| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 | 
      
        | 1561. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread] Scheneighnay McBob wrote:    Jadek Menaheim wrote:    Scheneighnay McBob wrote:  I still have yet to get the fabled MCC fatal error map   Oh that bites...it's a lot of fun, but you've heard that before.     What game modes are on it? I never pla...
 - by Jadek Menaheim - at 2015.05.23 16:32:00
 
 
 | 
      
      
        | 1562. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread] Scheneighnay McBob wrote:  I still have yet to get the fabled MCC fatal error map   Oh that bites...it's a lot of fun, but you've heard that before.
 - by Jadek Menaheim - at 2015.05.23 16:29:00
 
 
 | 
      
      
        | 1563. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread] Athra wrote:  Id love that  Its abit annoying when half of your q-sync gets fatal error when coming on that map....   Having players specifically queue for that map could help the devs better understand why people are getting fatal errors, rathe...
 - by Jadek Menaheim - at 2015.05.23 16:28:00
 
 
 | 
      
      
        | 1564. Using 'other contracts' to test new sockets like MCC Constru... - in General Discussions [original thread] Featuring these new forge mode socket creations in an other contracts testing queue seems like a logical place to stress-test these maps much more frequently.
 - by Jadek Menaheim - at 2015.05.23 16:18:00
 
 
 | 
      
      
        | 1565. Designing a gamemode of scanning down portals? - in General Discussions [original thread] Maybe if there was a way to disable repairing from modules or repair tools.
 - by Jadek Menaheim - at 2015.05.23 16:09:00
 
 
 | 
      
      
        | 1566. Through the looking glass. Programming windows into portals. - in General Discussions [original thread] Melchiah ARANeAE wrote:  This would be cool if it didn't cause massive FPS drops, which it could easily do if implemented poorly.   We do have a 'test server' with other contracts tab now to check these out for issues.
 - by Jadek Menaheim - at 2015.05.23 15:47:00
 
 
 | 
      
      
        | 1567. My Fanart-Thread [Since the Fanart-Thread is locked] - in My DUST 514 [original thread] That expression is haunting. Frog eyes has seen things than can't be scrubbed away with a new clone.  10/10!
 - by Jadek Menaheim - at 2015.05.23 15:41:00
 
 
 | 
      
      
        | 1568. Through the looking glass. Programming windows into portals. - in General Discussions [original thread] @Operative 1174 Uuali I like the idea, but you're derailing the topic regarding looking through portals. Make a topic about drone cameras and we can discuss there.
 - by Jadek Menaheim - at 2015.05.23 15:14:00
 
 
 | 
      
      
        | 1569. Through the looking glass. Programming windows into portals. - in General Discussions [original thread] Melchiah ARANeAE wrote:  This would be cool if it didn't cause massive FPS drops, which it could easily do if implemented poorly.   Yeah, when a player enters a given zone of the portal it would render two scenes. It would probably help that the...
 - by Jadek Menaheim - at 2015.05.23 14:57:00
 
 
 | 
      
      
        | 1570. Through the looking glass. Programming windows into portals. - in General Discussions [original thread] Who agrees being able to see through the portal as a step toward mitigating spawn camps? What problems could it cause?
 - by Jadek Menaheim - at 2015.05.23 13:48:00
 
 
 | 
      
      
        | 1571. Best defense against snipers - in General Discussions [original thread] Jack Boost wrote:  I always go at top towers for them... I always play music for my enemys...  They don't stop.  They just come for me... only for me...    I think you forgot to purchase a universal voice transmitter...you're playing music just ...
 - by Jadek Menaheim - at 2015.05.23 13:45:00
 
 
 | 
      
      
        | 1572. Best defense against snipers - in General Discussions [original thread] Clone D wrote:    Jadek Menaheim wrote:   Fire the trumpet.     This is the best, most epic war story I have heard. Can somebody pass me the kleenex?   Even if it's made up or embellished, the premise of sympathizing in the good of humanity even...
 - by Jadek Menaheim - at 2015.05.23 13:43:00
 
 
 | 
      
      
        | 1573. Best defense against snipers - in General Discussions [original thread] Fire the trumpet.
 - by Jadek Menaheim - at 2015.05.23 10:11:00
 
 
 | 
      
      
        | 1574. Damage mods stacking or not - in General Discussions [original thread] There's also the Warbarge weapon damage bonus...
 - by Jadek Menaheim - at 2015.05.23 08:32:00
 
 
 | 
      
      
        | 1575. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread] G Torq asked me an interesting question in irc: "When programming in OpenGL/3D there's a concept where you can make a "window" to a separate part of a world (basically, a portal) did CCP talk about using tricks like this, to allow a player to look...
 - by Jadek Menaheim - at 2015.05.23 08:02:00
 
 
 | 
      
      
        | 1576. Through the looking glass. Programming windows into portals. - in General Discussions [original thread] inb4 mass driver AoE doomsday
 - by Jadek Menaheim - at 2015.05.23 07:45:00
 
 
 | 
      
      
        | 1577. Through the looking glass. Programming windows into portals. - in General Discussions [original thread] G Torq/G Clone asked me an interesting question in irc: "When programming in OpenGL/3D there's a concept where you can make a "window" to a separate part of a world (basically, a portal) did CCP talk about using tricks like this, to allow a player...
 - by Jadek Menaheim - at 2015.05.23 07:44:00
 
 
 | 
      
      
        | 1578. Designing a gamemode of scanning down portals? - in General Discussions [original thread] Tebu Gan wrote:    luckyireland wrote:  We need to get defending player to have a feeling that they will be attacked at any direction not just the red line maybe just put the portals into that game mode would be a good start    Yeah my first tho...
 - by Jadek Menaheim - at 2015.05.22 23:09:00
 
 
 | 
      
      
        | 1579. Designing a gamemode of scanning down portals? - in General Discussions [original thread] @luckyireland  Capture-the-flag could be interesting, but that's not what I'm promoting.  It's last person holding the point gets the points between 3 objectives terminals. The best of 5 surges would win the match for instance.
 - by Jadek Menaheim - at 2015.05.22 20:35:00
 
 
 | 
      
      
        | 1580. Designing a gamemode of scanning down portals? - in General Discussions [original thread] Dust mercs versus the Drifters. The only 'aliens' in New Eden are Fedo.
 - by Jadek Menaheim - at 2015.05.22 09:04:00
 
 
 | 
      
      
        | Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 | 
      
        
        | First page | Previous page | Next page | Last page |