Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
8521. To CCP: Why so limited amount of maps if you have a map generator? - in General Discussions [original thread]
It just seems like something we should be able to test, find problems, and offer solutions for. Like the map generator might create maps with too little cover, or too many unclimbable areas. The more testing and feedback we get to provide, the mor...
- by KAGEHOSHI Horned Wolf - at 2012.10.30 23:30:00
|
8522. "Monday. #Dust514" Speculate inside ! - in General Discussions [original thread]
I hope its PVE.
- by KAGEHOSHI Horned Wolf - at 2012.10.30 23:10:00
|
8523. To CCP: Why so limited amount of maps if you have a map generator? - in General Discussions [original thread]
Right now the only thing that changes is sky color and terrain color, but not the actual topography, or outpost configuration in relation to other infrastructure. Dust is suppose to have a random map generator that creates terrains, and fits outpo...
- by KAGEHOSHI Horned Wolf - at 2012.10.30 22:49:00
|
8524. Booby Trap Vehicles - in Feedback/Requests [original thread]
There are AV mines, put them right in front of the vehicle, und or on top of the vehicle. As soon as the vehicle is hacked and the player tries to drive, it explodes.
- by KAGEHOSHI Horned Wolf - at 2012.10.30 21:57:00
|
8525. [Request] Anti Infantry Proximity Mines - in Feedback/Requests [original thread]
Should injure in most cases, and not kill (and maybe spot injured enemies like a security system) Should have an anti-stacking mechanism.
- by KAGEHOSHI Horned Wolf - at 2012.10.30 20:12:00
|
8526. [REQUEST] Add names to map - in Feedback/Requests [original thread]
+1 I agree
- by KAGEHOSHI Horned Wolf - at 2012.10.30 19:27:00
|
8527. Booby Trap Vehicles - in Feedback/Requests [original thread]
Place remote explosives near the vehicle.
- by KAGEHOSHI Horned Wolf - at 2012.10.30 17:44:00
|
8528. Buff Breach assault rifles - in Feedback/Requests [original thread]
HMGs are fine. The fact that you have to be a slow heavy with no equipment slots, as well as well as the threat of overheat balances it. Breach AR should NOT have more recoil than the basic AR. They have lower damage per magazine, lower damage pe...
- by KAGEHOSHI Horned Wolf - at 2012.10.30 17:33:00
|
8529. [request] new skill - weapon switch speed. - in Feedback/Requests [original thread]
+1
- by KAGEHOSHI Horned Wolf - at 2012.10.30 03:00:00
|
8530. Please Remove the Kill Feed At the Side Of the Screen In Battle - in Feedback/Requests [original thread]
I don't see why Dust needs it just because other games have it. I find it to be unnecessary clutter.
- by KAGEHOSHI Horned Wolf - at 2012.10.30 02:13:00
|
8531. How do you name your fittings? - in General Discussions [original thread]
Named an HAV fit " Mobile oppression palace "
- by KAGEHOSHI Horned Wolf - at 2012.10.30 00:58:00
|
8532. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Hopefully crusaders will have active modules as well, instead of just passive ones.
- by KAGEHOSHI Horned Wolf - at 2012.10.30 00:16:00
|
8533. Please Remove the Kill Feed At the Side Of the Screen In Battle - in Feedback/Requests [original thread]
I want the option to turn off the killfeed, as well as point popups.
- by KAGEHOSHI Horned Wolf - at 2012.10.29 23:14:00
|
8534. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
Never considered how technically difficult this would be to implement. It does sound very hard to do now.
- by KAGEHOSHI Horned Wolf - at 2012.10.29 21:58:00
|
8535. A New Weapon! - in General Discussions [original thread]
Omg omg omg that looks so pretty, I must have the scrambler rifle.
- by KAGEHOSHI Horned Wolf - at 2012.10.29 21:40:00
|
8536. Scrambler Rifle - in General Discussions [original thread]
Deus Risus wrote: Has CCP released any information on when we'll get to use the Scrambler Rifle? I just saw the concept art they labelled as "Tester Tournament Reward 1/5" and it was looking pretty spectacular. So I'm just wondering if there's...
- by KAGEHOSHI Horned Wolf - at 2012.10.29 21:38:00
|
8537. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
I think it would really add to the game if there were types of modules for dropsuits that had to be activated (like vehicle armor repairers, and vehicle shield boosters). They could be used for temporary effects. [Possible dropsuit active modul...
- by KAGEHOSHI Horned Wolf - at 2012.10.29 02:39:00
|
8538. Recall Teleporter - in Feedback/Requests [original thread]
Kharga Lum wrote: Teleportation is not a thing that exists in Eve. You can fold space but the drive for that is so big it needs a capital ship to fit it. Wormholes exist, which are functionally the same thing. The drop uplinks are actually w...
- by KAGEHOSHI Horned Wolf - at 2012.10.28 23:30:00
|
8539. Self-Destruct Predator Style - in Feedback/Requests [original thread]
Confirmed to be coming. https://forums.dust514.com/default.aspx?g=posts&m=297926#post297926 "Basic Auto-Detonator - Bomb that goes off upon death that's strong enough to kill nearby infantry"
- by KAGEHOSHI Horned Wolf - at 2012.10.28 23:29:00
|
8540. Recall Teleporter - in Feedback/Requests [original thread]
I love the idea of teleportation, and things similar to superpowers in general. I'm not sure this is the best way to implement it in the game though. Seems like it could be easier to have the ability tied to a special module. It should not be usab...
- by KAGEHOSHI Horned Wolf - at 2012.10.28 23:23:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |