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1021. Idea to fix the AV issue - in General Discussions [original thread]
What about these changes too? https://forums.dust514.com/default.aspx?g=posts&m=1602155
- by Jason Pearson - at 2013.12.13 00:54:00
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1022. Tank vs AV: In my opinion. - in General Discussions [original thread]
Cosgar wrote: I think the tank speed is an indication that we'll be getting webs in 1.8. Even if we do, tank speed still seems a little to fast. *shrugs* I say that because am running away a lot.
- by Jason Pearson - at 2013.12.13 00:47:00
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1023. Remain Calm and nerf speed. - in General Discussions [original thread]
Still fast due to normal movement speed being ridiculous, needs a nerf, but everything needs a tweak or two, check mah new thread https://forums.dust514.com/default.aspx?g=posts&m=1602155
- by Jason Pearson - at 2013.12.13 00:44:00
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1024. Tank vs AV: In my opinion. - in General Discussions [original thread]
Hello. So as usual with most of my longer posts, CCP I must state this is a general discussion not feedback nor any other board you feel necessary to place it in, while I would like you to read and take interest in the following ideas, I would li...
- by Jason Pearson - at 2013.12.13 00:43:00
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1025. Remain Calm and nerf speed. - in General Discussions [original thread]
Captain-Awesome wrote: When jason plays dust, he opens a packet of biscuits because it's his favourite time of the day -¼_-¼
- by Jason Pearson - at 2013.12.12 21:58:00
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1026. Remain Calm and nerf speed. - in General Discussions [original thread]
steadyhand amarr wrote: no jase i will not post in this thread Thanks for not posting babe, it's gone unnoticed :)
- by Jason Pearson - at 2013.12.12 21:29:00
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1027. OMFG!!!!! - in General Discussions [original thread]
Using more than 1 hardener should ban you from most gamemodes.
- by Jason Pearson - at 2013.12.12 21:04:00
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1028. Well, FW was fun - in General Discussions [original thread]
gg.
- by Jason Pearson - at 2013.12.12 20:59:00
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1029. Remain Calm and nerf speed. - in General Discussions [original thread]
low genius wrote: Darken-Sol wrote: Make flux deactivate mods and emp EMP makes sense I guess. Anyways, a answer to AV and Vehicle balance is ewar I think, apart from this absurd speed, we need mines that act like webs for both veh...
- by Jason Pearson - at 2013.12.12 20:58:00
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1030. Remain Calm and nerf speed. - in General Discussions [original thread]
True Adamance wrote: Indeed my observation was that tanks felt weightless. I'd like a nerf to speed, but still believe tanks need to be faster than they were in 1.6 to be effective. I felt fast previously. Also, agreed, I bump tanks into ai...
- by Jason Pearson - at 2013.12.12 20:13:00
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1031. Remain Calm and nerf speed. - in General Discussions [original thread]
chase rowland wrote: i seem to have mistaken jason for someone else. still, the name calling, really? Dude, you didn't read the post, and you called me a Newberry. Be fair, you deserved it.
- by Jason Pearson - at 2013.12.12 20:11:00
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1032. Remain Calm and nerf speed. - in General Discussions [original thread]
chase rowland wrote: Jason Pearson wrote: chase rowland wrote: Jason Pearson wrote: o/ Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an acti...
- by Jason Pearson - at 2013.12.12 19:56:00
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1033. Remain Calm and nerf speed. - in General Discussions [original thread]
Darken-Sol wrote: Make flux deactivate mods Interesting idea, needs to have reduction to carried grenades though, so 1 instead of 3, and either a nerf in terms of radius or perhaps only removes 50% of its remaining time? I don't know, seems ...
- by Jason Pearson - at 2013.12.12 19:44:00
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1034. Remain Calm and nerf speed. - in General Discussions [original thread]
chase rowland wrote: Jason Pearson wrote: o/ Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an active state, but the way I see it is it's far to ea...
- by Jason Pearson - at 2013.12.12 19:33:00
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1035. Remain Calm and nerf speed. - in General Discussions [original thread]
crazy space 1 wrote: it's a bug... listen here you little ****...
- by Jason Pearson - at 2013.12.12 19:29:00
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1036. Remain Calm and nerf speed. - in General Discussions [original thread]
dent 308 wrote: I want some mechanism for tackle. Could be webs, points, anything. Something we can use to restrict the vehicles movement so we can have our way with it. Agreed, but seems a long way off, so this might work for now :)
- by Jason Pearson - at 2013.12.12 19:28:00
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1037. Remain Calm and nerf speed. - in General Discussions [original thread]
o/ Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an active state, but the way I see it is it's far to easy to run away once our modules are done. And be...
- by Jason Pearson - at 2013.12.12 19:25:00
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1038. To People Who are Spamming Tanks in Pubs - in General Discussions [original thread]
I like those matches, enemy spams tanks, we don't., I get to lay waste to everything because "skill". :)
- by Jason Pearson - at 2013.12.12 15:27:00
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1039. Intelligence is OP - in General Discussions [original thread]
Takahiro Kashuken wrote: Jack McReady wrote: not to mention a tank is cheaper than the proto AV suit required to even bother a tank. Wrong 500k is not cheaper than 200k And people laughed at Maths, MATHS TRIUMPHS ALL!
- by Jason Pearson - at 2013.12.12 15:20:00
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1040. Tank speed BS!! - in General Discussions [original thread]
YES, ITS BULLSHIT ******* STOP MAKING THREADS Militia Mod got a typo and instead of being 10% faster, makes it 100% faster, and theres about 10 threads on this already.
- by Jason Pearson - at 2013.12.12 11:48:00
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