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![Master Jaraiya Master Jaraiya](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Master Jaraiya
Ultramarine Corp
1232
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Posted - 2013.10.26 17:24:00 -
[1] - Quote
...will you be implementing WP for Vehicle Suppression? If I get killed 10 times by an HAV, but deal 20,000+ damage to it, and force it to retreat, I think I deserve some recognition and reward for my efforts and overall contribution to victory.
I'm not sure how one would implement this, perhaps 25 WP per 2500 Damage Dealt, but the 2500 damage would have to be dealt say in a period of 5 - 10 seconds or the multiplier would automatically reset.
If anyone has other suggestions on what would be appropriate, feel free to suggest and debate them here. |
![TheAmazing FlyingPig TheAmazing FlyingPig](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4329
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Posted - 2013.10.26 17:28:00 -
[2] - Quote
Personally, I think the whole WP mechanic needs to go. It gives a winning team plenty of orbitals to keep the others redlined and used as ragefuel for the guys that believe K/D is all that matters, then QQ on the forums when a logi tops the list. |
![G Torq G Torq](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
G Torq
ALTA B2O
259
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Posted - 2013.10.26 17:31:00 -
[3] - Quote
TheAmazing FlyingPig wrote:Personally, I think the whole WP mechanic needs to go. It gives a winning team plenty of orbitals to keep the others redlined and is used as ragefuel for the guys that believe K/D is all that matters (who then QQ on the forums when a logi tops the list). Piggy, you're looking at the wrong thing - Orbitals need to be changed (and, for FW, are changing).
As for WP for suppressing a HAV, I think this could be abused relatively trivially. ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![Mobius Wyvern Mobius Wyvern](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3761
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Posted - 2013.10.26 17:40:00 -
[4] - Quote
G Torq wrote:TheAmazing FlyingPig wrote:Personally, I think the whole WP mechanic needs to go. It gives a winning team plenty of orbitals to keep the others redlined and is used as ragefuel for the guys that believe K/D is all that matters (who then QQ on the forums when a logi tops the list). Piggy, you're looking at the wrong thing - Orbitals need to be changed (and, for FW, are changing). As for WP for suppressing a HAV, I think this could be abused relatively trivially. ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) Yeah, for FW and PC the orbital will be dependent on the EVE players holding the satellite in orbit, not the team on the ground getting WP. As it stands right now, Orbitals are the equivalent of Killstreaks in Call of Duty and Crysis. |
![CharCharOdell CharCharOdell](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
CharCharOdell
Shining Flame Amarr Empire
1289
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Posted - 2013.10.26 17:42:00 -
[5] - Quote
I don't see why guys don't get 10wp for every 1000 damage done to a tank. |
![Takahiro Kashuken Takahiro Kashuken](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Takahiro Kashuken
Red Star. EoN.
1527
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Posted - 2013.10.26 17:44:00 -
[6] - Quote
WP = OB
In pubs OB shouldnt be in
PC/FW = OB and EVE pilots |
![Joseph Ridgeson Joseph Ridgeson](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Joseph Ridgeson
WarRavens League of Infamy
291
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Posted - 2013.10.26 18:32:00 -
[7] - Quote
From everything I have seen in the Vehicle changes, Tanks are getting weaker. Armor won't have an Active Repairer and will have to be content healing at passive regen. Less slots means less options and the much longer cooldown on Resistance modules will make a Tank weaker. Even if it is 40% Resistance, right now I can put in two Carapace for 46.7275 Resistance. It seems to be that if you can kill a Tank now, you should be able to kill a Tank later.
Now, I have not seen any changes to AV. If anyone has any posts by a Dev, I wouldn't mind seeing the information.
Be well. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
2135
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Posted - 2013.10.26 18:59:00 -
[8] - Quote
Joseph Ridgeson wrote:From everything I have seen in the Vehicle changes, Tanks are getting weaker. Armor won't have an Active Repairer and will have to be content healing at passive regen. Less slots means less options and the much longer cooldown on Resistance modules will make a Tank weaker. Even if it is 40% Resistance, right now I can put in two Carapace for 46.7275 Resistance. It seems to be that if you can kill a Tank now, you should be able to kill a Tank later.
Now, I have not seen any changes to AV. If anyone has any posts by a Dev, I wouldn't mind seeing the information.
Be well. My swarms max range is now 175m instead of 400m and my damage is now 220 per missile instead of 330. |
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