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2881. Why are CPU Upgrades in the Low slots? - in General Discussions [original thread]
Roger Cordill wrote: KING CHECKMATE wrote: Roger Cordill wrote: message from Godin: I've lost count of how many HAV's I've AV'ed. I'm probably somewhere on the 300's. Problem? I have around,maybe 400? With a MLT Sica 65k Problem? ...
- by KING CHECKMATE - at 2013.12.20 02:33:00
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2882. Why are CPU Upgrades in the Low slots? - in General Discussions [original thread]
Jason Pearson wrote: KING CHECKMATE wrote: Roger Cordill wrote: Tch Tch wrote: Because you mount the PC on the inside not out on the turret. message from Godin: You don't put your munitions, your engines, or your power circuits on t...
- by KING CHECKMATE - at 2013.12.20 02:32:00
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2883. Why are CPU Upgrades in the Low slots? - in General Discussions [original thread]
Roger Cordill wrote: message from Godin: I've lost count of how many HAV's I've AV'ed. I'm probably somewhere on the 300's. Problem? I have around,maybe 400? With a MLT Sica 65k Problem? ;)
- by KING CHECKMATE - at 2013.12.20 02:30:00
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2884. A serious question about Scrambler Rifles - in General Discussions [original thread]
Cyrius Li-Moody wrote: At what range are you supposed to actually fight against these things? They're good out to 100m. They fire as fast as you can pull the trigger. CQC is just as if not even more dangerous due to the high ROF, high alpha, an...
- by KING CHECKMATE - at 2013.12.20 02:27:00
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2885. Why are CPU Upgrades in the Low slots? - in General Discussions [original thread]
Roger Cordill wrote: Tch Tch wrote: Because you mount the PC on the inside not out on the turret. message from Godin: You don't put your munitions, your engines, or your power circuits on the outside either. Quiet. I approve of this mess...
- by KING CHECKMATE - at 2013.12.20 01:57:00
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2886. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
Garrett Blacknova wrote: KING CHECKMATE wrote: @ Garrett Blacknova: Thats nice. cool story bro. The problem is still here. The main problem is stupid people. Good luck finding a solution with game mechanics that isn't "make CoD in spac...
- by KING CHECKMATE - at 2013.12.20 01:55:00
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2887. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
CharCharOdell wrote: only if there can only be 5 medium frames, 2 heavies, and 3 scouts. also, no more than 1 forge gun and 1 swarm launcher. everyone else has to use a Frontline starter fit. LOL no. Vehicle =/= infantry. I know some of y...
- by KING CHECKMATE - at 2013.12.20 01:46:00
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2888. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
Sgt Kirk wrote: Just get rid of that damn Auto-Aim. Bam all our problems are solved. what im saying.
- by KING CHECKMATE - at 2013.12.20 01:44:00
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2889. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
Bethhy wrote: Proto assault suit's probably not a logi suit just sayin... Not many logi's are running 500 armor... around 400ish also just sayin... (some high 400's) One charged shot is doing 500 damage without having to aim at anything spe...
- by KING CHECKMATE - at 2013.12.20 01:41:00
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2890. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: the reasons its not overused is because people suck at aiming, the RR & CR are new and fun, and most people don't knows its potential. Fact is the moment you're accustomed to the ScR you're not going to miss ofte...
- by KING CHECKMATE - at 2013.12.20 01:28:00
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2891. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
Bethhy wrote: SCR OHKO's proto assault suit's don't let them fool you ;) Most SCR users have charged shot's hitting at about 480-520+ damage then you add the headshot. Most brick tanked logi's limp away and are like "WTF.. even a Thales doesn...
- by KING CHECKMATE - at 2013.12.20 01:19:00
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2892. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: i used to think the ScR was the OP god mode gun. then i did the math. turns out, i was right. highest DPS gun in the game, beating AV weapons even. the HMG and ScrP try to come close but still fall behind a fair amout....
- by KING CHECKMATE - at 2013.12.20 01:06:00
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2893. CCP - CHANGE VEHICLE RESTRICTIONS - in General Discussions [original thread]
Monkey MAC wrote: As you are aware I don't agree with this approach. ? 1) It does not need to be necessarily 30 secs. But 15 at least? RDV request denied - Reserved Tank slot And maybe add a little timer thingieh.... XD 2) The other team...
- by KING CHECKMATE - at 2013.12.20 00:58:00
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2894. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
Sgt Kirk wrote: Removing Aim Assist or even toning it down would greatly help with the RR being extremely proficient in CQC as well as removing the general rifle users that can't aim to save their life. Same with the SCR . I hate whipping ...
- by KING CHECKMATE - at 2013.12.20 00:47:00
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2895. BALANCING ISSUES - The Rifles - in General Discussions [original thread]
RR users say the CR is OP. CR users say the RR is OP. SCR say everything else is op, but secretly 1HKO ADV med frames. AR users say there is no reason to use the AR anymore,but whip out a Duvolle and kill 4 reds with one clip. Lo...
- by KING CHECKMATE - at 2013.12.20 00:41:00
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2896. Helpless little infantry - in General Discussions [original thread]
Monkey MAC wrote: Yes they are Soultions, but not very elegant. Głå Buffing AV requires a buff to LAV and dropships as well (not saying im against a buff on AV, but consider the consequences) GłåLimiting Tanks to 2 creates a rush to get your...
- by KING CHECKMATE - at 2013.12.20 00:27:00
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2897. Sicas vs Gunnlogi and PG/CPU nerf - in General Discussions [original thread]
SponkSponkSponk wrote: We'd kinda need advanced tanks though, right? NO
- by KING CHECKMATE - at 2013.12.20 00:12:00
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2898. Helpless little infantry - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Slag Emberforge wrote: The solution seems self-evident, tanks are certainly OP and militia tanks provide too much bang for the buck. MLT tanks: Increase price OR Decrease available CPU/PG or health to bring it in li...
- by KING CHECKMATE - at 2013.12.19 23:17:00
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2899. Helpless little infantry - in General Discussions [original thread]
lets ask a few questions./ Lets go! what do you think is going to happen to the price of STD tanks if MLT goes up? ITs going to increase too off course,but it aint goig to be that bad since price will match tank's effectiveness... How will n...
- by KING CHECKMATE - at 2013.12.19 23:11:00
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2900. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
Sinboto Simmons wrote: I'm sure most know my stance... Opinions below. +1
- by KING CHECKMATE - at 2013.12.19 22:58:00
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