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3101. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
Flix Keptick wrote: I'd say 2 tanks in ambush and 3 in skirmish. That would counter spamming pretty well. But then again I don't want to have to race just to get my gunnlogi before the dude with a mlt tank... That's my only problem, not being...
- by KING CHECKMATE - at 2013.12.15 04:21:00
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3102. Scrambler feels...weaker? - in General Discussions [original thread]
Flix Keptick wrote: Justin Tymes wrote: Do non-rifle weapons feel weaker? Alot more than SCR. They feel completely useless compared to the rifles Let me tell you .My SMG's still get the job done.
- by KING CHECKMATE - at 2013.12.15 04:19:00
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3103. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=128947&find=unread Here is the main thread ^^^^ A it is,im pretty sure that tank vs AV is very balanced. Good job. The only problem is you didnt take into account the fact that ner...
- by KING CHECKMATE - at 2013.12.15 04:14:00
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3104. Gal/Amarr FW - in General Discussions [original thread]
Bojo The Mighty wrote: Does anyone else do Amarr/Gal FW? It's really hard to find people like me... This list is for my own purposes -Commander Marquess -Dengru -Hellkiezer -Mortedeamor -Viktor Hadah Jr. -True Adamance -Awesome Pantaloons -Ar...
- by KING CHECKMATE - at 2013.12.15 04:09:00
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3105. Tired of poor implementation? Lack of balance? - in General Discussions [original thread]
dogmanpig wrote: are we going to have to start putting limits on AV fits, logis fits, assault fits, next? because that would be balanced then. Your sarcasm is not funny and its unwelcome. Vehicles only have 4 counters while having Big HP ...
- by KING CHECKMATE - at 2013.12.15 03:51:00
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3106. Games after 1.7 - CCP you need to FIX this - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Why would the AR's need to be balanced with each other when they are different and perform differently and their firing actions are different as well ??? How can you balance different items with differe...
- by KING CHECKMATE - at 2013.12.15 03:46:00
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3107. Tired of poor implementation? Lack of balance? - in General Discussions [original thread]
Zero Notion wrote: Multiple tanks are fine. It's the current map lay outs that are a large part of the issue. They want to encourage vehicles to fight vehicles and to be quick, powerful disruptive forces to infantry. Unfortunately the maps forc...
- by KING CHECKMATE - at 2013.12.15 03:34:00
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3108. WTF is up with this AV!? - in General Discussions [original thread]
Cosgar wrote: Good luck on that. After the logi gate issue, I've re-learned a valuable lesson about CCP. They're going to do what they want because they don't give a ****. They pretend they listen, but at the end of the day it's their way or t...
- by KING CHECKMATE - at 2013.12.15 03:31:00
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3109. Scrambler feels...weaker? - in General Discussions [original thread]
Aisha Ctarl wrote: You all should know by now I bleed gold for the Amarr so I use Amarrian everything. Lately I've come to notice that the scrambler just doesn't seem to pack the punch it once had. Even with two complex damage mods, I'm getting...
- by KING CHECKMATE - at 2013.12.15 03:28:00
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3110. WTF is up with this AV!? - in General Discussions [original thread]
Cosgar wrote: Cenex Langly wrote: Cosgar wrote: KING CHECKMATE wrote: I've said it, tanks are not too powerful, they are ok.Its AV that is underpowered. They should LIMIT TANKS to 2 per team,this way even if AV is underpowered you ...
- by KING CHECKMATE - at 2013.12.15 03:20:00
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3111. WTF is up with this AV!? - in General Discussions [original thread]
Cosgar wrote: KING CHECKMATE wrote: I've said it, tanks are not too powerful, they are ok.Its AV that is underpowered. They should LIMIT TANKS to 2 per team,this way even if AV is underpowered you have more of a chance to outnumber them ...
- by KING CHECKMATE - at 2013.12.15 03:18:00
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3112. Games after 1.7 - CCP you need to FIX this - in General Discussions [original thread]
I insist, if we have a 2 tank per team limitation it helps everyone: G֪ Infantry vs infantry will eb a viable scenario again G֪ tanks wont get nerfed so tankers happy G֪ AV Doesnt get buffed BUT the chance to outnumber a tank is bigger G֪ Go...
- by KING CHECKMATE - at 2013.12.15 03:17:00
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3113. Militia tanks are OP.... - in General Discussions [original thread]
Anmol Singh wrote: KING CHECKMATE wrote: Anmol Singh wrote: They are the OP and they require no skill at all and are hard to kill. I have spent 9 million sp into vehicles and still i barley see a difference between a sica and my gunnlog...
- by KING CHECKMATE - at 2013.12.15 03:14:00
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3114. Militia tanks are OP.... - in General Discussions [original thread]
Atiim wrote: Dang King Checkmate, your on a roll tonight. Speaking of HAVs, sorry about yesterday. I didn't even know it was you until I fired my 7th volley. Gotta love Reload IV. Its ok. my tanks are only 60k each. Didnt loose a lot... k...
- by KING CHECKMATE - at 2013.12.15 03:12:00
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3115. Tired of poor implementation? Lack of balance? - in General Discussions [original thread]
Zero Notion wrote: The Devs are planning the events to 'fight the devs'. Don't show up. Protest. Express your displeasure with the game by refusing to participate in the event. The continued poor implementation of mechanics (FW, tanks, shield...
- by KING CHECKMATE - at 2013.12.15 03:10:00
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3116. WTF is up with this AV!? - in General Discussions [original thread]
Cenex Langly wrote: Seriously CCP. Are you all ******* daft? ******* idiotic? How the hell are we supposed to fight these tanks with the worthless piece of **** AV that you give us? I have proto swarms with proficiency 5 and 3 complex damage mo...
- by KING CHECKMATE - at 2013.12.15 03:08:00
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3117. Games after 1.7 - CCP you need to FIX this - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Can you really say that you have taken a non bias role in a analytical summary ??? All AR's kill the same and with no noticeable difference . Same speed and it seems with the same damage output even th...
- by KING CHECKMATE - at 2013.12.15 03:07:00
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3118. Militia tanks are OP.... - in General Discussions [original thread]
Anmol Singh wrote: They are the OP and they require no skill at all and are hard to kill. I have spent 9 million sp into vehicles and still i barley see a difference between a sica and my gunnlogi. A sica is a threat to me. How to fix: -Re...
- by KING CHECKMATE - at 2013.12.15 02:09:00
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3119. tanks aren't op - in General Discussions [original thread]
Text Grant wrote: If tanks arn't OP then AV is UP. Five AVers can't kill a single tank with no gunners while his actives are up. Don't see the problem? Tanks are too fast to chase down, too deadly to engage directly, and too hard to engage duri...
- by KING CHECKMATE - at 2013.12.15 02:06:00
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3120. Games after 1.7 - CCP you need to FIX this - in General Discussions [original thread]
DozersMouse XIII wrote: I would like a nova knife range buff sounds reasonable. With range on weapons as it is they should have better range at CQ but not enough to outclass the shotgun as a CLOSE ranged weapon.Remember , the Nova knife i...
- by KING CHECKMATE - at 2013.12.15 02:02:00
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