Pages: 1 2 3 4 [5] 6 |
81. An issue with free LAVs - in Feedback/Requests [original thread]
I hate the fact that anyone can call in a LAV and just try to run people over the whole match and I know LAVs are easy to destroy yes but why is it that we can get free LAVs and not free tanks with little to no risk of losing lots of cash, flyin...
- by Jax Saurian - at 2013.02.28 00:58:00
|
82. Vehicles without turrets - in Feedback/Requests [original thread]
I like the idea of completely removing turrets on my dropship so I can finally add a MCRU without going over and it's also incentive for blueberries who can't get the idea to JUMP OUT but that's a thread for another day.
- by Jax Saurian - at 2013.02.28 00:45:00
|
83. AV Grenades - in Feedback/Requests [original thread]
Landari Zeta wrote: But honestly CCP, AV grenades? A grenade that can slaughter a tank? Seriously? If you insist on having a close quarters AV weapon just put in dumb fire rocket launchers or AT mines. Please just remove AV grenades. Its an ir...
- by Jax Saurian - at 2013.02.28 00:41:00
|
84. Missile Tank Turrets are too weak - in Feedback/Requests [original thread]
I've thought about this sort of thing for a long time there are a few solutions but the one I like the most is to slightly increase the Blast radius from the 2 meters it is now to 3 but reduce the range of the missiles so they don't have the almos...
- by Jax Saurian - at 2013.02.28 00:27:00
|
85. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
I believe they need to add a improved (or mandatory) tutorial or maybe have an option where another player could talk to the person and help the new guy with some of the basics and if the new guy thinks he learned a lot he could say that the tutor...
- by Jax Saurian - at 2013.02.28 00:22:00
|
86. [request] Squad Scorestreaks? - in Feedback/Requests [original thread]
A lot of people of been talking about different kinds of score streaks and (hopefully) CCP might add in some of the ideas people have been throwing around.
- by Jax Saurian - at 2013.02.28 00:16:00
|
87. shotguns - in Feedback/Requests [original thread]
have you seen the sheer amount of anti-heavy posts, if the shotgun can kill in two hits then it's doing it's job. Short range weapon should do magnificent damage at point blank range
- by Jax Saurian - at 2013.02.27 23:57:00
|
88. It's difficult to beta test this game - in Feedback/Requests [original thread]
Blackjack Marshal wrote: Can't they write some code that says "don't spawn players directly in front of a guy with an HMG? coding is not that simple but they can make it so that it can spawn you far away from enemy units altogether though.
- by Jax Saurian - at 2013.02.27 23:52:00
|
89. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
This makes a lot of sense and provide realistic battle situations and help balance out tanks for those who believe they are OP but tanks should hold a large amount of ammo and should take it's time before running out especially the small turrets a...
- by Jax Saurian - at 2013.02.27 23:46:00
|
90. An issue with ARs - in Feedback/Requests [original thread]
Tribalfreak Baham wrote: Are you putting mods and skills into account with this? Yes but none of those help accuracy only range and damage except the assault rifle skill but still I believe the dispersion of the bullets should be increased ...
- by Jax Saurian - at 2013.02.27 23:38:00
|
91. [FEEDBACK] RDV Pilots, if you can call them Pilots. - in Feedback/Requests [original thread]
RDV stands for remote drone vehicle so of course they are dumb as hell but yeah the AI could use some work maybe even have it so you can designate a place to drop your vehicle
- by Jax Saurian - at 2013.02.27 23:15:00
|
92. HMGs need Tracer Rounds - in Feedback/Requests [original thread]
Would be nice in places that were REALLY dark and CCP should add it in if only for aesthetics
- by Jax Saurian - at 2013.02.27 23:12:00
|
93. An issue with ARs - in Feedback/Requests [original thread]
I'm not one to complain but I believe the regular assault rifle (not the breach/burst/tactical) is too accurate. It's more accurate then tacticals and bursts in many cases everything else with the gun is good but it shouldn't beat those two ARs in...
- by Jax Saurian - at 2013.02.27 03:24:00
|
94. MECHS and Giant Robots for vehicles - in Feedback/Requests [original thread]
We are going to get these things called MTACs in the future I remember reading they might be an expansion sort of thing in the future think of the mech in ALIENS and you pretty much have a MTAC
- by Jax Saurian - at 2013.02.20 15:19:00
|
95. RDV pilots? - in Feedback/Requests [original thread]
I suggest we can pinpoint nearby locations that the RDV can drop our vehicals because I had matchs where people call lots of vehicals that all pile up and explode or a RDV gets in my dropships way and blows it up.
- by Jax Saurian - at 2013.02.11 17:20:00
|
96. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
I think that dropship controls should be hard but right now it's ridiculous (maybe dropship modules or skills could reduce) I used to be able to out fly swarm rockets but no matter what I do now I'm screwed and if i go 3 mph into a antenna my drop...
- by Jax Saurian - at 2013.01.22 04:04:00
|
97. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I would like to see something from a lava planet where you see the sky is black with ash and any sunlight that comes through is blood red with volcanos erupting in the distance, rivers of liquid fire on the horizon, leaf sized ash falls to the bla...
- by Jax Saurian - at 2013.01.21 04:16:00
|
98. Request! New game types and bigger squads - in Feedback/Requests [original thread]
Mr Zitro wrote: CTF- instead of a flag it could be some random "data" that you need to bring back to your own base. And for the love of god please make it a simple symmetrical map so it's "simple" for the lower tier players. OLD skirmish- com...
- by Jax Saurian - at 2013.01.21 03:51:00
|
99. [REQUEST]-Bleed out time indicator. - in Feedback/Requests [original thread]
I support this, sometimes I sprint past tanks, heavies, sniper fire, explosions, and cthulu only to have the guy die because the timer ran out and there was no way to know that.
- by Jax Saurian - at 2013.01.21 02:39:00
|
100. Smoke granades - in Feedback/Requests [original thread]
I got three grenade ideas: smoke grenades, chaff grenades that turn enemies radars staticy, and illusion grenades that put fake friend and foe icons on radar
- by Jax Saurian - at 2013.01.20 22:01:00
|
Pages: 1 2 3 4 [5] 6 |
First page | Previous page | Next page | Last page |