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201. No squads in pubs - in General Discussions [original thread]
Matchmaking was fixed for maybe 2 to 3 weeks, then it went back to how it was before, probably because CCP thought it worked too well.
- by JudgeIsABadPilot - at 2014.09.11 16:53:00
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202. All these crutches... What then, is the real gamers fit? - in General Discussions [original thread]
al nize mk2 wrote: JudgeIsABadPilot wrote: You're really going to listen to these idiots' advice? Haha well I already know what I favour - but I want to know if I've been leaning on a crutch all this time. According to some I have, and o...
- by JudgeIsABadPilot - at 2014.09.11 16:30:00
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203. A Dev Tweet that i think you might find interesting - in General Discussions [original thread]
Jacques Cayton II wrote: Vyzion Eyri wrote: Well if you think about it differently, CCP probably wanted DUST 514 to succeed in the long-run, something they're known for with EVE. Except the PC long-run can only mean a growing playerbase as u...
- by JudgeIsABadPilot - at 2014.09.11 16:19:00
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204. All these crutches... What then, is the real gamers fit? - in General Discussions [original thread]
al nize mk2 wrote: Most of what I read on this forum and see on youtube and even hear on my headset when I squad with randoms - is how much of a crutch everything is. How everything is OP and anyone using anything is just on easymode.. So the ...
- by JudgeIsABadPilot - at 2014.09.11 16:05:00
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205. How much do client updates cost? - in General Discussions [original thread]
Ripley Riley wrote: CCP Rattati wrote: zero ...then why isn't CCP doing them? Because the player base needs to prove to CCP that they want it enough, just like they said with putting more stuff in the LP store.
- by JudgeIsABadPilot - at 2014.09.11 16:04:00
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206. change FW matches from Skirmish to ambush - in General Discussions [original thread]
The dark cloud wrote: Currently it takes way too long to find FW matches. Part of the reason is that skirmish matches take too much time to finish and with that get those players back into the matchmakin que. Another reason aswell is that skirm...
- by JudgeIsABadPilot - at 2014.09.11 16:03:00
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207. Swarms v Drpys - in General Discussions [original thread]
Everything Dies wrote: JudgeIsABadPilot wrote: Everything Dies wrote: Given the reduction in number of missiles fired and the questionable usefulness of being able to lock onto two targets simultaneously, I'd like to see the SL divided in...
- by JudgeIsABadPilot - at 2014.09.11 05:20:00
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208. Swarms v Drpys - in General Discussions [original thread]
Death Shadow117 wrote: JudgeIsABadPilot wrote: Everything Dies wrote: Given the reduction in number of missiles fired and the questionable usefulness of being able to lock onto two targets simultaneously, I'd like to see the SL divided in...
- by JudgeIsABadPilot - at 2014.09.10 16:39:00
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209. Swarms v Drpys - in General Discussions [original thread]
John Demonsbane wrote: JudgeIsABadPilot wrote: Swarms catch up to dropships when they have the AB on . I've been in them and heard the missiles approaching. The only time they explode harmlessly is when you start boosting away when you're ...
- by JudgeIsABadPilot - at 2014.09.10 16:16:00
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210. Swarms v Drpys - in General Discussions [original thread]
Everything Dies wrote: Given the reduction in number of missiles fired and the questionable usefulness of being able to lock onto two targets simultaneously, I'd like to see the SL divided into two types: the regular version which is what we ha...
- by JudgeIsABadPilot - at 2014.09.10 16:15:00
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211. Swarms v Drpys - in General Discussions [original thread]
lee corwood wrote: I worked hard for my prof 3 swarmers and min commando, so no I don't think AV is overpowered against vehicles right now (especially not to pre 1.7 levels - my god that was so OP). Especially when a good tanker/pilot gives me ...
- by JudgeIsABadPilot - at 2014.09.09 16:18:00
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212. Why Dust is fundamentally bad and a catastrophic commercial failure - in General Discussions [original thread]
Ryme Intrinseca wrote: All the marketing suggests it is an FPS, with 'intense infantry combat'. In reality, the game is set up to make getting into infantry combat as hard as possible at every turn, through such 'features' as: 1. Ridiculously ...
- by JudgeIsABadPilot - at 2014.09.09 16:12:00
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213. Nobody Want's To Admit It, BUT... - in General Discussions [original thread]
Atiim wrote: Drop Uplinks need to get Flaylocked. Otherwise, the Dropship w/Mobile CRU will never be a viable or practical choice for teams to use. Nobody's going to risk being shot down out of the sky, nor waste time deploying one when they c...
- by JudgeIsABadPilot - at 2014.09.09 15:38:00
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214. Stop asking for respecs we will get one. - in General Discussions [original thread]
CommanderBolt wrote: Soraya Xel wrote: Cassa-Nova wrote: Why does it even matter? Destiny will kill this game by tommorow, after today over 50% of the pop will disappear for good. This is hilarious. Also wrong. I've been here long enou...
- by JudgeIsABadPilot - at 2014.09.09 15:33:00
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215. Stop asking for respecs we will get one. - in General Discussions [original thread]
Soraya Xel wrote: The problem with this sort of mentality, is the belief that the hotfixes are meant to end. This is the recurring problem with the people crying over respecs every patch. You guys don't even understand what's going on. The ga...
- by JudgeIsABadPilot - at 2014.09.09 15:29:00
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216. Swarms v Drpys - in General Discussions [original thread]
Death Shadow117 wrote: Vertical movement is the problem. When a ds gets shot by swarms they fly straight up so i proprse that vertical movement for swarm missles be bufdes. As in it can move further vertically but keep horizontal movement tje s...
- by JudgeIsABadPilot - at 2014.09.09 15:25:00
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217. People are stupid. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Tectonic Fusion wrote: The ones with proto gal logi. Right now they are only worth using on those suits, which is CCP's fault for messing that up. No one asked for one item to be good on one suit. ...
- by JudgeIsABadPilot - at 2014.09.09 15:21:00
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218. Ccp Stop Nerfing Vehicles every update!!! - in General Discussions [original thread]
Shooter Somewhere wrote: Grimm Hammer wrote: tbh vehicle prices are waaayyyyy better then they were in beta.....remember million isk tanks? mill million? you mean 3.2 million? and uh.... AT LEAST ONE DUDE COULDNT BLOW THEM UP ON A ROOFTOP....
- by JudgeIsABadPilot - at 2014.09.06 17:33:00
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219. Ccp Stop Nerfing Vehicles every update!!! - in General Discussions [original thread]
Grimm Hammer wrote: tbh vehicle prices are waaayyyyy better then they were in beta.....remember million isk tanks? They were easily worth the price tag. And the Ishukone Assault Forge cost 117,000 ISK, instead of the peanuts it costs now.
- by JudgeIsABadPilot - at 2014.09.06 16:51:00
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220. Ccp Stop Nerfing Vehicles every update!!! - in General Discussions [original thread]
nelo kazuma wrote: ACT1ON BASTARD wrote: nelo kazuma wrote: so tell me if u in an infrantry suit tryed to waltz on in a area do u expect to take out 10 plus guys and come out unscathed. I thought so. vehichles are support not solo baddass...
- by JudgeIsABadPilot - at 2014.09.06 16:50:00
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