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2921. We need a name!? - in General Discussions [original thread]
I like Immortals. Considering the implant gives "an instant transfer of consciousness, even at the moment of death", I think it fits. Of course, depending how the implant ends making a couple go coo-coo, maybe Sleepers would be a better term... ...
- by Joseph Ridgeson - at 2014.01.28 22:09:00
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2922. Gunnlogi or Madrugar? - in General Discussions [original thread]
I prefer the Madrugar as I like having the longer running modules and, despite thinking I would absolutely hate it, the passive armor repairer. The Gunnlogi is better at short engagements while the Madrugar is much more of a long term brawler. But...
- by Joseph Ridgeson - at 2014.01.28 21:59:00
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2923. Ion pistol looks pointless and UP - in General Discussions [original thread]
It is a Secondary weapon so it doesn't need to be, or should be, unbelievably powerful. The Scrambler would do more with consistent headshots but you can't rely on that 100% of the time. I think the Ion Pistol has some interesting uses. Ready a ch...
- by Joseph Ridgeson - at 2014.01.28 21:34:00
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2924. Make militia tanks standard - in General Discussions [original thread]
Fox Gaden wrote: How about bringing back the +5% per level shield and armour skills, then nerf vehicles by 25% health, so you have to have full Shield and Armour upgrade skills to be as powerful as they are now. Then tanks run by people with n...
- by Joseph Ridgeson - at 2014.01.28 21:28:00
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2925. Balancing Large Turrets Around Missiles - in General Discussions [original thread]
Missiles are not complained about because they are far less common than the Blaster or the Railgun. I am guessing that is the only reason they are not called overpowered or underpowered one way or another.
- by Joseph Ridgeson - at 2014.01.27 20:59:00
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2926. Strategic Team Killing In FW - in General Discussions [original thread]
Viktor Hadah Jr wrote: IMO it would be more helpful to amarr and cal at this point to team kill on there side so maybe some of the blue dots will rage quit and be replaced by more competent players. That's a hell of an assumption."These rolls...
- by Joseph Ridgeson - at 2014.01.27 20:49:00
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2927. EVE Valkyrie is here! - in General Discussions [original thread]
I played EVE Valkyrie at Vegas last year. Hell of a lot of fun and truly amazing bit of hardware. I cannot even imagine what the new 1080p definition looks like now. But having played it (nanner-nanner-nannn-er), I seriously hope they make it not...
- by Joseph Ridgeson - at 2014.01.27 20:41:00
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2928. Duoble hardener - in General Discussions [original thread]
Double Shield Hardener is 80.8% reduced damage, not 99.99%. Double Armor Hardener is 60.8% reduced damage. Damage mods are 30%, 63.9%, and 91.95% for 1, 2, and 3 respectively. Armor modules does give more HP but they also need to fit a Repaire...
- by Joseph Ridgeson - at 2014.01.27 11:21:00
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2929. When an Immortal dies... - in General Discussions [original thread]
Judge Rhadamanthus wrote: Each clone is a new person, your existence could not continue as 'you' are your brain and your brain is made of a certain set of atoms. The best you could get is your mind in someone elses head, its just that that so...
- by Joseph Ridgeson - at 2014.01.27 10:41:00
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2930. When an Immortal dies... - in General Discussions [original thread]
When an Immortal 'wakes' up after being blown up, are they hungry? Are the Clones grown in such a way so the mercenaries aren't hungry, thirsty, or fatigued? Yes, Joseph is drinking some adult beverages... Be well.
- by Joseph Ridgeson - at 2014.01.27 09:33:00
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2931. 1.8 speculation thread - in General Discussions [original thread]
Tallen Ellecon wrote: Joseph Ridgeson wrote: Total speculation? 1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage inc...
- by Joseph Ridgeson - at 2014.01.27 00:48:00
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2932. Tell my wife i love her. - in General Discussions [original thread]
I'll be back.
- by Joseph Ridgeson - at 2014.01.27 00:38:00
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2933. 1.8 speculation thread - in General Discussions [original thread]
Total speculation? 1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage increasing while the range stays the same. 2. Militia ...
- by Joseph Ridgeson - at 2014.01.26 23:19:00
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2934. [Suggestion] Bandwidth - Possible Solution to Equipment Spam - in Feedback/Requests [original thread]
Interesting idea. It doesn't even have to be that complicated really, at least not for the players to see. Just tie each equipment to a suit and if that suit isn't active for a time period, 30 seconds is good, it is destroyed.
- by Joseph Ridgeson - at 2014.01.26 23:18:00
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2935. The "Infinite Tank shield" - in Feedback/Requests [original thread]
I am a Tanker. I have been Tanking since about 6 weeks past open beta. I like Tanks. I thought they were great fun before 1.7 and I think they are actually more fun now. Limited choices means that the idea of Hardener, Repairer, Plate isn't so cut...
- by Joseph Ridgeson - at 2014.01.26 22:03:00
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2936. nerf this nerf that nothings ever gonna progress - in General Discussions [original thread]
The equipment nerf is to make a clear difference between each Logistics. By reducing the effect of Nano Hives, Spawn Uplinks, and Repair Tools, they are able to make it very obvious which Logistics suit is better in a specific regard. Caldari is g...
- by Joseph Ridgeson - at 2014.01.26 21:07:00
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2937. What Do You Classify As Scrub or Unskilled? - in General Discussions [original thread]
This thread will have the same mentality that people have about their love life. "What I do is normal." "What I want to do is risque." "What I would not want to do is perverted and deviant." So a random person here would say that Standard Assaul...
- by Joseph Ridgeson - at 2014.01.26 20:49:00
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2938. Random Dropship combustion - in General Discussions [original thread]
Dropships are strange, indeed. I have seen them just explode for no reason in mid air before as well. Considering they usually fall to the ground before exploding, I am not sure what is happening. But, maybe the game just wanted to... *sunglasses...
- by Joseph Ridgeson - at 2014.01.26 20:46:00
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2939. Lets talk shields and armor. Nerfs and buffs just won't cut it. - in General Discussions [original thread]
Kara Anschel wrote: True, and I would like to see some armor item in high slots, but I have no idea what it would even be. Until resistances are put into the game (module form) I really don't see what to do there. Are you suggesting that Arm...
- by Joseph Ridgeson - at 2014.01.26 20:37:00
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2940. Lets talk shields and armor. Nerfs and buffs just won't cut it. - in General Discussions [original thread]
The problem created here is that you are suggesting that Shield should have to run stuff in their Low Slots (CPU increases, Shield Regulators) in order to, in my terms, 'make up' for the buffs and nerfs you have given to the recharge of Shield Ext...
- by Joseph Ridgeson - at 2014.01.26 20:15:00
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