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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
33
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Posted - 2014.02.19 09:56:00 -
[1] - Quote
Seriously, CCP, atleast take out militia. The amount of skillless noobs being able to slap on 2 damage mods and 3 shot any tank is just ridiculous.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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PO0KY
Virtual Syndicate
305
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Posted - 2014.02.19 10:05:00 -
[2] - Quote
I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me |
ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:06:00 -
[3] - Quote
Definately should take out all large rail guns completely. Lets see them redline snipe then with their tanks then. Either you have skill to back up your sp or you dont amd 9.9 times out of 10 its a skilless ***** with a noob cannon. Making the game boring to play and pointless when they tank spam 8 militia tanks to win a match. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
33
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Posted - 2014.02.19 10:08:00 -
[4] - Quote
PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too"
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
64
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Posted - 2014.02.19 10:10:00 -
[5] - Quote
Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too"
How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. |
ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:14:00 -
[6] - Quote
1.6 was the best time, every dedicated tanker had their own fit wether it be 2 hardners or 3 but when they brought 1.7 out they ruined it completely. On a militia rail it goes like this. Q dam mod makes it do the same as proto 2 dam mods make it adv with a damage mod and 3 damage mods make it proto with a damage mod. my 1.8 mill isk tabk pre 1.7 would make ends meat of this shambles they mafe on the 1.7. Shouldve just nerfed the av and be done with it and kept the ammo too but to completely redue the who thing is obserd |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:16:00 -
[7] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. We never asked for blasters to be the way they are(only thing wrong with them was hit detection), and yes, CCP nerfed swarms too much, but this isn't the point, a person with 0 SP into tanks can kill one of the very best madrugar fits in what, like 5 shots with his hardeners on? Even with infantry it's not like that, some guy that just started the game can't run up to a proto gal logi and kill him with 5 shots of his gun.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:17:00 -
[8] - Quote
ebronian flacktoider wrote:1.6 was the best time, every dedicated tanker had their own fit wether it be 2 hardners or 3 but when they brought 1.7 out they ruined it completely. On a militia rail it goes like this. Q dam mod makes it do the same as proto 2 dam mods make it adv with a damage mod and 3 damage mods make it proto with a damage mod. my 1.8 mill isk tabk pre 1.7 would make ends meat of this shambles they mafe on the 1.7. Shouldve just nerfed the av and be done with it and kept the ammo too but to completely redue the who thing is obserd Exactly.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Our Deepest Regret
L.O.T.I.S. D.E.F.I.A.N.C.E
505
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Posted - 2014.02.19 10:17:00 -
[9] - Quote
Sh*t, this is a tough one. If you take out rails, Blaster tanks become even more of a plague and assault drop ships become unbeatable. But if you leave them as is, ADS remain worthless, and people who've actually skilled into tanks can lose them in seconds to people who haven't.
What a delicate little ecosystem they've crafted... |
ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:20:00 -
[10] - Quote
I would rather have a solo proto logi with op av trying to kill me than some noob who thinks he is the best sitting under the mcc with a sica his mum bought him for xmas and 2 dam mods and not to mention the jihad jeeps have calmed donw but you still habe to ve on your toes about them. Either way if i can solo tanks with av gnades and swarms and not die then so cn the rest of them or is it because they dont have the skill to match their sp? |
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ebronian flacktoider
G0DS AM0NG MEN Dark Taboo
3
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Posted - 2014.02.19 10:24:00 -
[11] - Quote
Our Deepest Regret wrote:Sh*t, this is a tough one. If you take out rails, Blaster tanks become even more of a plague and assault drop ships become unbeatable. But if you leave them as is, ADS remain worthless, and people who've actually skilled into tanks can lose them in seconds to people who haven't.
What a delicate little ecosystem they've crafted...
The ion cannon is only 4 hps more than the scattered neutron blater which was advanced. They nerfed blasters, making misiles fire a full 12 rounds in the space of a second and rails do a tiny bit more damage than forge guns. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
64
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Posted - 2014.02.19 10:36:00 -
[12] - Quote
Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. We never asked for blasters to be the way they are(only thing wrong with them was hit detection), and yes, CCP nerfed swarms too much, but this isn't the point, a person with 0 SP into tanks can kill one of the very best madrugar fits in what, like 5 shots with his hardeners on? Even with infantry it's not like that, some guy that just started the game can't run up to a proto gal logi and kill him with 5 shots of his gun.
