Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1601. Mercenary Pack question - in General Discussions [original thread]
Just enter the code while.logged into psn under user name with the dust account.
- by Jin Robot - at 2012.09.07 22:00:00
|
1602. What is Signature Profile? - in General Discussions [original thread]
Does anyone know specific perimeters concerning scan radius? Details of the system. So far everything seems vague. How many meters is you Sig profile with dropsuit command I versus V? Anything like that?
- by Jin Robot - at 2012.09.07 21:54:00
|
1603. BPOs for Vehicles? - in General Discussions [original thread]
BPO tanks *shivers* no kitten way, would be a huge problem.
- by Jin Robot - at 2012.09.07 21:35:00
|
1604. 2nd Corporate war (day 3)... results? - in General Discussions [original thread]
We just won, it was 16 against 8. Not really fun, but I got some long range sniping practice. Also even though we did have four tanks it was a guy in a scout suit with the most kills.
- by Jin Robot - at 2012.09.07 21:29:00
|
1605. A bit...dissuaded - in General Discussions [original thread]
Its been better for me these last few days. I am in the US.
- by Jin Robot - at 2012.09.07 12:12:00
|
1606. 85,248,000 sp - in General Discussions [original thread]
I am not so much worried about imbalance with sp gain as I am of catching the carrot too fast, but hey if CCP wants to just keep dangling new and tasty carrots, I will keep chasing them.
- by Jin Robot - at 2012.09.07 04:20:00
|
1607. 85,248,000 sp - in General Discussions [original thread]
The dark cloud wrote: in my opinion the skill gain rate should be 20-25% faster. Cause other players wont be aible to keep up so well with the better players who are actually playing this on a professional lvl. But then that 25% increase woul...
- by Jin Robot - at 2012.09.07 04:18:00
|
1608. 85,248,000 sp - in General Discussions [original thread]
The dark cloud wrote: Only very good players have a high amount of SP the rest bites the dust. I got myself now 11 million SP and speced into HAV lvl 3 (and all the required skills to get a very good tank fit), dropship on lvl 3 and im working ...
- by Jin Robot - at 2012.09.07 04:10:00
|
1609. 85,248,000 sp - in General Discussions [original thread]
Antonius Dacinci wrote: not really, in EVE online i think passive SP gain is faster I think it figured out to about 5-10mil SP in EVE (and all dust skills take x2 sp so 85mil would really be 42mil in identical EVE skills) so 3-4 years of consta...
- by Jin Robot - at 2012.09.07 03:05:00
|
1610. 85,248,000 sp - in General Discussions [original thread]
..in total as of now. It makes me think sp match rewards might come done a bit on release. I am sure they will add more skills, but even still I have been playing only for two weeks and I already 3 mill, not saying thats alot (definitely not a pro...
- by Jin Robot - at 2012.09.07 02:50:00
|
1611. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
CCP Nothin wrote: crazy space wrote: CCP Nothin wrote: Sees an economy thread, drops into the economy thread! Yes, militia items will become consumable in the next patch. They'll also be very inexpensive and should be easily affordable e...
- by Jin Robot - at 2012.09.06 23:06:00
|
1612. Dropships - in General Discussions [original thread]
HeavySteelB52 wrote: I hope that will be looked at more, I'll be the first one to tell you I'm not that good at fps. When I play I tend to play support roles like healing, repairing, or laying down a hella amount of bullets as my teammates foll...
- by Jin Robot - at 2012.09.06 21:00:00
|
1613. Any Muslims here? - in General Discussions [original thread]
Not a religious forum, lets not get off topic.
- by Jin Robot - at 2012.09.06 19:47:00
|
1614. What happens to Beta Testers when the game releases? - in General Discussions [original thread]
Beld Errmon wrote: On release we should have as little advantage as possible, the one advantage we have and can't be removed from us is knowledge of the game, and this will be more then enough to give us an unfair advantage over the release gen...
- by Jin Robot - at 2012.09.06 16:47:00
|
1615. Kill cams - in General Discussions [original thread]
Kill cams are weak. If you can't figure out where it came from, you shouldn't get to know.
- by Jin Robot - at 2012.09.06 15:20:00
|
1616. Now No Proto AUR Weapons??!! - in General Discussions [original thread]
If the AUR guns are not pay to win, why are you worried people will think if you use them you pay to win?
- by Jin Robot - at 2012.09.06 15:16:00
|
1617. What happens to Beta Testers when the game releases? - in General Discussions [original thread]
GM Unicorn wrote: Rugman91 wrote: We will be slowly eliminated one by one Thank you very much for that spoiler... Now we have to change our plan. Great! ... Orbital Strike?
- by Jin Robot - at 2012.09.06 15:10:00
|
1618. Order in the house! - in General Discussions [original thread]
LOUD NOISES!! apparently all tank talk is serious business.
- by Jin Robot - at 2012.09.06 13:42:00
|
1619. Now No Proto AUR Weapons??!! - in General Discussions [original thread]
Nobody can justify Pay to Win for me. I don't care if you say it is the only way to make money and twist it around by saying you could earn AUR by grinding isk, its still an advantage because grinding isk is effort, while entering your credit card...
- by Jin Robot - at 2012.09.06 13:15:00
|
1620. Corp battles part two? - in General Discussions [original thread]
Gus Miagi wrote: Really?...Guess i better get the lube ready We will be gentle this time... Umm on second thought you might want to bring extra.
- by Jin Robot - at 2012.09.06 12:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |