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1541. "just fit precision mods" - in General Discussions [original thread]
The Cloak has a 25% profile dampening that replaces the Previous 25% Profile dampening all scouts had. Now the math got broken when they also reduced Scout Scan Profile to 36db. Remove the 25% Profile dampening of cloaks so that if you want to ...
- by KING CHECKMATE - at 2014.04.15 03:21:00
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1542. proto swarms or proto forge? - in General Discussions [original thread]
Cheydinhal Guard wrote: KING CHECKMATE wrote: Cheydinhal Guard wrote: So I have some sp laying around and I figured I need some powerful AV to take the fight to those dastardly HAVs. What should I get? Yesterday I saw a Gal commando eat a...
- by KING CHECKMATE - at 2014.04.15 03:18:00
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1543. Someone teach me how to better AV... - in General Discussions [original thread]
Zaaeed Massani wrote: Someone teach me how to better AV.. Get tank. Armor tank + reps Go to town. Profit.
- by KING CHECKMATE - at 2014.04.15 03:15:00
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1544. So how do you MD Scouts live? - in General Discussions [original thread]
Doctor Day wrote: the MD scout is basicly a plc scout but minmatar Well. Me , I use HIGH ROF weapons mostly since my initial Aim is close to perfect, but after enemies start moving about i start missing a lot, so i prefer High RoF to ''stu...
- by KING CHECKMATE - at 2014.04.15 02:04:00
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1545. Dust was balanced... - in General Discussions [original thread]
RINON114 wrote: But now it's not, clearly the cloaked scout + shotgun is dominating the field and Dust is a horrific game to play for those that aren't specced right. Thanks for the first week of 1.8 though, it was truly special. I actually...
- by KING CHECKMATE - at 2014.04.15 01:50:00
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1546. It's all wrong CCP! - Unreasonable request inside - in General Discussions [original thread]
Cat Merc wrote: Gallente tanks are supposed to more agile than Caldari, and Caldari are supposed to be tougher nuts to crack than they are right now! Even your vehicle dev diary from a while ago said that! Caldari and Amarr are slow, tanky, ...
- by KING CHECKMATE - at 2014.04.15 01:38:00
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1547. High SP events versus SP refunds. - in General Discussions [original thread]
I wont buy more AUR to get boosters. NOt needed. I would buy a LOT of AUR based SP RESPECS. Why? Well i like to use DIFFERENT SPECIALIZED suits and sets so i would repsec a lot to test stuff and have a different play style without having to...
- by KING CHECKMATE - at 2014.04.15 01:36:00
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1548. How to un**** the situation with Shotguns - in General Discussions [original thread]
Alldin Kan wrote: Assuming that it fires 12 projectiles: Lower damage by at least 30% for both shotguns
Increase optimal range to 6 m
Lower clip size to 6
How can you LOWER damage on a shotgun when it already takes up to 3 Shot...
- by KING CHECKMATE - at 2014.04.15 01:18:00
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1549. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
Delanus Turgias wrote: KING CHECKMATE wrote: Delanus Turgias wrote: I actually really, really like this idea. I am concerned though, because it further increases the gap between what low SP players can do and what qsynced squads of vetera...
- by KING CHECKMATE - at 2014.04.15 01:15:00
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1550. How to un**** the situation with Shotguns - in General Discussions [original thread]
NAV HIV wrote: Medical Crash wrote: Lol? Shotguns need a BUFF, not a nerf. The Scouts too low profile + weak Scanners are the problem. Use a shotgun without stealth and try to go 30-0, not happening against good enemies. As of right now, t...
- by KING CHECKMATE - at 2014.04.15 01:12:00
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1551. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
medomai grey wrote: KING CHECKMATE wrote: Too long to quote What is mts? The SI unit for metre(meter) is "m". I know not of this mts. Does this aura bonus effect anyone on my team or only assaults? Cause an assault only restriction wou...
- by KING CHECKMATE - at 2014.04.15 01:07:00
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1552. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
Delanus Turgias wrote: I actually really, really like this idea. I am concerned though, because it further increases the gap between what low SP players can do and what qsynced squads of veterans can do together.. EVEN if this is true, NO g...
- by KING CHECKMATE - at 2014.04.15 01:05:00
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1553. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
Smooth Assassin wrote: Caldari synergy skill better work with knives. HAHA nice one. I honestly DIDNT think of the NK while making this post. But i dont think they would work on NK TBQH. Not like Calari Assaults are known for running NK a...
- by KING CHECKMATE - at 2014.04.15 00:44:00
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1554. Driveby HMG sentinels - in General Discussions [original thread]
Scheneighnay McBob wrote: Again: we should be asking ourselves why HMGs are better than 20gj blasters. No, nobody cares.
- by KING CHECKMATE - at 2014.04.15 00:42:00
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1555. proto swarms or proto forge? - in General Discussions [original thread]
Cheydinhal Guard wrote: So I have some sp laying around and I figured I need some powerful AV to take the fight to those dastardly HAVs. What should I get? Yesterday I saw a Gal commando eat a sica with his wyrkomi swarms like it was an everyda...
- by KING CHECKMATE - at 2014.04.15 00:40:00
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1556. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
Toby Flenderson wrote: I think this direction would be cool. The specifics would be pretty ridiculous to try and balance off the top of our heads but it would be a nice step in the teamwork direction. Maybe a diminishing return would be necessa...
- by KING CHECKMATE - at 2014.04.15 00:38:00
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1557. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
Je-NOVA wrote: Oh I make a post about a similar skill change for assaults and I get rediculed. I even posted in the feedback request section. When I think of assaulting, something like this comes to mind. Scouts can flank solo and gather intel,...
- by KING CHECKMATE - at 2014.04.15 00:26:00
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1558. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
ishtellian wrote: Seems like an amazing idea, but honestly it seems like it would work better on a logi suit, increasing your teammates rep? Increasing their speed? Increasing there damage? increasing there range all seem like supportive things...
- by KING CHECKMATE - at 2014.04.15 00:19:00
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1559. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
awww.....ok. u.u
- by KING CHECKMATE - at 2014.04.15 00:13:00
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1560. [Ideas of A MAdMan] ASSAULT BONUS - SYNERGY - in General Discussions [original thread]
Chunky Munkey wrote: Sounds good. But somewhere in CCP a game coder's brains just dribbled out of their ears. Ugh...i was just trying to share an idea and see what people thought of it. To change the pace of the typical , NErf this, this ...
- by KING CHECKMATE - at 2014.04.15 00:11:00
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