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621. Large Blaster - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Juno Tristan wrote: It's far too easy to kill infantry, decrease RoF further and up damage per shot to compensate I assume you run in front of blaster tanks with impunity? Probably you prefer to stand in th...
- by Juno Tristan - at 2015.03.30 11:39:00
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622. Update the daily missions - in Feedback/Requests [original thread]
Why would you not want the same type on the same day? it makes it so much harder to complete them all
- by Juno Tristan - at 2015.03.30 10:16:00
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623. Large Blaster - in General Discussions [original thread]
Racro 01 Arifistan wrote: easy to kill infantry...................right. not as if the blaster is inaccurate or anything against jumping bean AV... and incrases dispersion the longer it shoots.... overheats quickly. limited ammo of 75 a cli...
- by Juno Tristan - at 2015.03.30 09:58:00
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624. Large Blaster - in General Discussions [original thread]
It's far too easy to kill infantry, decrease RoF further and up damage per shot to compensate
- by Juno Tristan - at 2015.03.30 09:24:00
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625. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Pokey Dravon wrote: Juno Tristan wrote: Pokey Dravon wrote: Won't this just further encourage hybrid tanking since it will effectively push all weapons to near neutral damage on the off-type? You will literally never be significantly resi...
- by Juno Tristan - at 2015.03.30 08:41:00
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626. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Pokey Dravon wrote: Won't this just further encourage hybrid tanking since it will effectively push all weapons to near neutral damage on the off-type? You will literally never be significantly resistant to any damage type, but still weak to ce...
- by Juno Tristan - at 2015.03.30 07:59:00
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627. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
Switch proficiency to the offside stat, suddenly you're not trying to balance 135%+ damage scrambler rifles and swarm launchers
- by Juno Tristan - at 2015.03.30 00:50:00
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628. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
Pokey Dravon wrote: Juno Tristan wrote: I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats) The high HP bu...
- by Juno Tristan - at 2015.03.29 14:20:00
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629. Scrambler Rifle Fitting Costs - in Feedback/Requests [original thread]
If we're doing a balance pass of the rifles again (or at least tweaking the ScR), can we balance the fitting costs? Amarr Assault with the CR might end up being a good fit Viziam SCR - CPU 92, PG 20 Kaalakiota RR - CPU 84, PG 17 Duvolle AR - CPU...
- by Juno Tristan - at 2015.03.29 03:21:00
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630. Assault Scrambler Rifle vs Assault Rifle - in Feedback/Requests [original thread]
I think the reason it performs poorly is that it doesn't work as well paired with the Amarr Assault, which is too slow for CQC (and the PG cost of the AScR means you can't fit kin cats) The high HP buffer/low repair works well with the standard S...
- by Juno Tristan - at 2015.03.29 03:12:00
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631. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. if so, can we get a fitting reduction on the scrambler to bring it in line with the other rifles
- by Juno Tristan - at 2015.03.28 18:32:00
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632. Oceanic Dusters Registry. - in General Discussions [original thread]
Pom in oz GMT +10
- by Juno Tristan - at 2015.03.28 08:14:00
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633. I really hate this game sometime - in General Discussions [original thread]
Just the amount of bugs Start a tank fight, activate modules and i can no longer fire get out, get back in, problem solved second enemy tank appears and starts kicking my ass, activate hardener i'm on the verge of death but i might just get aw...
- by Juno Tristan - at 2015.03.28 00:25:00
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634. SHAV's will be useless even with a fix - in Feedback/Requests [original thread]
The bugged turrets are militia blasters not basic railguns And if you're a true solo tanker then surely you'll have no points in small turrets to be able to fit basic
- by Juno Tristan - at 2015.03.27 20:33:00
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635. A quick question out of curiosity (for people who spec into AV) - in General Discussions [original thread]
Leadfoot10 wrote: Let me turn that around on the OP... Why should a solo AV NOT be able to kill an HAV? I'm not the op, but I'd say since there is no tankbush, vehicles are dependent on teamwork as they can't hack and on many maps can't a...
- by Juno Tristan - at 2015.03.26 05:44:00
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636. Armor Tanks are OP. - in Feedback/Requests [original thread]
If they are to be nerfed I would prefer a stacking penalty increase rather than reducing effectiveness/increasing fitting
- by Juno Tristan - at 2015.03.25 02:57:00
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637. Armor Tanks are OP. - in Feedback/Requests [original thread]
Sir Dukey wrote: Juno Tristan wrote: It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they...
- by Juno Tristan - at 2015.03.25 02:54:00
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638. Armor Tanks are OP. - in Feedback/Requests [original thread]
TheEnd762 wrote: Juno Tristan wrote: If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Hardeners don't drop until after they've retreated deep into the redline. ...
- by Juno Tristan - at 2015.03.25 02:46:00
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639. Armor Tanks are OP. - in Feedback/Requests [original thread]
It may require a more tactical approach, anyone running that fit will turn the hardeners on as soon as they take any damage, take pot shots to keep them running to the redline, get them frustrated so they don't run back and crush them when they're...
- by Juno Tristan - at 2015.03.25 02:37:00
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640. Armor Tanks are OP. - in Feedback/Requests [original thread]
DarthJT5 wrote: Juno Tristan wrote: If we follow the waves of opportunity idea then it's working as intended, because as soon as the hardeners drop you're dead Then where is the over half a minute COMPLETE invulnerability for the Gunnlogi?...
- by Juno Tristan - at 2015.03.25 00:49:00
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