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421. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Amarrgheddon wrote: The number of times I have been killed by AV grenades since 1.7 came out is still 0. Mines at 3, due to it being support AV, not soloallthethings AV
- by Jason Pearson - at 2014.01.07 17:56:00
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422. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Takahiro Kashuken wrote: Jason Pearson wrote: Takahiro Kashuken wrote: Jason Pearson wrote: Takahiro Kashuken wrote: Call for AV removal in Domination Its just annoying and i want it gone so i can run vehicles in peace and have ta...
- by Jason Pearson - at 2014.01.07 16:40:00
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423. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Takahiro Kashuken wrote: Jason Pearson wrote: Takahiro Kashuken wrote: Call for AV removal in Domination Its just annoying and i want it gone so i can run vehicles in peace and have tank vs tank battles Don't be a **** Taka. pls. ...
- by Jason Pearson - at 2014.01.07 16:28:00
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424. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Takahiro Kashuken wrote: Call for AV removal in Domination Its just annoying and i want it gone so i can run vehicles in peace and have tank vs tank battles Don't be a **** Taka. pls.
- by Jason Pearson - at 2014.01.07 16:11:00
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425. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Soraya Xel wrote: Fox Gaden wrote: If AV is balanced correctly it might take 3 AV to kill 1 tank, but it will only take 6 AV to kill 6 tanks due to focus fire. If AV is balanced, a single AV will take out a single tank driver. If AV is b...
- by Jason Pearson - at 2014.01.07 16:09:00
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426. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Fox Gaden wrote: Jason Pearson wrote: Fox Gaden wrote: Just give me a little more time to skill up my Forge Gun and I will remove some vehicles from Ambush for you. Seriously though, part of the problem is that the most popular Infant...
- by Jason Pearson - at 2014.01.07 16:07:00
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427. I have come to a conclusion! - in General Discussions [original thread]
True Adamance wrote: Joel II X wrote: Can't tell if joking or dumb... He's neither....but he is right. The one time I get to squad up with Jason Pearson and he is so sick of tanks he gets out and runs around on foot..... tanking is borin...
- by Jason Pearson - at 2014.01.07 16:03:00
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428. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Amarrgheddon wrote: If only there was some type of weapon that CCP could implement that would destroy tanks. It seems then infantry would have a chance to defend themselves. Spare me your sarcasm and stop being a moron. In a 1v1 situation, ...
- by Jason Pearson - at 2014.01.07 15:56:00
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429. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Fox Gaden wrote: Just give me a little more time to skill up my Forge Gun and I will remove some vehicles from Ambush for you. Seriously though, part of the problem is that the most popular Infantry AV weapon is way underpowered right now. ...
- by Jason Pearson - at 2014.01.07 15:42:00
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430. Another call for Vehicle removal in Ambush - in General Discussions [original thread]
Bump. Lots of 6 tank games today, much fun CCP, thanks. Useless (colourfulwordhere)
- by Jason Pearson - at 2014.01.07 15:34:00
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431. Ergh RDVs - in General Discussions [original thread]
Atiim wrote: No. I want to know if the other team is going to tank spam. Gives me time to call in my Sica before 7 tanks decide to start playing Farmville and feeding the surplus to infantry. I hope that the people of DUST learn a valuable l...
- by Jason Pearson - at 2014.01.07 14:52:00
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432. Ergh RDVs - in General Discussions [original thread]
CCP can we have a way to bring in vehicles without there being some ******* huge ass beacon of a RDV pointing towards where I am? Thanks, 1v6 tanks, one of the fucks is gonna know I'm here and rock up and blast it before it even gets dropped.
- by Jason Pearson - at 2014.01.07 14:44:00
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433. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
"Stripped of all but the most necessary protection, the Minmatar Commando is the fastest, most agile heavy suit on the battlefield. Jury rigged into the subframe are off-the-shelf damage modifiers able to improve the damage yield of all light clas...
- by Jason Pearson - at 2014.01.07 10:49:00
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434. First hate mail! - in General Discussions [original thread]
Kharga you boss <3
- by Jason Pearson - at 2014.01.07 10:43:00
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435. your Tanker theme song - in General Discussions [original thread]
When I'm driving my AT Tank http://www.youtube.com/watch?v=YIICfPI3MDI
- by Jason Pearson - at 2014.01.07 06:09:00
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436. Swarm Launchers - in General Discussions [original thread]
Beck Weathers wrote: You should have to keep a continuous lock on the target until the missles impact or they fly off into space, Then you can have your range and damage back. I wouldn't be opposed to this.
- by Jason Pearson - at 2014.01.07 05:27:00
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437. Price increase for tanks needed. - in General Discussions [original thread]
Denn Maell wrote: Using prices to offset their power won't actually work. Rather, It'll just guarantee that only players who have millions saved in Isk will be able to tank spam on a regular basis. In other words, those that have been spamming ...
- by Jason Pearson - at 2014.01.06 05:02:00
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438. How to end tank spam - in General Discussions [original thread]
calvin b wrote: CCP do away with Militia Tanks or triple the cost and lower CPU/PG output. That way true tankers that have invested SP will be hard pressed to spam tanks due to cost. Militia tanks aren't the only problem, I can run a standa...
- by Jason Pearson - at 2014.01.06 04:58:00
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439. Price increase for tanks needed. - in General Discussions [original thread]
Foundation Seldon wrote: Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or otherwise have to coordinate...
- by Jason Pearson - at 2014.01.06 04:56:00
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440. Price increase for tanks needed. - in General Discussions [original thread]
Please raise the price of the modules and hulls, turrets are good where they are, but this is silly. Here's my proto fit Gunnlogi Hull: Gunnlogi - 97,500 ISK High: Complex Shield Hardener - 26,310 ISK High: Complex Heavy Shield Extender - 39,465...
- by Jason Pearson - at 2014.01.06 04:48:00
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