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41. [SUGGESTION] Decrypter Keys... - in Feedback/Requests [original thread]
Actually, upon further review and reminder I think the reason why my math was off was because I was basing my math off the games math system... and the game's math is flawed (proof: activate 2 one day actives or 1 one day omega active booster - th...
- by Jenni Welsh - at 2015.07.11 05:31:00
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42. Scrambler rifle charge nerf - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Everyone is complaining about scrambler rifles, and a nerf is likely coming anyway (Rattati even complained about the SCR), so I have a proposal on the subject that I think is both fair and effective. The scrambler...
- by Jenni Welsh - at 2015.07.11 05:15:00
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43. fix rail gun installations - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Sicerly Yaw wrote: these things can snipe you from over 200m away unnamed if you so happen to barely scratch one, its really annoying when you are trying to kill a player and one single stray bullet hits one even if you t...
- by Jenni Welsh - at 2015.07.11 04:43:00
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44. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
I got another one that would be great... Projectile Speed Mods (increased, and decreased). Basically it would allow certain weapons like the forge gun and more notably the plasma cannon to be more effective against dropships (the increase), and ...
- by Jenni Welsh - at 2015.07.11 04:21:00
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45. [SUGGESTION] WHAT THE HELL CCP!!!!!? - in Feedback/Requests [original thread]
benandjerrys wrote: Talos Vagheitan wrote: PANIC1!!!!!!? ...it's a minmatar skin. Don't worry about it, you have enough collectors stuff right? But yes... Poor practice, never buy a car the year of its first model especially Dodge. CCP i...
- by Jenni Welsh - at 2015.07.08 21:23:00
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46. [SUGGESTION] WHAT THE HELL CCP!!!!!? - in Feedback/Requests [original thread]
tffvbhb wrote: Jenni Welsh wrote: I have made this suggestion before and I am making it again... DON'T RELEASE AN EXPERIMENTAL PATCH IN THE MIDDLE OF AN EVENT!!!!!!! Events usually have at least one fairly major bug to them anyway, now the l...
- by Jenni Welsh - at 2015.07.08 09:35:00
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47. [SUGGESTION] WHAT THE HELL CCP!!!!!? - in Feedback/Requests [original thread]
Talos Vagheitan wrote: PANIC1!!!!!!? It isn't panic... it's just a stupid practice they have. That's like owning a car manufacturer and waiting till the day of purchase to see if your newly designed car even starts. Stupid is the only way t...
- by Jenni Welsh - at 2015.07.08 01:15:00
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48. [SUGGESTION] WHAT THE HELL CCP!!!!!? - in Feedback/Requests [original thread]
I have made this suggestion before and I am making it again... DON'T RELEASE AN EXPERIMENTAL PATCH IN THE MIDDLE OF AN EVENT!!!!!!! Events usually have at least one fairly major bug to them anyway, now the lag from the most recent update is keepin...
- by Jenni Welsh - at 2015.07.08 00:53:00
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49. Dropship Gunners... - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Jenni, for dog fighting between dropships, the small railgun is ideal. If you have a single gunner with a small railgun mounted, they can take out another dropship in about 15 seconds. If the target gets away, it's very diff...
- by Jenni Welsh - at 2015.07.06 22:51:00
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50. Supply Depots... - in Feedback/Requests [original thread]
Baltazar Pontain wrote: Hehe yes. In some maps designers thought it is cool to deploy ALL supply depots on upper floor of nice looking buildings. A pain for tank drivers. As a dropship I may hover to it but as tank no chance. Yeah, I've h...
- by Jenni Welsh - at 2015.07.06 07:56:00
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51. Supply Depots... - in Feedback/Requests [original thread]
I know that the range has been increased, but I say increase it again and while you're at it make it's range spherical cause don't we hate running a tank or dropship and having the only supply depots high on some platform or down low in some insta...
- by Jenni Welsh - at 2015.07.06 05:47:00
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52. Dust514 Companion App - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The amount of resources they would need to pour into even a simple application such as the one you described would be better used to create new art assets. CCP headquarters needs to rethink their decision to cut put the gr...
- by Jenni Welsh - at 2015.07.06 05:27:00
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53. Assault rifle needs a buff. - in Feedback/Requests [original thread]
DR DEESE NUTS wrote: Using the assault rifle now is way worse then before the hotfix. Your outranged by the other rifles who have similar dps Your out dps by the hmg and insta ganked by shotguns and knives. As of now it's probably one of the w...
- by Jenni Welsh - at 2015.07.06 05:19:00
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54. Dropship Gunners... - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It sounds like a very difficult AV strategy to counter. The point is that you wouldn't counter it with a tank... you would counter it with av weapons, sniping, and most importantly DROPSHIPS!!!!! :) That's what I see a ...
- by Jenni Welsh - at 2015.07.06 04:45:00
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55. Dropship Gunners... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: This has been brought up many times since beta. Everything but the 4 light AR's would pretty much be OP. My solution was to restrict firing to when the DS doors are open, and then make the doors auto close when you exc...
- by Jenni Welsh - at 2015.07.06 04:23:00
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56. Dropship Gunners... - in Feedback/Requests [original thread]
Reallusion GrimSleeper wrote: It would be overpowered... Dropships can already just fly off the map to where they can't be hit any time they take damage, while at the same time shooting missles down at angles a tank can't shoot back. The issue ...
- by Jenni Welsh - at 2015.07.06 01:35:00
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57. Dropship Gunners... - in Feedback/Requests [original thread]
What if the people that aren't at the ship's guns could use their default weaponry (like in all those movies where you see soldiers shooting their rifles out the helicopters) rather than just sitting there helpless waiting for either a good landin...
- by Jenni Welsh - at 2015.07.05 23:07:00
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58. [SUGGESTION] Decrypter Keys... - in Feedback/Requests [original thread]
Remor de Mef wrote: Jenni Welsh wrote: Priced with calculated price drops (so like 100 would be about 50k Aurum, 250 would be about 130k Aurum, etc.) Calculated price drops you say? 100 cost 50k, so 50 cost ~25k if we buy 100 + 100 + 50...
- by Jenni Welsh - at 2015.07.05 01:58:00
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59. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Jenni Welsh wrote: [...]Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probably more I'm not thinki...
- by Jenni Welsh - at 2015.07.04 07:50:00
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60. Died with 5 seconds left in redline - in Feedback/Requests [original thread]
Veg Hegirin wrote: Jenni Welsh wrote: I also think that the red line should be moved further out on some maps... Only talking pubs, but the only times I've thought that is one map that spawns you too close to the side redline. Even then...
- by Jenni Welsh - at 2015.07.04 07:46:00
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