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221. Ccp Stop Nerfing Vehicles every update!!! - in General Discussions [original thread]
taxi bastard wrote: ACT1ON BASTARD wrote: -+recall time nerf who thought of this? Someone with common sense. The amount of vehicle users who used to successfully recall when having already taken damage was bull with the previous time. ...
- by JudgeIsABadPilot - at 2014.09.06 16:46:00
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222. Ccp Stop Nerfing Vehicles every update!!! - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Any smart pilot can escape all but multiple proto av attacks. I've had tanks take 2 full clips of triple damage modded proto prof 5 swarms and still not break the shields. I've spent a whole round trying to kill one ads (s...
- by JudgeIsABadPilot - at 2014.09.06 16:45:00
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223. Ccp Stop Nerfing Vehicles every update!!! - in General Discussions [original thread]
nelo kazuma wrote: so tell me if u in an infrantry suit tryed to waltz on in a area do u expect to take out 10 plus guys and come out unscathed. I thought so. vehichles are support not solo baddasses who can live run away and come back a few se...
- by JudgeIsABadPilot - at 2014.09.06 16:41:00
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224. Ccp Stop Nerfing Vehicles every update!!! - in General Discussions [original thread]
Vitharr Foebane wrote: ACT1ON BASTARD wrote: I use an assault dropship its for assaulting you shitbird. We arent talking about your solo insta win button we are talkling about a dropship and how if you think they are sh*t you don't know w...
- by JudgeIsABadPilot - at 2014.09.06 16:40:00
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225. Just look at this ridiculous RoF on Small Rails on ADS - in General Discussions [original thread]
Repe Susi wrote: https://www.youtube.com/watch?v=HDuo-P8nJLs CCP I know this is being looked at but come on. Be quick. OP wants teamwork nerfed.
- by JudgeIsABadPilot - at 2014.09.06 16:37:00
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226. Shield dropships shouldn't be shot out of the sky by guns... - in General Discussions [original thread]
That's entirely fair according to the people on here. They also apparently think a Barrett rifle can destroy an M1A1 Abrams.
- by JudgeIsABadPilot - at 2014.09.06 16:32:00
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227. @Judge Radamanthus. Do you support jetramming? - in General Discussions [original thread]
Cat Merc wrote: How do you guys fall for dropship ramming when a semi-bad pilot like me never found them as an issue? Assault dropships are more agile than the cheap dropships used for ramming, use it for your advantage. Heck I often make them...
- by JudgeIsABadPilot - at 2014.09.06 16:20:00
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228. @Judge Radamanthus. Do you support jetramming? - in General Discussions [original thread]
Michael Arck wrote: I support emergent gameplay. But I think Judge agrees with you that its bullocks. Dont quote me on it but I believe he said he doesnt agree with it. Judge doesn't care as long as it's not happening to him. I have however ...
- by JudgeIsABadPilot - at 2014.09.06 16:18:00
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229. @Judge Radamanthus. Do you support jetramming? - in General Discussions [original thread]
Tech De Ra wrote: Zindorak wrote: Its like engaging multiple reds with a heavy (ADS) and scrubby ol' SG scout (scrubby ramming DS) comes in and backstabs you its stupid. I think people should actually use the AV that was given to us not some...
- by JudgeIsABadPilot - at 2014.09.06 16:16:00
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230. @Judge Radamanthus. Do you support jetramming? - in General Discussions [original thread]
Atiim wrote: How is it "bullocks" exactly? Of course you wouldn't think it's a cheap tactic. It's like ISIS using women and children as human shields. It's the same thing as a suicide LAV. But you think it's fair even though you have much d...
- by JudgeIsABadPilot - at 2014.09.06 16:12:00
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231. Best Forge Gun suit ? - in General Discussions [original thread]
DAAAA BEAST wrote: So I was thinking on going Caldari Heavy frame so I can have that fast regen and I was wondering what were good things to put in there ? My weapons will be Breach Forge with M209 Asssault SMG with flux nade. What should I put...
- by JudgeIsABadPilot - at 2014.09.06 16:10:00
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232. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Adipem Nothi wrote: CCP Rattati wrote: Atiim wrote: Change #1 would put things into a position where since the AB can still allow ADSs to out-run Swarms, any Pilot who's caught by surprise will still be able to evade, despite his failure ...
- by JudgeIsABadPilot - at 2014.09.05 17:23:00
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233. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Adipem Nothi wrote: Soulja Ghostface wrote: Tbh. In this current build, If AVer/s forces a dropship to flee before or during the ads descent to get kills. Then they are fufilling their role as anti vehicle when the dropship has no value to i...
- by JudgeIsABadPilot - at 2014.09.05 17:21:00
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234. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: tbh the swarms shoudl also be equal armor/shield damage seeing as we don't have any valid arrial AV for shield tankers, all AV currently available is + vs armor, all except the plasma cannon and tbh its not like you're g...
- by JudgeIsABadPilot - at 2014.09.05 17:14:00
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235. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Hello again, we are proposing the following changes to reduce the high efficiency of the ADS and promote Normal Dropship viability as well. In short, the ADS can function as a fast attack vehicle, with rapid redeployment an...
- by JudgeIsABadPilot - at 2014.09.05 17:12:00
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236. nerf large missile turrets for tanks - in General Discussions [original thread]
Apothecary Za'ki wrote: LudiKure ninda wrote: Apothecary Za'ki wrote: Atiim wrote: Bad player is bad. actually no.. DELBOY was the user of the missile turret no matter what i tried he just wouldnt die.. and he could seemingly 1 volly...
- by JudgeIsABadPilot - at 2014.09.05 16:59:00
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237. nerf large missile turrets for tanks - in General Discussions [original thread]
Atiim wrote: Bad player is bad. Well that's just funny.
- by JudgeIsABadPilot - at 2014.09.05 16:55:00
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238. I HAVE 2 QUESTIONS..... - in General Discussions [original thread]
The dark cloud wrote: Gallente vehicles have higher top speed but the acceleration is much less. For example a gunlogi will allways turn much faster then a madrugar and can move quicker into cover. An admitted hater of vehicles, thinks he kno...
- by JudgeIsABadPilot - at 2014.09.04 15:54:00
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239. I HAVE 2 QUESTIONS..... - in General Discussions [original thread]
Apothecary Za'ki wrote: True Adamance wrote: Caldari stuff is notoriously slow....... unless specifically kitted out for speed..... then its about as fast as it gets. wait till minmatar vehicles :P with large autocannon turrets or large ar...
- by JudgeIsABadPilot - at 2014.09.04 15:53:00
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240. I HAVE 2 QUESTIONS..... - in General Discussions [original thread]
Ydubbs81 RND wrote: I wouldn't engage a maddy like that but unless you're a redline rail tanker.....you may get caught in that situation just for being on the field. If you play a maddy how you're supposed to..then it doesn't matter how muc...
- by JudgeIsABadPilot - at 2014.09.04 15:46:00
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