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21. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
On D/Cs from games - I'd presume people can get around that by killing their internet connection when they don't want to finish a game and don't want the server to count it. Perhaps it'd be more reasonable to count every time they've disconnected ...
- by Just Bad - at 2012.08.04 14:31:00
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22. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
@ The dark cloud - Other than occasionally hijacking a dropship and playing with a Militia one just to see what the control scheme is like I've not really flown dropships so don't feel I can comment much on them. I don't think they should be easy ...
- by Just Bad - at 2012.08.02 11:58:00
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23. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
@ Pokey - makes sense, wouldn't even have bothered trying that myself because it's not really what I'd consider a controlled environment. That's good enough for me, means I don't have to go changing spreadsheets. Thanks. Hoping to be on the IRC c...
- by Just Bad - at 2012.08.02 10:31:00
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24. Armor Hardners - in Feedback/Requests [original thread]
Seems a reasonable suggestion to me. Gives a decent resist buff over using a passive resist mod but comes with the limitation that while not cycling it does nothing. +1'd etc.
- by Just Bad - at 2012.08.02 10:20:00
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25. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
@ Pokey - That may be so but without having a way to figure out how they're doing it from the in game UI it'd be nice to have a Dev post linked stating as much.
- by Just Bad - at 2012.08.02 07:56:00
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26. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
@ Rohnan - That's a good suggestion that would go some way to ensuring that they're ineffective at range which I think in combination with damage and heat changes may make them a viable anti-tank weapon system without becoming grossly overpowered....
- by Just Bad - at 2012.08.02 07:52:00
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27. "Nerfing Tier 2 HAV's" - in Feedback/Requests [original thread]
@ Mobius - I'm curious where you sourced the info on the stacking penalties, could you provide that? Gotta say it does make sense that it wouldn't necessarily use the same stacking penalties from EVE because of the relatively limited number of slo...
- by Just Bad - at 2012.08.02 00:09:00
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28. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
Great idea. +1, liked, thumbs up'd, dugg and all that jazz.
- by Just Bad - at 2012.08.01 22:07:00
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29. Armor Hardners - in Feedback/Requests [original thread]
Curious to hear how you'd think these would be implemented in the game Nano - would it be a module that has a cycle time like the armour repairers but provides no resist bonus while it's not running or do you see it coming at a later point when th...
- by Just Bad - at 2012.08.01 21:11:00
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30. (Request) I want in on the whole exploring abandoned stations gameplay coming to... - in Feedback/Requests [original thread]
This would make for some high stakes stuff for the pod pilots and a great controlled scenario where the two player bases could meet to either work together or trade bullets and blood. An EVE player could contract a group to provide an escort for ...
- by Just Bad - at 2012.08.01 20:48:00
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31. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
@ Lord Sedto - If you feel it's something worthwhile I'd say spend a bit of time taking a bunch of notes and gather your thoughts on the subject then post a topic on that matter to see if you can convince the players and developers that this'd be ...
- by Just Bad - at 2012.08.01 20:04:00
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32. I love Blasters and they could use your love too (Analysis, Feedback, Suggestions) - in Feedback/Requests [original thread]
THE PROBLEM Blasters appear to be lacking in appeal - all I see these days are Railgun drivers with the occasional Missile Launcher tank throw into the mix. If I see a Blaster tank usually it's the one I've called in hanging off the bottom of an ...
- by Just Bad - at 2012.07.31 15:44:00
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33. [Feedback] A Greater Perspective on the Battlefield - in Feedback/Requests [original thread]
Adjustible within a range would be very nice. Particularly for those who may have their display set up close to them. See: http://www.youtube.com/watch?v=blZUao2jTGA
- by Just Bad - at 2012.07.29 14:08:00
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34. [Feedback & Request] Heavy suits and HMGs ever going to get reviewed again b... - in Feedback/Requests [original thread]
For what it's worth: I never got the chance to play with the Heavy pre-reset so I've no frame of reference to compare. Anyway here's my .02 isk I've been spending the last few weeks playing a lot in the Heavy suit. I wasn't a fan of it when I onl...
- by Just Bad - at 2012.07.27 16:37:00
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35. Tank controls - how would you change them? - in Feedback/Requests [original thread]
If we're not considering adding new features for tank controls in this thread I think I'd go with having the option to set left/right rotation to be the same regardless if you're driving forwards or reversing.
- by Just Bad - at 2012.07.27 00:21:00
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36. Tank feedback & suggestions - in Feedback/Requests [original thread]
@ Bresker - Funny you should link Powers http://www.youtube.com/watch?v=iLKR9tCiwvA&feature=player_detailpage#t=51s is how I drive my tanks. @ Rhadiem - I don't think it's so much that blasters are short range, it just seems that people hav...
- by Just Bad - at 2012.07.24 17:13:00
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37. Tank feedback & suggestions - in Feedback/Requests [original thread]
@ Norbar - Thank you. I feel it's the least we can do for CCP considering we're in a position to be able to get a feel for the game before it goes live. On turrets: Yeah I just couldn't think of any suggestions how to improve small blasters or ra...
- by Just Bad - at 2012.07.23 20:49:00
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38. Tank feedback & suggestions - in Feedback/Requests [original thread]
So the first thing I did after terrible infantry skills after the reset was get myself into a tank and I've had a ball of a time with them. I think you guys have done some great work on them and I'm looking forward to what they'll be like as the g...
- by Just Bad - at 2012.07.23 16:26:00
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