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921. I cant scan them.... Gallente scouts - in General Discussions [original thread]
The Gallente scouts are monsters my Caldari scout cant find them the unscanable ones 2 complex damps...... *starts hitting head on wall* But really thats a bit unfair thats like a heavy with more hp than what damage the game has to offer to us a...
- by JARREL THOMAS - at 2014.04.26 03:15:00
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922. The forums are actually fun and informing without QQ - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: I have secretly placed fluoride in all the drinking water to control the minds of the hostile. The hippies and hobos tried to warn you all, but it is now too late! MUAHAHAHAHAHAHAHAHAHAHAHAHA!!!
- by JARREL THOMAS - at 2014.04.26 03:00:00
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923. The forums are actually fun and informing without QQ - in General Discussions [original thread]
Stupid Blueberry wrote: JARREL THOMAS wrote: Its so nice *a cool breeze flows through his imaginary hair* o/ Hey Jarrel, I squadded with you the other day. I've thrown you a like! Hey man.
- by JARREL THOMAS - at 2014.04.26 02:59:00
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924. The forums are actually fun and informing without QQ - in General Discussions [original thread]
Its so nice *a cool breeze flows through his imaginary hair*
- by JARREL THOMAS - at 2014.04.25 03:48:00
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925. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Smooth Assassin wrote: A 10% more movement penalty to armor is possibly needed, we don't want to limit the customization which is key to the game. You know what **** it. Lets do his idea.
- by JARREL THOMAS - at 2014.04.19 06:45:00
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926. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Babar I'm caldari scout with NK's you say big words of experience with scouts as a 1.8 scout l've been hear as a scout since the of 1.6 no tank because its useless and messes with balance. I've got all suits assault scouts heavys tanks snipers AV....
- by JARREL THOMAS - at 2014.04.19 06:36:00
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927. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Izlare Lenix wrote: Logis shouldn't have had triple damage mods with 1,000 ehp and the ability to 360 scan everyone, but we dealt with that **** for months and months. Scouts like any suit should be fit however the player wants to fit his sui...
- by JARREL THOMAS - at 2014.04.19 06:25:00
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928. lol no wonder the blues leave ACADEMY - in General Discussions [original thread]
Our ACADEMY sucks. but its 2am I'm to tired to think or argue.
- by JARREL THOMAS - at 2014.04.19 06:17:00
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929. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
And that is?What type of player am I Babar?
- by JARREL THOMAS - at 2014.04.19 06:07:00
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930. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Rusty Shallows wrote: My ADV Logi only has under 700 hit-points. A new Logi Bro I squadded with tonight had about 400 total. He was getting frustrated. ^ Scouts should have at most 400 total hp not more than med You dont see normally assault...
- by JARREL THOMAS - at 2014.04.19 05:54:00
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931. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Eruditus 920 wrote: JARREL THOMAS wrote: Scouts having restrictions to anything while tanking doesn't matter because there interfering with the assault suit and they also have faster strafe at a rediculus speed...... I could keep going but ...
- by JARREL THOMAS - at 2014.04.19 05:49:00
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932. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Viktor Hadah Jr wrote: People want to many restrictions.... I only agree with 3 restrictions the decloak should put the cloak in cooldown like all other mods and equipment, you should have a decloak delay with shooting weapons. And my cap idea.
- by JARREL THOMAS - at 2014.04.19 05:44:00
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933. A cap of 300-400 total hp on scouts. - in General Discussions [original thread]
Scouts having restrictions to anything while tanking doesn't matter because there interfering with the assault suit and they also have faster strafe at a rediculus speed...... I could keep going but they shouldn't be a flaylock please dont CCP no...
- by JARREL THOMAS - at 2014.04.19 05:35:00
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934. CCP I miss my old sheilds with normal regen - in General Discussions [original thread]
But I'm not sure if you guys get it I mean its much weaker than armor but counters damage with regen instead of running away. armor counters with its durability
- by JARREL THOMAS - at 2014.04.17 20:33:00
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935. Double the remote explosive delay and increase the damage - in General Discussions [original thread]
Our delay and damage is fine get of our asses. And also its your fault for letting us get remotes on you and remotes are also a form of av they can do that.
- by JARREL THOMAS - at 2014.04.17 02:28:00
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936. CCP I miss my old sheilds with normal regen - in General Discussions [original thread]
Joel II X wrote: They DO have fast regen if that's your race's tank. Use an energizer/regulator. I use energizers/regulators thats why I made this post so regen delay could increase because its slow if its just around the same regen time as ...
- by JARREL THOMAS - at 2014.04.17 02:21:00
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937. Pyrex has a point - in General Discussions [original thread]
CCP you guys respond way to late to clear gamebreaking problems pro-stopers should just have there own mode like a teir system. 1 basic 2 advance 3 proto
- by JARREL THOMAS - at 2014.04.17 02:18:00
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938. CCP I miss my old sheilds with normal regen - in General Discussions [original thread]
I made a suit for regen but it cant work sheilds even at 300-400 are eaten through compared to armor so I propose that instead of having this unsatisfying hit and run which I disagree with the whole Caldari race aren't scouts (I'm all caldari) my ...
- by JARREL THOMAS - at 2014.04.17 02:10:00
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939. so can we shoot our weapons from lavs and derpships - in General Discussions [original thread]
Doctor Day wrote: First over this isnt gta Second we arent gangsters We are now *gets a squad of scouts puts on hoodie and bandana of the caldari colors*
- by JARREL THOMAS - at 2014.04.15 01:24:00
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940. so can we shoot our weapons from lavs and derpships - in General Discussions [original thread]
They should only be sidearms not rr and cr,ar,scr,fg,hmgs... ect just sidearms
- by JARREL THOMAS - at 2014.04.15 01:15:00
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