Like I said, what you are complaining about, is why tanks are hated in general right now. My proto fit forge gun can get mopped up by a blaster tank before I can hit it 8 times with its hardener up. And this is a militia blaster tank with 0 sp invested. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:40:00 -
[13] - Quote
ebronian flacktoider wrote:I would rather have a solo proto logi with op av trying to kill me than some noob who thinks he is the best sitting under the mcc with a sica his mum bought him for xmas and 2 dam mods and not to mention the jihad jeeps have calmed donw but you still habe to ve on your toes about them. Either way if i can solo tanks with av gnades and swarms and not die then so cn the rest of them or is it because they dont have the skill to match their sp?
Vids of you doing this to a competent tanker without heavy assistance and i'll eat my hat. It takes far too long for swarms and av grenades to kill a tanker who just disengages not too mention if they just slap on their hardener and mows you down. If you kill them with swarms and av grenades they must of chosen to sit there and take it without using hardeners.
I've seen people fire the Rail Rifle next to me for the entire clip while I wasn't moving, that doesn't make rail rifles balanced. Anecdotes of you fighting against awful players doesn't make for balanced mechanics. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
516
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Posted - 2014.02.19 10:41:00 -
[14] - Quote
Sorry Hak, as much as i hate to say this, this OP weapon is the only ( and Last) thing that prevent TANK 514 Without it we will have blaster tank going rampage, even more than now.
Once you try "HMG-FAT" you never get back...
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:42:00 -
[15] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" How is using blaster tanks fun to wreck infantry after av was nerfed into oblivion? When you answer that question you will have the answer as to why people use rail guns to kill tanks. If people didn't want to be cheap exploitative jerks they wouldn't be using tanks at all in 1.7. We never asked for blasters to be the way they are(only thing wrong with them was hit detection), and yes, CCP nerfed swarms too much, but this isn't the point, a person with 0 SP into tanks can kill one of the very best madrugar fits in what, like 5 shots with his hardeners on? Even with infantry it's not like that, some guy that just started the game can't run up to a proto gal logi and kill him with 5 shots of his gun. Like I said, what you are complaining about, is why tanks are hated in general right now. My proto fit forge gun can get mopped up by a blaster tank before I can hit it 8 times with its hardener up. And this is a militia blaster tank with 0 sp invested. Don't even try to go there, I have an alt with a proto forge gunner, I 3 hit all militia tank noobs, and for the good tanks hit them in between the back two plates.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:43:00 -
[16] - Quote
Jastad wrote:Sorry Hak, as much as i hate to say this, this OP weapon is the only ( and Last) thing that prevent TANK 514 Without it we will have blaster tank going rampage, even more than now. Nah, buff AV, I'd be okay with that forge of yours doing as much damage as it did in 1.6, since they made tanks the way they are now.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Cody Sietz
Bullet Cluster Legacy Rising
2341
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Posted - 2014.02.19 10:44:00 -
[17] - Quote
Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:46:00 -
[18] - Quote
Like I said vids of you 3 shotting a militia tank with a non breach forge gun (because taking 16 seconds + fire delays to kill a tank is a scrub tanker dead) doing that to a hardened tank and i'll eat my hat. No one cares if you can kill scrub tankers who don't know how to tank/ a tanker you caught with their hardeners down after they raped your team. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:48:00 -
[19] - Quote
Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:51:00 -
[20] - Quote
TYCHUS MAXWELL wrote:Like I said vids of you 3 shotting a militia tank with a non breach forge gun (because taking 16 seconds + fire delays to kill a tank is a scrub tanker dead) doing that to a hardened tank and i'll eat my hat. No one cares if you can kill scrub tankers who don't know how to tank/ a tanker you caught with their hardeners down after they raped your team.
