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161. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Maybe the caldari assault with Forge gun is just a placeholder for a new caldari heavy which isnt prepared yet hehe.
- by Joey-Number1 - at 2013.03.08 14:00:00
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162. Why do people think MTAC's will be huge? - in General Discussions [original thread]
Athene Alland wrote: As far as I understand they will be military versions of these Small Large,.. or maybe Medium take that as you will... -'Ad Mortis Nos Tripudio'- Exactly ^^ this. The picture of the big MTAC has been showed on ...
- by Joey-Number1 - at 2013.03.02 17:24:00
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163. Sniping should be removed. - in General Discussions [original thread]
This is sci-fi not our world in this age... there could be weapons that fires 10 kilometers straight especially railgun based technology....
- by Joey-Number1 - at 2013.02.27 09:30:00
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164. I want INFANTRY only maps. - in Feedback/Requests [original thread]
xAckie wrote: Chalybeia Aquila wrote: No they wont do this but there will be maps with huge downsides for tankers etc. why do you think that? They might do that, but yeah they might aswell do the maps that are not that suitable for H...
- by Joey-Number1 - at 2012.11.10 16:32:00
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165. So, will we get new heavy guns? - in Feedback/Requests [original thread]
And Rocket Launchers firing direct rockets , we ve got launchers that fires missiles so thats completely different thing.
- by Joey-Number1 - at 2012.11.10 15:50:00
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166. the reason why forge gun is not the answer - in General Discussions [original thread]
HowDidThatTaste wrote: Maybe something is just broke on the payouts when the tanks and droships die. Anyone else getting little isk for killing tanks and dropships? Its easy to get 140,-200 isk killing folks But killing just tanks and ship...
- by Joey-Number1 - at 2012.11.10 15:07:00
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167. A New Weapon! - in General Discussions [original thread]
Yeah, its really cool model, in other words scrambler could be pulse laser type, and we already got beam laser weapon which is laser rifle. Edit: Screw that, its Scrambler Laser
- by Joey-Number1 - at 2012.10.29 15:04:00
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168. [BUG] Mass Driver Direct Damage - in Technical Support/Bugs [original thread]
Yeah, I have also problems with that. Mass Driver's shells do not react with mercenary itself, only kills I am doing with it are with splash damage. And I allways try to shoot it directly on contact with mercenary. At least those shells are now ex...
- by Joey-Number1 - at 2012.10.26 11:31:00
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169. New shotgun sound - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I want both the assault rifle and shotgun to have more scifi sounds, or at least sounds reflecting the fact they're blasting freakin burning plasma at high velocity. The assault rifle's sound bothers me the most. ...
- by Joey-Number1 - at 2012.10.25 14:10:00
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170. Experiencing low FPS in Codex? Post here! - in Technical Support/Bugs [original thread]
First of all thanks for this thread CCP. 1. How long have you been playing DUST before this issue appeared? - Doesen't matter how long, I get to game and textures start loading after 20 seconds, framerate is bad and worse with more enviroment com...
- by Joey-Number1 - at 2012.10.18 20:38:00
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171. [Feedback/Suggestion] Map on war room - in Feedback/Requests [original thread]
Well, after all devs said it themselfs on the fanfest many times, that this will be the lobby before match where you can plan and discuss strategy before the actual map of the battlefield on the table. Its nothing new really, but for now the holo ...
- by Joey-Number1 - at 2012.10.12 13:41:00
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172. Dust in 2-5 years. Please read(: - in General Discussions [original thread]
Great job , very interesting story mate, devs should really take some inspiration from this too.
- by Joey-Number1 - at 2012.10.12 10:13:00
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173. Bay doors - in General Discussions [original thread]
tribal wyvern wrote: The 'doors' button is to open the doors in your merc quarters that lead to the rest of the war barge (when that feature is implemented) The merc quarters are not in the warbarge, they are placed in stations.
- by Joey-Number1 - at 2012.10.10 21:47:00
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174. Bay doors - in General Discussions [original thread]
Eskel Bondfree wrote: Are you kidding? What makes you think we need an extra button to open those doors in the MQ, instead of having the doors open by themselves or just a switch in the wall next to it? The doorst of the MQ are also most certai...
- by Joey-Number1 - at 2012.10.10 21:44:00
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175. My Mass Driver is Splodin' - in General Discussions [original thread]
.
- by Joey-Number1 - at 2012.10.07 16:09:00
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176. [Feedback] Vertical Play Experience (ladders) - in Feedback/Requests [original thread]
Oh yeah now the next step we need is to have some map in urban enviroment, there would be so much variety in fighting styles and different kinds of tactics. ...
- by Joey-Number1 - at 2012.10.06 21:41:00
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177. How's the new build - in General Discussions [original thread]
What about poor SP and ISK rewards. That is the main issue of this build, because without these, you have no options at all basiclly.
- by Joey-Number1 - at 2012.10.06 21:31:00
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178. Mass Drivers? - in General Discussions [original thread]
The grenades from mass driver do not dissapear anymore that was bug in the previous build.
- by Joey-Number1 - at 2012.10.06 09:16:00
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179. Can someone tell me what I am doing wrong - in General Discussions [original thread]
No... 100% confirming something is fracken wrong, I did everything I heard here, killed people with aur high level dropsuits with my tier 2 sniper rifle, and no militia stuff on me. Also 3-4 shots to 4 people in heavy, they were definitely wearing...
- by Joey-Number1 - at 2012.10.05 10:13:00
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180. Picking vehicles up? - in General Discussions [original thread]
Indeed good ideas too, on those two last comments.
- by Joey-Number1 - at 2012.10.04 23:01:00
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