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1561. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread]
Scheneighnay McBob wrote: Jadek Menaheim wrote: Scheneighnay McBob wrote: I still have yet to get the fabled MCC fatal error map Oh that bites...it's a lot of fun, but you've heard that before. What game modes are on it? I never pla...
- by Jadek Menaheim - at 2015.05.23 16:32:00
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1562. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread]
Scheneighnay McBob wrote: I still have yet to get the fabled MCC fatal error map Oh that bites...it's a lot of fun, but you've heard that before.
- by Jadek Menaheim - at 2015.05.23 16:29:00
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1563. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread]
Athra wrote: Id love that Its abit annoying when half of your q-sync gets fatal error when coming on that map.... Having players specifically queue for that map could help the devs better understand why people are getting fatal errors, rathe...
- by Jadek Menaheim - at 2015.05.23 16:28:00
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1564. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread]
Featuring these new forge mode socket creations in an other contracts testing queue seems like a logical place to stress-test these maps much more frequently.
- by Jadek Menaheim - at 2015.05.23 16:18:00
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1565. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Maybe if there was a way to disable repairing from modules or repair tools.
- by Jadek Menaheim - at 2015.05.23 16:09:00
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1566. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
Melchiah ARANeAE wrote: This would be cool if it didn't cause massive FPS drops, which it could easily do if implemented poorly. We do have a 'test server' with other contracts tab now to check these out for issues.
- by Jadek Menaheim - at 2015.05.23 15:47:00
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1567. My Fanart-Thread [Since the Fanart-Thread is locked] - in My DUST 514 [original thread]
That expression is haunting. Frog eyes has seen things than can't be scrubbed away with a new clone. 10/10!
- by Jadek Menaheim - at 2015.05.23 15:41:00
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1568. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
@Operative 1174 Uuali I like the idea, but you're derailing the topic regarding looking through portals. Make a topic about drone cameras and we can discuss there.
- by Jadek Menaheim - at 2015.05.23 15:14:00
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1569. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
Melchiah ARANeAE wrote: This would be cool if it didn't cause massive FPS drops, which it could easily do if implemented poorly. Yeah, when a player enters a given zone of the portal it would render two scenes. It would probably help that the...
- by Jadek Menaheim - at 2015.05.23 14:57:00
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1570. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
Who agrees being able to see through the portal as a step toward mitigating spawn camps? What problems could it cause?
- by Jadek Menaheim - at 2015.05.23 13:48:00
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1571. Best defense against snipers - in General Discussions [original thread]
Jack Boost wrote: I always go at top towers for them... I always play music for my enemys... They don't stop. They just come for me... only for me... I think you forgot to purchase a universal voice transmitter...you're playing music just ...
- by Jadek Menaheim - at 2015.05.23 13:45:00
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1572. Best defense against snipers - in General Discussions [original thread]
Clone D wrote: Jadek Menaheim wrote: Fire the trumpet. This is the best, most epic war story I have heard. Can somebody pass me the kleenex? Even if it's made up or embellished, the premise of sympathizing in the good of humanity even...
- by Jadek Menaheim - at 2015.05.23 13:43:00
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1573. Best defense against snipers - in General Discussions [original thread]
Fire the trumpet.
- by Jadek Menaheim - at 2015.05.23 10:11:00
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1574. Damage mods stacking or not - in General Discussions [original thread]
There's also the Warbarge weapon damage bonus...
- by Jadek Menaheim - at 2015.05.23 08:32:00
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1575. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
G Torq asked me an interesting question in irc: "When programming in OpenGL/3D there's a concept where you can make a "window" to a separate part of a world (basically, a portal) did CCP talk about using tricks like this, to allow a player to look...
- by Jadek Menaheim - at 2015.05.23 08:02:00
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1576. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
inb4 mass driver AoE doomsday
- by Jadek Menaheim - at 2015.05.23 07:45:00
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1577. Through the looking glass. Programming windows into portals. - in General Discussions [original thread]
G Torq/G Clone asked me an interesting question in irc: "When programming in OpenGL/3D there's a concept where you can make a "window" to a separate part of a world (basically, a portal) did CCP talk about using tricks like this, to allow a player...
- by Jadek Menaheim - at 2015.05.23 07:44:00
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1578. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Tebu Gan wrote: luckyireland wrote: We need to get defending player to have a feeling that they will be attacked at any direction not just the red line maybe just put the portals into that game mode would be a good start Yeah my first tho...
- by Jadek Menaheim - at 2015.05.22 23:09:00
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1579. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
@luckyireland Capture-the-flag could be interesting, but that's not what I'm promoting. It's last person holding the point gets the points between 3 objectives terminals. The best of 5 surges would win the match for instance.
- by Jadek Menaheim - at 2015.05.22 20:35:00
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1580. Designing a gamemode of scanning down portals? - in General Discussions [original thread]
Dust mercs versus the Drifters. The only 'aliens' in New Eden are Fedo.
- by Jadek Menaheim - at 2015.05.22 09:04:00
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