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841. Webifiers - in General Discussions [original thread]
Texs Red wrote: Where it will go and how it functions will play a very important aspect. if it is a grenade then a single person can possibly solo AV. If it is a light weapon, AV teams would be needed. Although if it were a light weapon that w...
- by Jason Pearson - at 2013.12.16 01:57:00
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842. Tank spam why it is happening... - in General Discussions [original thread]
BL4CKST4R wrote: Jason Pearson wrote: I keep hearing about this Militia Tank spam, and how strong it is, but the majority of the tanks being spammed don't even have a hardener, you could have two people chuck AV grenades and kill it no probl...
- by Jason Pearson - at 2013.12.16 01:52:00
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843. Tank spam why it is happening... - in General Discussions [original thread]
Seymor Krelborn wrote: Jason Pearson wrote: I keep hearing about this Militia Tank spam, and how strong it is, but the majority of the tanks being spammed don't even have a hardener, you could have two people chuck AV grenades and kill it no...
- by Jason Pearson - at 2013.12.16 01:50:00
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844. Webifiers - in General Discussions [original thread]
I've made some posts, they're long, not many people read them, so this one is short. One of the best things this game can have when it comes to balancing AV and Vehicles (All Vehicles) are Webifiers, things that slow vehicles down to a crawl, min...
- by Jason Pearson - at 2013.12.16 01:47:00
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845. Tank spam why it is happening... - in General Discussions [original thread]
I keep hearing about this Militia Tank spam, and how strong it is, but the majority of the tanks being spammed don't even have a hardener, you could have two people chuck AV grenades and kill it no problem. I do however believe hull prices (leave ...
- by Jason Pearson - at 2013.12.16 01:44:00
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846. Limit Havs deployed to 1 per side - in General Discussions [original thread]
Alena Ventrallis wrote: The issue is not the power of tanks. They are in a good place as it is. the issue is how many are getting deployed at once. I saw 12 tanks last battle. There were more people in tanks than running infantry. That's ridicu...
- by Jason Pearson - at 2013.12.16 01:41:00
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847. Limit Havs deployed to 1 per side - in General Discussions [original thread]
What a boring idea, 1v1 would be no point in even having tanks tbh, the only reason to play is for the tank fights and you'll just have two railgun tankers sitting there trying to pop infantry from a distance rather than let someone else fight. Yawn.
- by Jason Pearson - at 2013.12.16 01:38:00
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848. Jumping on R.Es should detonate them - in General Discussions [original thread]
Ryder Azorria wrote: Nah, don't want some random redberry accidently setting of a carefully laid tank trap. EDIT: Also, tanks don't even set of REs - they set of a proxie, which in turn sets of the REs. I wasn't refering to that, I was spea...
- by Jason Pearson - at 2013.12.16 01:13:00
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849. Tank vs AV: In my opinion. - in General Discussions [original thread]
Darken-Sol wrote: I hear alot of crying about tanks. Boo hoo. I personally feel they pushed the AV Nerf a tad to far. Having said that its always been a blast poppin tanks. Now more than ever. I get to take my guys out and teach them how to wre...
- by Jason Pearson - at 2013.12.16 00:35:00
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850. Rail vs. Blaster Tanks - in General Discussions [original thread]
Iron Wolf Saber wrote: My only problem with Tanks atm is Rail vs Rail, generally it is who can bring the biggest gun wins in that fight and if he is in a good redline position there is nothing you can do about him. IWS, the only issue with ...
- by Jason Pearson - at 2013.12.16 00:31:00
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851. Jumping on R.Es should detonate them - in General Discussions [original thread]
But you can knock into tanks with it and blow them up? I just want to get newbs in my squad and get them rocket jumping :D
- by Jason Pearson - at 2013.12.15 23:57:00
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852. Jumping on R.Es should detonate them - in General Discussions [original thread]
Arkena Wyrnspire wrote: As much as I love my RE's, having them be automatic would be perhaps a little over the top. I don't mean running over them or anything, I mean like physically jumping up and down on them :D
- by Jason Pearson - at 2013.12.15 23:48:00
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853. Just imagine if... - in General Discussions [original thread]
I'd put my 20 mil back into HAVs, so I can continue stomping scrub tankers who think that a Tank is an instant I win button, especially those Militia bads who can't even compete at a real tankers level. :)
- by Jason Pearson - at 2013.12.15 23:38:00
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854. Tank vs AV: In my opinion. - in General Discussions [original thread]
Jason Pearson wrote: Keeping this bumped because of all the crying.
- by Jason Pearson - at 2013.12.15 23:33:00
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855. Jase's Tanking Tips. - in General Discussions [original thread]
Keeping this bumped.
- by Jason Pearson - at 2013.12.15 23:32:00
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856. Jumping on R.Es should detonate them - in General Discussions [original thread]
It should happen.
- by Jason Pearson - at 2013.12.15 23:28:00
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857. If REs are detonating when HAVs roll over them... - in General Discussions [original thread]
Erm proxies detonate, R.Es have to still be detonated. Don't know what you're thinking about o.O
- by Jason Pearson - at 2013.12.15 22:48:00
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858. CCP stoops to a new low. - in General Discussions [original thread]
Can you be in my matches then? Cos they're all focusing me -¼_-¼
- by Jason Pearson - at 2013.12.15 22:26:00
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859. Yeah! tanks aren't OP... - in General Discussions [original thread]
You know it's something when people have to constantly bullshit to try and make a point "I GOT 20 SHOTTED AND LIVED", not "Well I drove up and got shot twice, I repped it and activated my hardeners, and tanked for a while, then had to fall back an...
- by Jason Pearson - at 2013.12.15 22:21:00
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860. CPM input put LP so low? - in General Discussions [original thread]
To be fair, it's better to have low LP payouts at the start rather than having 1000s of LP for a single fight and have it completely broken, don't know why everyones getting all upset about it, they can adjust it over time, nothing is set in concr...
- by Jason Pearson - at 2013.12.15 21:51:00
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