Pro Tip: a scrub tanker is embarassing, why? Because tanks are the easiest thing to climb the KDR ladder with next to a redline sniper. You're the one who said you can't kill militia tanks, q sync against me, bring your "OP" milita tank, I'll kill it in 4 or less shots with my Ishukone.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:51:00 -
[21] - Quote
Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms.
I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV.
Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are.
Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. |
Spkr4theDead
Red Star. EoN.
1848
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Posted - 2014.02.19 10:53:00 -
[22] - Quote
Hakyou Brutor wrote:Seriously, CCP, atleast take out militia. The amount of skillless noobs being able to slap on 2 damage mods and 3 shot any tank is just ridiculous. Take out forge guns.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1848
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Posted - 2014.02.19 10:53:00 -
[23] - Quote
Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:54:00 -
[24] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms. I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV. Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are. Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. So, you're saying make tanks have small turrets in place of large turrets?
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:54:00 -
[25] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you.
This entire forum has no respect for you Spkr, so that's really a compliment. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:55:00 -
[26] - Quote
Spkr4theDead wrote:Or, you could quit Dust, and cease ruining it for people that want a different play style, and go play Call of Duty. I have less than zero respect for people like you. I'm not sure you know what you're talking about.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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PO0KY
Virtual Syndicate
306
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Posted - 2014.02.19 10:56:00 -
[27] - Quote
Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
65
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Posted - 2014.02.19 10:56:00 -
[28] - Quote
Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms. I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV. Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are. Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. So, you're saying make tanks have small turrets in place of large turrets?
Nope, I'm saying make Large Turrets anti vehicle and their small turrets anti infantry. That's the only thing that needs changing in both AV and tanks, because if it's a group effort to kill them it should be a group effort to kill with them. Their role is meant to be the heavy assault weapons platform. Not the solo I win build, that's why they are imbalanced. |
Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 10:57:00 -
[29] - Quote
PO0KY wrote:Hakyou Brutor wrote:PO0KY wrote:I'd rather have OP rail guns than deal with millions of blaster tanks... But that's just me How is that fun for anyone? I honestly have no idea how CCP didn't see this coming in the first place, "Let's make militia railguns do as much damage as the Particle Cannon used to do before 1.7, oh and let's add damage mods that give you 30% each too" Lol. Trust me dude, I have about 5 mil into vehicles, and without railguns I'd be unstoppable. I have yet to be killed by av since 1.7 This is why I'm saying buff AV, the only time I've been killed by handheld AV is in PC with CUBS and one of his forge friends shooting me at once.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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Hakyou Brutor
G0DS AM0NG MEN Dark Taboo
34
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Posted - 2014.02.19 11:00:00 -
[30] - Quote
TYCHUS MAXWELL wrote:Hakyou Brutor wrote:TYCHUS MAXWELL wrote:Hakyou Brutor wrote:Cody Sietz wrote:Yeah, let's not put the final nail in the coffin and remove the last line of defense vs blaster tanks. You're obviously not reading what I'm writing. I'm saying remove rail guns and buff forges and swarms. I'd rather they do the opposite and just make large turrets garbage vs. infantry. Make the blast radius of missle turrets 1 meter and make the blaster turret have a massive spread. Increase the damage on the blaster to make it competitive against other vehicles and bam fixed. Don't even need to buff AV. Why? Because, if it's a group effort to kill tanks, tanks should have to fit small turrets and use a team effort to be all around combat effective. Nothing else in this game is as effective vs. everything as tanks are. Edit: Tankers always happily ignore the fact that they are immune to 90% of the weaponry in this game unlike everyone else. And 99% when they flip on a hardener. So, you're saying make tanks have small turrets in place of large turrets? Nope, I'm saying make Large Turrets anti vehicle and their small turrets anti infantry. That's the only thing that needs changing in both AV and tanks, because if it's a group effort to kill them it should be a group effort to kill with them. Their role is meant to be the heavy assault weapons platform. Not the solo I win build, that's why they are imbalanced. Have you ever actually used small turrets? Only the missle is worth anything at all, blaster hit detection sucks and rail gun is only good for AV.
G0DS AM0NG MEN Director - Fully Support a Respec for 1.8
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