upgraded sidearm slot (not two light weapons because heavys slots can fit light weapons) equipment slot ...
- by KOBLAKA1 - at 2013.06.27 21:50:00
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18. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Sponglyboy Squaredoo wrote: I swear I never heard anyone ask for a new drop suit role ... seconded
- by KOBLAKA1 - at 2013.06.27 21:12:00
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19. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Rugman91 wrote: KOBLAKA1 wrote: Rugman91 wrote: People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent ful...
- by KOBLAKA1 - at 2013.06.27 21:10:00
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20. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Rugman91 wrote: People don't seem to be getting the idea of weapons vs. module slots tradeoff. Seems like you guys want it to be just as good as the med frames but with two weapons. Me thinks you havent fully contemplated the possibilities I...
- by KOBLAKA1 - at 2013.06.27 20:54:00
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