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1. Teleportation Gernade - in Feedback/Requests [original thread]
Any more love?
- by Jariel Manton - at 2014.01.21 02:50:00
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2. Teleportation Gernade - in Feedback/Requests [original thread]
Vyzion Eyri wrote: There would be so many uses for this my head is reeling at the possibilities. Imagine cooking a timed variant as an enemy unaware of your presence turns the corner, throwing the nade up in the air and teleporting into midair...
- by Jariel Manton - at 2013.10.30 18:47:00
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3. Teleportation Gernade - in Feedback/Requests [original thread]
Jason Pearson wrote: No thanks Incredibly thoughtful input! Perhaps you would like to elaborate? King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, He...
- by Jariel Manton - at 2013.10.28 17:08:00
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4. Teleportation Gernade - in Feedback/Requests [original thread]
Good to see some more interest! I like your thoughts on balancing. 3 seconds is a looooonngg time in game terms though, the fight would be long over by the time you used it so that might be a bit much. However, i see what you were trying to say. ...
- by Jariel Manton - at 2013.09.30 17:28:00
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5. Teleportation Gernade - in Feedback/Requests [original thread]
Perhaps it isn't teleportation but more of an micro micro jump drive that speeds you through space very quickly over a short distance. I know that something like this would come far into the future of the game because there is alreadya n incredi...
- by Jariel Manton - at 2013.09.26 21:27:00
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6. Teleportation Gernade - in Feedback/Requests [original thread]
So i was playing the other night and for some reason League of Legends was seeping in to my brain and i got the idea for a "flash" type mechanic in Dust. I think it could work with a grenade type item that when thrown your clone would teleport to...
- by Jariel Manton - at 2013.09.25 19:40:00
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7. Corporation Tax - in Feedback/Requests [original thread]
1. Yes 2. No, ability to set different levels 3. No preference
- by Jariel Manton - at 2013.04.16 19:52:00
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8. Announcement Feedback - in Feedback/Requests [original thread]
After reading the announcement concerning Map and Ambush Changes it occurred to me that we can not reply directly to these announcements nor is there a link to a forum thread where discussion should be directed. I suggest changing the informatio...
- by Jariel Manton - at 2013.01.28 17:54:00
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9. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
I think the sounds are fine. Honestly after watching friends play BLOPS 2 i died inside after hearing the groins while dieing for that game. Absolutely horrible.
- by Jariel Manton - at 2013.01.28 17:44:00
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10. [Feedback] Defensive Hacking Not Worth It - in Feedback/Requests [original thread]
Something absolutely must be done to this mechanic because i agree we should be rewarded for counter hacking.
- by Jariel Manton - at 2013.01.17 16:39:00
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11. CCP WHAT HAVE YOU DONE! - in Feedback/Requests [original thread]
Dear god it isnt a troll thread. I dunno Regnum... it might be too late for anyone to take your seriously, perhaps you should have taken it a little easier on trolling anyone and everything if you planned on actually sounding intelligent in the fu...
- by Jariel Manton - at 2012.11.19 16:11:00
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12. PLEASE REMOVE THE SKILL SYSTEM - in Feedback/Requests [original thread]
Good luck with that one. Btw i think the skill system is outstanding, If i wanted to play COD or Halo i would have bought them. Skilling makes me feel like i'm getting somewhere, i'm working towards something, not just working towards my next pres...
- by Jariel Manton - at 2012.11.13 15:47:00
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13. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
K i got through the first page and hadnt seen anyone mention the isk issue which i think was the main point of the post. He blew up a tank a dropship and 4 lav's and didnt get **** for isk. Running AV is expensive and your going to die your payoff...
- by Jariel Manton - at 2012.11.13 14:26:00
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14. [Request] PTSD Groud For Dropship Victims - in Feedback/Requests [original thread]
knight of 6 wrote: the advanced forge takes 2 shots, 3 on occasion (shield intensive builds). I've taken out like 15 dropships this build with forges. they work just fine. EDIT: I was just thinking about your post and I thought "if the forge's...
- by Jariel Manton - at 2012.11.09 15:46:00
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15. [Request] PTSD Groud For Dropship Victims - in Feedback/Requests [original thread]
The horror.... o the horror. Hope something is in the works to balance this. Pulling out a forge isn't an option because it takes so many shots that when the get hit they either can kill you because of the range you have to be in to hit them, or...
- by Jariel Manton - at 2012.11.09 01:03:00
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16. Reduce blast radius on forgeguns - in Feedback/Requests [original thread]
agreed +1
- by Jariel Manton - at 2012.11.09 00:55:00
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17. lock on countermeasure - in Feedback/Requests [original thread]
A good idea, if you can have a module that reduces lock on time as well for the swarm man.
- by Jariel Manton - at 2012.11.06 14:52:00
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18. [Request] Show Corp tags in name - in Feedback/Requests [original thread]
Indeed.
- by Jariel Manton - at 2012.11.06 14:40:00
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19. missile disruptor - in Feedback/Requests [original thread]
O my god, defender missile equipment! What an awesome idea. An equipment item or a larger installation version that will fire and take out missiles. This would be very cool i like the idea and its already an EVE thing. +1
- by Jariel Manton - at 2012.11.06 14:38:00
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20. [Feedback] Ambush "streaming" content - in Feedback/Requests [original thread]
Anything that can change the dynamic of a map is good. People are getting far to set on our current 3 maps and even this will add a little bit to counter how static its starting to feel.
- by Jariel Manton - at 2012.11.06 14:35:00
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