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761. CCP, I'm Begging You - in Feedback/Requests [original thread]
So... Is this likely to get fixed? Because given the introduction of the small maps and redrawn battlegrounds I find myself having to use the redline more and more. I would like a review of the whole redline mechanic (for example by adding diffe...
- by Juno Tristan - at 2015.02.19 02:43:00
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762. The effects of Hotfix Delta in Warlords 1.0: Swarms vs HAVs - in General Discussions [original thread]
OP, this is why you don't talk about vehicles in GD, because people don't want to talk about the point you raised, just about how the other side has it easy
- by Juno Tristan - at 2015.02.19 02:32:00
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763. What I hate more than the Heavy/Logi combo. - in General Discussions [original thread]
FLAY LOCKED wrote: We've all experienced the annoyances of trying to fight a squad of armor tanked Sentinels with Logis tied to their backs. It's plain hell, but you know what I find to be worse? A squad of one GalLogi with 5 Shotgun Scouts. ...
- by Juno Tristan - at 2015.02.18 22:32:00
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764. Blaster turret installation - in Feedback/Requests [original thread]
I want to know if the great unwashed, having never used a tank themselves, think the tank blaster turret has the same dispersion as the installation and therefore think we're just a crap shot
- by Juno Tristan - at 2015.02.16 12:50:00
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765. CCP, I'm Begging You - in Feedback/Requests [original thread]
CCP Rattati wrote: DUST Fiend wrote: Juno Tristan wrote: DUST Fiend wrote: Buwaro Draemon wrote: Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it? Don't ...
- by Juno Tristan - at 2015.02.16 07:43:00
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766. CCP, I'm Begging You - in Feedback/Requests [original thread]
DUST Fiend wrote: Buwaro Draemon wrote: Ya' know. You are not even supposed to be inside the redline. Then why dont things instantly disintegrate upon touching it? Don't tell atiim, exploding with 5 secs on the clock serves me right for...
- by Juno Tristan - at 2015.02.15 21:08:00
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767. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, the problems with ADS's vs. HAV's would be similar, most likely worse on a Gunship, so that would still need fixing. Sounds like your issue is with the HAV blind spot, not ADS firepower
- by Juno Tristan - at 2015.02.15 05:59:00
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768. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Juno Tristan wrote: Godin Thekiller wrote: Juno Tristan wrote: Godin Thekiller wrote: ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault drops...
- by Juno Tristan - at 2015.02.15 02:44:00
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769. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Juno Tristan wrote: Godin Thekiller wrote: ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the AD...
- by Juno Tristan - at 2015.02.15 02:16:00
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770. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: ADS's are not acting in a support role at all as of current, more like a assaulting platform So like an assault dropship Seriously though, if you want to turn the ADS into a transport role, then create a 'gunship',...
- by Juno Tristan - at 2015.02.15 01:48:00
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771. HOLYCRAPNEWMAP!!!! - in General Discussions [original thread]
Here's my vid of the module (complete with ADS action) Dust 514 - Warlords 1.0 New Module
- by Juno Tristan - at 2015.02.15 00:25:00
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772. Rifle Question - in General Discussions [original thread]
Timtron Victory wrote: Juno Tristan wrote: it may feel ineffective but that's due to damage profile, the flip side of shields fearing lasers is that they can laugh off explosive and projectile damage I have not played assault in over a y...
- by Juno Tristan - at 2015.02.15 00:21:00
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773. Rifle Question - in General Discussions [original thread]
it may feel ineffective but that's due to damage profile, the flip side of shields fearing lasers is that they can laugh off explosive and projectile damage
- by Juno Tristan - at 2015.02.15 00:00:00
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774. Dust Top 5 : Highest Damage Per Second - in General Discussions [original thread]
Laser Rifle
- by Juno Tristan - at 2015.02.14 12:12:00
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775. [Video] New Module - MCC Construction - in General Discussions [original thread]
For those that haven't played it here is the new MCC construction module Dust 514 - Warlords 1.0 New Module Rooftop uplink spam is alive and well so I try to clear them out with an ADS (and am luckily saved by the RNG collision detection gods)
- by Juno Tristan - at 2015.02.14 11:46:00
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776. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin, you do seem to be the only tanker that has an issue with the current set up
- by Juno Tristan - at 2015.02.14 03:16:00
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777. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Ratatti, you've previously said you have no desire to run tanks/vehicles, no explanation given I think you should consider that opinion when looking at the underperforming weapons. Sometimes they're not used because they are UP, they are just les...
- by Juno Tristan - at 2015.02.13 05:33:00
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778. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
All good stuff +1
- by Juno Tristan - at 2015.02.12 09:31:00
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779. i just got killed by friendly fire in a pub match - in General Discussions [original thread]
RE grenades have now become so deadly they can team kill
- by Juno Tristan - at 2015.02.12 08:46:00
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780. wrong forum - in Feedback/Requests [original thread]
RE grenades have now become so deadly they can team kill
- by Juno Tristan - at 2015.02.12 08:40:00
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