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61. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Denesian Morenti wrote: CCP Logibro wrote: With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future. Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further inter...
- by Ivan Avogadro - at 2014.03.25 12:59:00
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62. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Joseph Ridgeson wrote: CCP Logibro wrote: Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed). This has me quite interested, specifically the...
- by Ivan Avogadro - at 2014.03.25 12:58:00
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63. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Ivan Avogadro wrote: I agree with Monk on the Pistoleer suit. Your scan range is over 90m and your effective range with that gun is 60m. Also, do you need to go Proto on the RE? The only benefit is carry 4, activate 5 (instea...
- by Ivan Avogadro - at 2014.03.21 23:14:00
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64. Scout Registry / Killboard - in General Discussions [original thread]
I agree with Monk on the Pistoleer suit. Your scan range is over 90m and your effective range with that gun is 60m. Also, do you need to go Proto on the RE? The only benefit is carry 4, activate 5 (instead of 3 and 3). For 31 CPU you could open yo...
- by Ivan Avogadro - at 2014.03.21 19:15:00
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65. which will each scout be the best in what - in General Discussions [original thread]
Luna Angelo wrote: [ Never said that. You still HAVE the specialist role. You're still a scout, you're just better suited than the other scouts to combat. What's to stop you from doing other things with it. Caldari will be the best Hunter-Kille...
- by Ivan Avogadro - at 2014.03.20 22:51:00
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66. which will each scout be the best in what - in General Discussions [original thread]
Amarr isn't that great at fighting guys. People need to stop thinking this way. They get 30 more health than the Gal or Cal Scout. T-H-I-R-T-Y. You can up that to 37.5 with full on core skills. They also get the same exact slot loadout as the Gal ...
- by Ivan Avogadro - at 2014.03.20 20:06:00
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67. So cal or gal scout? - in General Discussions [original thread]
I do tend to forget the fact that Gal Scouts will be invisible but blind. They don't get the scans to even see other scouts. Cal scouts can at least see each other, or catch min knifers. I guess Cal Scouts just need to watch out about getting coc...
- by Ivan Avogadro - at 2014.03.19 15:41:00
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68. CCP I am very disappointed with you. - in General Discussions [original thread]
Tau Lai wrote: Agree about the dinosaurs Disagree about the dinobots counterpoint: dinobots rule
- by Ivan Avogadro - at 2014.03.19 15:33:00
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69. CCP I am very disappointed with you. - in General Discussions [original thread]
can we AT LEAST change the artwork on all the Minmatar suits so it looks like they are wearing tiger pelts?
- by Ivan Avogadro - at 2014.03.19 15:29:00
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70. The Cloak, a Precursor to Capacitor? - in General Discussions [original thread]
SPESHULz wrote: Ewar variety sounds good until you die everytime cause your suit cant compete in actual combat This is why we need more game modes than "kill each other until one side runs out." If there was a "capture the flag" mode where a...
- by Ivan Avogadro - at 2014.03.18 14:51:00
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71. Shotgun, stop sucking! - in General Discussions [original thread]
Tectonic Fusion wrote: jerrmy12 kahoalii wrote: LT SHANKS wrote: Those were point blank head shots! Why don't you love me?! It 3 shots heavies at mlt level... Weird. My K5 Specialist shotty with 1 complex damage mod 4 shots heavys. ...
- by Ivan Avogadro - at 2014.03.18 03:34:00
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72. Shotgun, stop sucking! - in General Discussions [original thread]
Yep, I had a wicked sweet 11 kill streak today. Made me feel legendary. Nothing kills that feeling like the next match where a crouching sniper takes a blast to the face then turns around and kills you
- by Ivan Avogadro - at 2014.03.18 03:27:00
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73. To all cry babies! - in General Discussions [original thread]
yeah, thanks OP. you sure showed me. I guess my Wiyrkomi Swarm Launcher (that's a prototype weapon, btw) and 2 Complex Damage Mods (those are complex modules, btw) aren't trying hard enough against the Sica or Soma (those are militia tanks, btw) s...
- by Ivan Avogadro - at 2014.03.17 21:15:00
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74. CCP confirms dinosaurs for 1.8!!!!1!!! - in General Discussions [original thread]
Supernus Gigas wrote: The Brontosaurus never existed. Knowledge is power Right? How dare we include fictional dinosaurs in the historically accurate docu-drama concerning immortal space marines in a galaxy that can't be viewed fro...
- by Ivan Avogadro - at 2014.03.17 17:20:00
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75. Required SP for PRO fits? - in General Discussions [original thread]
Medium Role Proto = 2.76 mil Light Role Proto = 2.78 mil Heavy Role Proto = 2.83 mil The difference is that you need to spend more on Dropsuit Command Upgrades to unlock light or heavy suits. The you spend 3 levels on the frame to unlock roles. T...
- by Ivan Avogadro - at 2014.03.17 15:46:00
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76. Message to scouts in 1.8 - in General Discussions [original thread]
Aikuchi Tomaru wrote: Ansiiis The Trustworthy wrote: Can we have an agreement that for forbids doing silly things like killing stuff until we kill all Gallogies with scanners on the field? You do know they can respawn? Not if you kill ...
- by Ivan Avogadro - at 2014.03.17 15:32:00
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77. please bring back the 50 man ambush option - in General Discussions [original thread]
The only way they can fill a match in reasonable time is by combining them. If you want to split it up, have fun waiting 15 minutes for 31 other people to pick that mode.
- by Ivan Avogadro - at 2014.03.15 00:47:00
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78. Question about Cal Scout - in General Discussions [original thread]
ads alt wrote: Ivan Avogadro wrote: your OP question was ridiculous on it's face, that's why people keep answering in ways you don't like. "Wouln't it be better..." Better than what exactly? What are you trying to do? Make a better scout? N...
- by Ivan Avogadro - at 2014.03.06 14:54:00
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79. Question about Cal Scout - in General Discussions [original thread]
your OP question was ridiculous on it's face, that's why people keep answering in ways you don't like. "Wouln't it be better..." Better than what exactly? What are you trying to do? Make a better scout? No, putting all extenders on will not make ...
- by Ivan Avogadro - at 2014.03.06 14:32:00
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80. The indirect scout nerf? - in General Discussions [original thread]
FYI everyone int his thread, "I heard 2200 somewhere" is a bogus claim. A proto amarr heavy with FULL brick, as in max stats and slots completely filled with complex shield and armor mods, will top out at 1790 EHP. The Min bringing up the rear is ...
- by Ivan Avogadro - at 2014.03.06 12:15:00
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