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2741. why is it so glitchy right now? - in General Discussions [original thread]
It always has been. It was actually better in beta. Getting stuck on invisible walls because the 'hit-box' was larger than the graphics on doorways, stairs, and walls. Tanks being unable to fire after activating a module. Spawning inside the MCC...
- by Joseph Ridgeson - at 2013.12.12 22:20:00
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2742. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
Knight Soiaire wrote: That thing is an infantry slayer. Wait for a hardened HAV to swoop in and ruin your day. I think that was the point of the re-work, no? I mean, let's take what my Tank was in Beta: Blasters, BiS Armor Plate, BiS Repa...
- by Joseph Ridgeson - at 2013.12.12 22:04:00
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2743. Haven't played in a while: Tank Driver looking for advice - in General Discussions [original thread]
I have driven Tanks from the beginning. It is what I enjoy the most. Not necessarily because "super OP I haz e-peen!" but just because I liked the idea of being a driver. How is everyone building their Tanks nowadays? Hardener, Repairer, Plate fo...
- by Joseph Ridgeson - at 2013.12.11 23:58:00
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2744. how do people afford to proto so much? - in General Discussions [original thread]
Few ways. 1. They go positive but that is so obvious. 2. They don't always run Prototype stuff and thus make their money elsewhere. 3. They have someone else supporting them. 4. They are not running positive. If each suit is 150k and they pull i...
- by Joseph Ridgeson - at 2013.10.31 00:16:00
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2745. Kicked the habit - in General Discussions [original thread]
Why do these posts exist? I never understood the "I don't like something" or more specifically in this case "I am no longer enjoying something so I am going to tell others who partake in such activity that I am done with said activity." I am sor...
- by Joseph Ridgeson - at 2013.10.26 19:07:00
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2746. I Have The Worst Luck EVER - in General Discussions [original thread]
If your editing skills are decent, you can make montages. Now, I don't mean "look at me kill these people over a few different clips!" Those are boring unless you are doing something really silly. If you can do a montage of you jumping over people...
- by Joseph Ridgeson - at 2013.10.26 18:37:00
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2747. CCP, With the Coming Vehicle/AV overhaul... - in General Discussions [original thread]
From everything I have seen in the Vehicle changes, Tanks are getting weaker. Armor won't have an Active Repairer and will have to be content healing at passive regen. Less slots means less options and the much longer cooldown on Resistance module...
- by Joseph Ridgeson - at 2013.10.26 18:32:00
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2748. The matchmaking is great on this game... - in General Discussions [original thread]
Matchmaking seems to also have no randomness. I remember playing for a couple hours at off-peak hours (early AM Mountain Time) and playing with the same people over and over. Makes sense; they were probably the only people playing Domination. Howe...
- by Joseph Ridgeson - at 2013.10.26 18:23:00
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2749. 3 grenades - in General Discussions [original thread]
Rynoceros wrote: If they were AV nades, then you get a gold star today. Flux grenades even more impressive.
- by Joseph Ridgeson - at 2013.10.24 20:50:00
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2750. Sniper rifles, does it get better? - in General Discussions [original thread]
Don't use the Charged. It sounds like a freaking vacuum cleaner and is loud as hell. The first time I heard my dad using the thing I thought the PS3 was about to explode.
- by Joseph Ridgeson - at 2013.10.24 19:36:00
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2751. Why don't we have a WP mode yet? - in General Discussions [original thread]
The thing is that it doesn't have an objective really, just do whatever you can to get WP. It isn't like Domination where there is a central focus, Skirmish where there are several points, or even Slayer-esque where working together to get a bette...
- by Joseph Ridgeson - at 2013.10.24 19:34:00
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2752. Why the BPO changes? - in General Discussions [original thread]
I have seen all this talk about how BPO's are hurting the economy in DUST. I do not understand where the heck this is coming from. Most BPO's are/were entirely Militia Based. In that end, the amount of money being saved is incredibly low. Let's ta...
- by Joseph Ridgeson - at 2013.10.24 18:11:00
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2753. 46-0, most fun I've had - in General Discussions [original thread]
Tanks are awesome. The problem is that the second one person on the other team goes "I want that Tank dead", that Tank is either destroyed or utterly nullified.
- by Joseph Ridgeson - at 2013.10.23 16:49:00
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2754. IMPORTANT - Invisible 5% bonus per level to nanocircuitry? - in General Discussions [original thread]
I remember getting screwed over my Vehicle Engineering saying "Gives 5% PG per level." There were posts by Devs that stated "It isn't working correctly; you are not getting the bonuses." Great, so every Tanker skilled into it. Next three days: "Wh...
- by Joseph Ridgeson - at 2013.10.23 14:29:00
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2755. EVE Vegas and Tanks (what I noticed) - in General Discussions [original thread]
Does anyone know why exactly the change is happening? I don't see how this change is anything other than "Tanks are going to get weaker."
- by Joseph Ridgeson - at 2013.10.23 14:21:00
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2756. Vehicle cost ? - in General Discussions [original thread]
If you intend to do Vehicles, I highly suggest Skilling into it rather than using AUR Tanks. They are quite expensive and you will lose them quickly, especially if you are first learning how to effectively use a Tank. If you want to get into Tank...
- by Joseph Ridgeson - at 2013.10.23 00:21:00
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2757. EVE Vegas and Tanks (what I noticed) - in General Discussions [original thread]
No, it was live. In fact, my dad damn near gave one of the Devs running the DUST games a heart attack. Allow me to paint a story: I walk over to see no one sitting down at the DUST station other than him. "You are just playing a Skirmish on your...
- by Joseph Ridgeson - at 2013.10.22 22:55:00
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2758. EVE Vegas and Tanks (what I noticed) - in General Discussions [original thread]
LLAV's are probably the hardest to kill vehicles considering their great speed and strong resistances.
- by Joseph Ridgeson - at 2013.10.22 21:47:00
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2759. EVE Vegas and Tanks (what I noticed) - in General Discussions [original thread]
Jakar Umbra wrote: If I remember correctly, one of the deciding factors of the PG nerf was the CCp's o wn fault with the CreoDron Breach HAV which had PG in excess of the Madrugar's with a Soma's slot layout. The result was people with maxed ou...
- by Joseph Ridgeson - at 2013.10.22 19:21:00
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2760. EVE Vegas and Tanks (what I noticed) - in General Discussions [original thread]
Goric Rumis wrote: This is possibly the most rational post I've seen on AV/Tank balance. Ever. Question: Does the tank's gradation factor in advanced and prototype hulls? If so, I would say the grading of AV and of vehicles both need some seri...
- by Joseph Ridgeson - at 2013.10.22 18:57:00
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