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181. Any chance we will see Mortars? - in Feedback/Requests [original thread]
There will be mortar installations, such as heavy artillery. But I think a man portable mortar would be cool. It should be a light weapon, but with a movement penalty to those using it. Possibly there could be an AV and anti infanty varient, or ev...
- by J'Jor Da'Wg - at 2012.09.11 00:33:00
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182. [Suggestion] aerial combat - in Feedback/Requests [original thread]
I hope they aren't like dropships, forward flying fighters would be better. You could fit them to be anti air, anti ground armor, or ani infantry!
- by J'Jor Da'Wg - at 2012.09.11 00:30:00
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183. Heres Something.... will? DUST 514 have.......SHIPS AT SEA! - in Feedback/Requests [original thread]
I would like Island maps, or underwater battles also. Maybe battles on DUST's version of Kamino? Fly dropships between cities? Not sure I care muh about a mobile RTS used to control naval ships. The only problem I see with this is, aren't boats k...
- by J'Jor Da'Wg - at 2012.09.11 00:27:00
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184. [Request] Prone Position - in Feedback/Requests [original thread]
Has been heavily discussed before. I wouldn't mind it tbh, but many others disagree, so its not likely to happen soon.
- by J'Jor Da'Wg - at 2012.09.09 23:13:00
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185. What Dust NEEDS/What the people want - in Feedback/Requests [original thread]
I do like the effort, nice post. I am pretty sure that installations will be providing what you want in buildable turrets, and The other stuff should be on its way. Such as the rumored Conquest game mode. Although, I would like more urban sectio...
- by J'Jor Da'Wg - at 2012.09.07 12:18:00
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186. [request] HAV inertia - in Feedback/Requests [original thread]
+1 Also de nerf AV and we should be fine.
- by J'Jor Da'Wg - at 2012.09.07 12:14:00
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187. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Well, if we are gonna give it a go, kudoes to CCP for telling us and communicating. Better to try it during beta rather than after release IMO. Thanks for communicating, CCP! I would be fine with the AV nerf if you had warned us like you are for t...
- by J'Jor Da'Wg - at 2012.09.06 11:38:00
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188. [Feedback] Militia Infantry Weapons - in Feedback/Requests [original thread]
Honestly I think its fine. The CPU/PG is a pretty big deal when tour trying to fit good modules and maximize your suits potential.
- by J'Jor Da'Wg - at 2012.09.06 01:59:00
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189. Assault rifle scope - in Feedback/Requests [original thread]
I would like a red dot sight... And an ACOG. Honestly I don't care if its modern weapons in space, I just want a decent sight!
- by J'Jor Da'Wg - at 2012.09.06 01:57:00
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190. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
Tbh if ISK is their worry thats theres too much floating around, this build solved that. 22 freaking assault SMGS cost me around 100k I believe. Thats just standard assault. Not even a standard dropsuit. The only thing on my suit thats BPC is the ...
- by J'Jor Da'Wg - at 2012.09.06 01:51:00
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191. why does CCP hate hills? - in Feedback/Requests [original thread]
I would like more climeable hills, even if its a giant movement penalty to do so, so you are slowly climbing. But yes many hills are impossible for even us super soldiers to climb ingame...
- by J'Jor Da'Wg - at 2012.09.06 01:42:00
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192. Here is another Idea I just thought of - in Feedback/Requests [original thread]
Installations much? :P
- by J'Jor Da'Wg - at 2012.09.06 01:40:00
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193. Open Up Ways to Garner SP - in Feedback/Requests [original thread]
I would say that drop uplinks spawning team mates, CRUs also, Transporting players in your vehicle for a certain amount of time and more, Reviving and repairing teammates, saving a team mate, stopping a hack, And other ways possibly should give yo...
- by J'Jor Da'Wg - at 2012.09.05 21:37:00
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194. To CCP: Aiming down sights needs to be fixed (jerky clunky ADS) - in Feedback/Requests [original thread]
Would be nice, But in general any optimization of the game is welcome
- by J'Jor Da'Wg - at 2012.09.05 21:31:00
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195. Ideas for new game modes - in Feedback/Requests [original thread]
Kaif Zel wrote: Altaree Draeden wrote: A "escort this huge vehicle" type map would be interesting. You have to be near the vehicle to get it to move. Like the TF payload maps. (without the super tight path to walk down) I would play the ...
- by J'Jor Da'Wg - at 2012.09.05 21:29:00
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196. Smaller persistant groups - in Feedback/Requests [original thread]
Lixet wrote: The dark cloud wrote: Seriously man in my opinion we should be aible to run a whole team consisting off 16 players. Theres nothing more enjoyfull as having a team who knows what to do. Punish thoose who are not willing to team u...
- by J'Jor Da'Wg - at 2012.09.05 21:24:00
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197. Squad Spawning. - in Feedback/Requests [original thread]
Maybe when command suits are added give them a module that can spawn teammates?drawback is command suit doesn't have as much eHP.
- by J'Jor Da'Wg - at 2012.09.05 17:37:00
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198. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
Don't limit tactical freedom. If you want to camp on a tower go ahead. Its not that big of a problem really. Just more tears for my sippy cup... Mmm delicious.
- by J'Jor Da'Wg - at 2012.09.05 17:33:00
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199. [IDEA] LAV front bumper gameplay - in Feedback/Requests [original thread]
So you want a QTE to dodge LAVs...?
- by J'Jor Da'Wg - at 2012.09.04 20:01:00
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200. camera rotate while bleeding out - in Feedback/Requests [original thread]
I would like to go in third person and be able to look around with the camera orbiting your body. +1
- by J'Jor Da'Wg - at 2012.09.04 19:55:00
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