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2241. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
A cooldown would be preferable
- by KAGEHOSHI Horned Wolf - at 2013.06.25 09:45:00
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2242. [Request] Improving in-game information display - in Feedback/Requests [original thread]
At the very least, all 4 directions should be on the minimap.
- by KAGEHOSHI Horned Wolf - at 2013.06.24 13:32:00
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2243. [Feedback] Graphics issues - in Feedback/Requests [original thread]
The Dust blowing effect looks terrible, it looks like its blowing right through solid objects, and not at all effected by the shape of the landscape.
- by KAGEHOSHI Horned Wolf - at 2013.06.24 13:31:00
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2244. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: Next question: Would something like this- Robert JD Niewiadomski wrote: 5% armor logi selfrevive module? Yes! Please be one time only? Once per life ...
- by KAGEHOSHI Horned Wolf - at 2013.06.24 13:21:00
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2245. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
Godin Thekiller wrote: Next question: Would something like this- Robert JD Niewiadomski wrote: 5% armor logi selfrevive module? Yes! Please be one time only? Once per life
- by KAGEHOSHI Horned Wolf - at 2013.06.24 13:17:00
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2246. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
Godin Thekiller wrote: What about Pilot suits? This active module thing wouldn't be useful to it. Maybe a extra active module for vehicles under x CPU/PG? It could be something you can activate while inside the vehicle, for example: a power t...
- by KAGEHOSHI Horned Wolf - at 2013.06.24 12:55:00
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2247. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
Khal V'Rani wrote: I like where your going with this... Questions if I may sir, Would the effectiveness of these native modules increase as one advances from militia to proto? Would there be an option to swap out versions of the modules to add ...
- by KAGEHOSHI Horned Wolf - at 2013.06.24 12:34:00
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2248. [Feedback] Done. Unplayable. - in Feedback/Requests [original thread]
I'm staying just to AFK farm to have lots of SP for when the game is actually good, I would recommend trying it again in a year or 2.
- by KAGEHOSHI Horned Wolf - at 2013.06.24 08:39:00
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2249. [Request] Dropsuit abilities though built-in modules - in Feedback/Requests [original thread]
Ignoring technical and controls issues, the gameplay of Dust is decent, but not special. There is nothing about Dust' gameplay to make it standout compared to other shooters. I have some ways to fix that. The scifi setting of Dust provides a lot o...
- by KAGEHOSHI Horned Wolf - at 2013.06.24 07:27:00
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2250. [Request] Athletic abilities to spice up gameplay - in Feedback/Requests [original thread]
According to CCP, actions like vaulting and sliding are on the to-do list of features. There are other athletic abilities that could be added to make Dust's gameplay stand out. Charge jump: Holding X (instead of tapping) to charge jump. It shoul...
- by KAGEHOSHI Horned Wolf - at 2013.06.24 02:42:00
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2251. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
Jathniel wrote: KAGEHOSHI Horned Wolf wrote: @Jathniel, just climb up a ladder into a building if you need to snipe, you make it sound like the red line is the only place there is to snipe. Building's dont help. They're still just going t...
- by KAGEHOSHI Horned Wolf - at 2013.06.24 00:32:00
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2252. Skirmish 3.0 - A redesign of PC-based and FW-based Skirmish Modes (As well as Pu... - in Feedback/Requests [original thread]
I love this idea
- by KAGEHOSHI Horned Wolf - at 2013.06.24 00:24:00
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2253. Suggestion: MCC shield bubble - in Feedback/Requests [original thread]
I like this very much
- by KAGEHOSHI Horned Wolf - at 2013.06.24 00:08:00
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2254. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
@Jathniel, just climb up a ladder into a building if you need to snipe, you make it sound like the red line is the only place there is to snipe.
- by KAGEHOSHI Horned Wolf - at 2013.06.23 23:46:00
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2255. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
But then I'll have to play this mediocre shooter with all its issues to get skill points (aside from passive SP). I rather not play and AFK while I wait for a year or so until the game gets good.
- by KAGEHOSHI Horned Wolf - at 2013.06.23 23:41:00
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2256. (Idea/Suggestion)MCC weapons and red lines - in Feedback/Requests [original thread]
Awesome ideas still awesome
- by KAGEHOSHI Horned Wolf - at 2013.06.23 20:19:00
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2257. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Bendtner92 wrote: I fully agree on this. I posted this in another thread a while ago: Quote: MAG's system. Squad members can only talk in squad chat. Squad leaders can talk in squad chat and with other squad le...
- by KAGEHOSHI Horned Wolf - at 2013.06.23 20:18:00
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2258. [Request] Control of SI, null cannon, installation, and red-line placement on di... - in Feedback/Requests [original thread]
Pew pew
- by KAGEHOSHI Horned Wolf - at 2013.06.23 20:18:00
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2259. [Rquest] Remove Red zone, artificial timers, forced leave after battle - in Feedback/Requests [original thread]
I still want
- by KAGEHOSHI Horned Wolf - at 2013.06.23 20:16:00
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2260. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Seriously no more thoughts on this?
- by KAGEHOSHI Horned Wolf - at 2013.06.23 03:30:00
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