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1. Weapon/equipment switching - in Feedback/Requests [original thread]
+1 What D3LTA & Grenwal said. Tap to cycle between weapons, hold to invoke selection wheel UI when you want to pick equipment.
- by Just Bad - at 2012.09.06 13:50:00
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2. [feedback] Dropships and the AV vs Tanks debate - in Feedback/Requests [original thread]
Free Beers made a good post on what could be done about swarms in the future that could go some way to addressing making AV effective against tanks while not OP against dropships. See: https://forums.dust514.com/default.aspx?g=posts&t=34630&a...
- by Just Bad - at 2012.09.06 13:32:00
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3. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
+1'd Great post and a great idea to help try and enforce that tanks aren't just for driving about and shooting up all the things with the big gun all day long. I've not done the math to see what the damage potential you have per reload on each we...
- by Just Bad - at 2012.09.05 21:35:00
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4. Large Blasters (could still use love) - in Feedback/Requests [original thread]
@ Khun-Al - I stand corrected since my last post I've managed to kill one non-militia tank before being heat constrained with my blaster Madrugar although given the durability of other tanks of the same type I've fought I'd be inclined to put that...
- by Just Bad - at 2012.09.04 13:03:00
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5. Swarm launchers V2.0? - in Feedback/Requests [original thread]
I quite like what I see - not necessarily the specific stats but rather the idea that instead of all the variants of swarm launchers being basically the same thing they could have widely varying characteristics that determine what they're effectiv...
- by Just Bad - at 2012.09.03 18:03:00
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6. rocket launcher and missile launchers - in Feedback/Requests [original thread]
I'd quite like to see launchers split into missile and rocket launchers -much like hybrids currently provide the ability to fit both railguns and blasters it'd be nice to see the current launchers referred to as rockets and another set of variatio...
- by Just Bad - at 2012.08.29 11:10:00
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7. [Request] More details fewer hidden stats - in Feedback/Requests [original thread]
Here's another few stats I can think of that really need to be in. - Damage modifier on turret upgrades (there was one stated last build, why's it not there this build? How are people meant to determine what one to fit and if it's worth it) - Act...
- by Just Bad - at 2012.08.29 07:52:00
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8. [Request] Assault Suit Upgrade - in Feedback/Requests [original thread]
Given how effective AV grenades are against vehicles (well LAVs at least) at the moment I'm afraid I'd have to disagree - everyone who could would likely carry them and I think it'd go some way to marginalising those that spec into AV. It just fee...
- by Just Bad - at 2012.08.26 23:32:00
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9. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
+1'd because there's good points in there under the vitriol ( :P Tony) It's an absolute must that we get robust comms that allow communication to be effective between squads while at the same time minimising cross talk. I'd hopes the current buil...
- by Just Bad - at 2012.08.26 18:26:00
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10. request - the lightning gun - in Feedback/Requests [original thread]
@ Tony - Talk about nostalgia. Jumping into the water with the pent + lg and making all the opposing team nearby in the water burst... Good times :)
- by Just Bad - at 2012.08.26 18:08:00
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11. Large Blasters (could still use love) - in Feedback/Requests [original thread]
@ Khun-Al check the stats heat generation for blasters are 19/second with a capacity of 100. For most apart from the Compressed variants. Damage simply isn't high enough to coast over peoples ability to soak damage - I've never killed anything but...
- by Just Bad - at 2012.08.26 16:48:00
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12. Large Blasters (could still use love) - in Feedback/Requests [original thread]
@ Encharrion - I'm not sure that is the way it is but I'll work with that anyway - Blaster 750dps Launcher 624dps Railgun 451dps Since launchers are going to be the top dog large turret this build we'll compare how much _direct damage only_ they...
- by Just Bad - at 2012.08.26 15:55:00
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13. Large Blasters (could still use love) - in Feedback/Requests [original thread]
Thanks for the contributions. @ Iron Wolf Saber - that was pretty much what I was advocating for in the thread I made about blasters last build. A short range fairly high rate of fire weapon with a ton of scatter. This both leaves the highest rof...
- by Just Bad - at 2012.08.26 02:07:00
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14. Large Blasters (could still use love) - in Feedback/Requests [original thread]
Back again with another buff blasters thread but this time for the Precursor build. (You can find the old one here: https://forums.dust514.com/default.aspx?g=posts&t=29161&find=unread along with a short lived discussion about how blaster...
- by Just Bad - at 2012.08.25 23:06:00
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15. [Request] More details fewer hidden stats - in Feedback/Requests [original thread]
Great suggestion. Here's what I can think of off the top of my head that I'd have found useful for both giving better informed feedback and improved fitting choices in the game. - Effective range (optimal/falloff if they're different stats) on ev...
- by Just Bad - at 2012.08.23 21:53:00
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16. Scouts need some reworking - in Feedback/Requests [original thread]
Can't talk about snipers on scouts myself as I only tried the most basic sniper rifles and found them lacking - but then I generally don't like them in games. I will say if you're trying to find a niche that the scout is good at try hit and run an...
- by Just Bad - at 2012.08.11 23:28:00
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17. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Sandair - I'm not sure if it would just reduce the effectiveness of a crewed tank by a significant amount - a one man tank yes without doubt, that's the price you'd pay for lone wolfing it. I think essentially it'd be similar to your proposal if...
- by Just Bad - at 2012.08.08 11:28:00
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18. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Sandair - Thanks for elaborating on why you made the suggestion. I can see where you're coming from now. That said I still don't know if I agree with it. I'm sure there are ways they could change things without removing a large part of the enjo...
- by Just Bad - at 2012.08.07 23:22:00
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19. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Carl - I was looking for the OPs opinion since he's the one that suggested it but you make a good argument. Now this may seem like a stupid question, but please bear with me, do you think tank crewing isn't enough of a cooperative endeavour at t...
- by Just Bad - at 2012.08.07 20:39:00
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20. Tank drivers != Main Gun Control - in Feedback/Requests [original thread]
@ Sandair - Could you elaborate on why you think this change is necessary for the long term viability of the game?
- by Just Bad - at 2012.08.07 20:26:00
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