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201. Spawn killing will always exist - in General Discussions [original thread]
mollerz wrote: Conversely, I spawned in cloaked by an enemy heavy. I rotated around so I was facing him still cloaked and began blasting him in the back as he turned away. By the time he got his bearings it was too late. It can go both ways ...
- by JETSTORM1090 - at 2013.05.08 06:00:00
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202. Spawn killing will always exist - in General Discussions [original thread]
Now this isn't a crying thread, but it was hilarious to see all the quad feeds or larger kill feeds show up on the killfeed from remote explosives, all day today I seen people lay remote explosives at spawn points and cloning centers and just dest...
- by JETSTORM1090 - at 2013.05.08 05:53:00
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203. There is always Pokemon... - in General Discussions [original thread]
Deadeyes Anterie wrote: lowratehitman wrote: you are not going to stop until you have the last word ehh? That is what happens when you have been running around a forum for so long like a wild orangutan and people being scared to say anythi...
- by JETSTORM1090 - at 2013.05.07 06:35:00
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204. Whole map not being used anymore - in General Discussions [original thread]
Coleman Gray wrote: It's actually helped I feel, I noticed on manus peaks now you can't camp the MCC from the mountain anymore whoch is good. Ya can say its good for some maps, but it gets very boring having a battle in the same spot of the m...
- by JETSTORM1090 - at 2013.05.07 06:32:00
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205. Whole map not being used anymore - in General Discussions [original thread]
In the last build the whole battlefield would be used pretty much most of the time, in this new build, every game I played tonight only took place in one quarter of the map, not as fun...Did anyone else notice this, must be the lack of range that ...
- by JETSTORM1090 - at 2013.05.07 06:19:00
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206. 3x SP event miscommunication: Not entitled but nonetheless irritated - in General Discussions [original thread]
Nguruthos IX wrote: Aside from the fact that I lost untold SP from the fact that CCP failed to communicate effectively the duration of this event. I find it also irritating that this means CCP gave players one single day to reach full SP cap, ...
- by JETSTORM1090 - at 2013.05.02 17:28:00
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207. Question about vehicle recall - in General Discussions [original thread]
Sloth9230 wrote: JETSTORM1090 wrote: I am not looking forward to this...I can see myself chasing a tank all game, finally getting its health down really low and then it gets recalled and they call in another one.... You could idk... kill t...
- by JETSTORM1090 - at 2013.05.01 06:18:00
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208. Question about vehicle recall - in General Discussions [original thread]
G Torq wrote: JETSTORM1090 wrote: I am not looking forward to this...I can see myself chasing a tank all game, finally getting its health down really low and then it gets recalled and they call in another one.... Seems returning it takes a...
- by JETSTORM1090 - at 2013.05.01 06:05:00
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209. Question about vehicle recall - in General Discussions [original thread]
I am not looking forward to this...I can see myself chasing a tank all game, finally getting its health down really low and then it gets recalled and they call in another one....
- by JETSTORM1090 - at 2013.05.01 05:57:00
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210. No more forgegun for me - in General Discussions [original thread]
Forge Gun For Life!
- by JETSTORM1090 - at 2013.04.29 18:54:00
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211. So I just got 800 something armor destroyed by a flux nade - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Reav Hannari wrote: Don't jump when someone throws a flux at you. Someone shows it kills you if you are in the air. Really? I thought it killed me because I ran into it. I don't remember jumping, but I c...
- by JETSTORM1090 - at 2013.04.29 00:55:00
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212. Circle Strafe - in General Discussions [original thread]
DUST Fiend wrote: I prefer the "strap 2 remote explosives to my chest and charge" strafe, but CCP stifles my creativity Lol I wish you could do that haha, it would cause many tears for those in expensive gear ha
- by JETSTORM1090 - at 2013.04.29 00:09:00
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213. Uprising SP Dispersion Advice And Opinion - in General Discussions [original thread]
lowratehitman wrote: slypie11 wrote: apparently the gallente AR is supposed to be getting shotgun range, so no more using that. i may have to use many alts to confirm my path lol I was thinking the same thing, I will have to use my on...
- by JETSTORM1090 - at 2013.04.29 00:05:00
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214. Forge gun OP - in General Discussions [original thread]
Alldin Kan wrote: The Hand Cannon is my second favorite weapon. Same here, I love me some DAU's
- by JETSTORM1090 - at 2013.04.24 07:05:00
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215. Die at the same time - in General Discussions [original thread]
Im glad you are aloud to kill each other at the same time in this game. I hate how other games if you die, your bullets disappear into thin air...
- by JETSTORM1090 - at 2013.04.24 07:03:00
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216. Please CCP, nerf the sand.... - in General Discussions [original thread]
DUST Fiend wrote: Also nerf the sands ability to randomly trap you >_< I know its ridiculous how it just doesn't let you walk in some of the area's, especially when someone is fighting you and you can't manuever....
- by JETSTORM1090 - at 2013.04.24 06:21:00
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217. Please CCP, nerf the sand.... - in General Discussions [original thread]
Val'herik Dorn wrote: If the sand is your biggest glare grip... you don't remember some of the old sun positions... where snipers were invisible bdcause the sun just chilled right behind the mountains... yup I don't like that either....infac...
- by JETSTORM1090 - at 2013.04.24 06:19:00
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218. Please CCP, nerf the sand.... - in General Discussions [original thread]
Aighun wrote: Buff sunglasses... ....it still burns...
- by JETSTORM1090 - at 2013.04.24 02:21:00
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219. Forge gun OP - in General Discussions [original thread]
1st. my protoforge takes more than one shot to kill a good LAV 2nd. If a tank is getting 2 shot from 1 protoforge, then lets face it...your tank sucks. 3rd.I laugh at any one who thinks the forge gun is op...
- by JETSTORM1090 - at 2013.04.24 02:18:00
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220. Please CCP, nerf the sand.... - in General Discussions [original thread]
I know this is a minor problem and other things need to be fixed more, but I just want to through this out there. The sand is way too bright...everytime I go into a daytime sand map I cannot see my crosshairs and need to turn my brightness way dow...
- by JETSTORM1090 - at 2013.04.24 02:12:00
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