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701. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Absolute Idiom II wrote: Just wanna throw this idea in the ring: zero clone attrition for sending clones to a district that you own. Should require some sort of out 'Outpost' installation.
- by Iskandar Zul Karnain - at 2013.07.10 14:14:00
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702. PC Derp - in General Discussions [original thread]
Iron Wolf Saber wrote: If I had a say in the hour of power bidding whoever sends the most amount of clones to attack the district earns the right, this would lock out alt corps and induce massive losses in order to self preserve. Mmm I do li...
- by Iskandar Zul Karnain - at 2013.07.10 01:04:00
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703. PC Derp - in General Discussions [original thread]
Hmmm...breaking even or losing a few mil cumulatively is indeed problematic. Maybe introduce some kind of lottery system where all bids to attack a locked district are counted for the first few hours and then the winner selected at random. It woul...
- by Iskandar Zul Karnain - at 2013.07.10 00:27:00
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704. 1.3 is that all? - in General Discussions [original thread]
0/10
- by Iskandar Zul Karnain - at 2013.07.09 20:37:00
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705. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Here's an idea: Remove changes in attrition for clone jumping and allow clones on districts owned by other corporations to be sold to other corporations with a slight penalty. ex. Hellstorm wants to attack some awesome corp 10 jumps away. Normall...
- by Iskandar Zul Karnain - at 2013.07.09 20:02:00
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706. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
IgniteableAura wrote: I think you should make clone packs for corps already in PC cost 80mil still and Corps not in PC 10-20 mil. You may worry about people abusing that system by making corps outside of PC just to hit a planet, but perhaps cre...
- by Iskandar Zul Karnain - at 2013.07.09 19:45:00
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707. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
DeeJay One wrote: CCP Mintchip wrote: Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fig...
- by Iskandar Zul Karnain - at 2013.07.09 19:25:00
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708. RE: PC changes. Will defenders still auto lose 150 clones after a loss? If so, why? - in General Discussions [original thread]
SirManBoy wrote: Wouldn't a mechanic where three straight wins (back-to-back-to-back) by the attacker results in taking the district address the camping and no showing without resulting in artificial losses for those defenders that actually fi...
- by Iskandar Zul Karnain - at 2013.07.09 19:18:00
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709. Last one to post wins. - in The Locker Room [original thread]
Need post identifiers so you can check my dubs.
- by Iskandar Zul Karnain - at 2013.07.09 18:44:00
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710. Last one to post wins. - in The Locker Room [original thread]
WINRAR?
- by Iskandar Zul Karnain - at 2013.07.09 18:41:00
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711. RE: PC changes. Will defenders still auto lose 150 clones after a loss? If so, why? - in General Discussions [original thread]
Yeah, definitely need those minimum clone losses. W/o it a losing team could just MCC camp over and over and over ad infinitum And we all know how much we love when the other teams MCC camps in PC
- by Iskandar Zul Karnain - at 2013.07.09 18:40:00
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712. Last one to post wins. - in The Locker Room [original thread]
I like all these likes.
- by Iskandar Zul Karnain - at 2013.07.09 18:28:00
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713. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
+1 I had my caps lock on standby but CCP delivered. I like that lower rates of attrition and cost for Genolution packs will increase volatility in Molden Heth. Newer corps will have an easier time getting into PC, while richer alliances will thin...
- by Iskandar Zul Karnain - at 2013.07.09 18:24:00
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714. New Dev Blog - in General Discussions [original thread]
Nguruthos IX wrote: It's okay guys, they just forgot to add how they were gonna fix the Drop-ship turret aiming bugs that got added in uprising. You know, the one where you cannot physically aim the turret anywhere near the lower/front half of...
- by Iskandar Zul Karnain - at 2013.07.09 16:24:00
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715. New Dev Blog - in General Discussions [original thread]
TheAmazing FlyingPig wrote: steadyhand amarr wrote: Why not realease It on the fourms so we can proof read it.....worth a shot We'll totally be mature about it and not jump to conclusions! CAPS LOCK ON STANDBY!!!!1!
- by Iskandar Zul Karnain - at 2013.07.09 16:04:00
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716. [Request] Squad/Battalion Leadership skills, similar to EVE. - in Feedback/Requests [original thread]
I had thought the Commander role was supposed to do this. No idea where that is on the road-map though.
- by Iskandar Zul Karnain - at 2013.07.08 19:50:00
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717. Scrambler Rifle Spread - in General Discussions [original thread]
I was pretty deady with a scrambler rifle and now I'm completely useless. I've been playing with aiming settings but it seems borked no matter what I do. I'm actually doing better with the assault so its weird you guys are saying the opposite. Ma...
- by Iskandar Zul Karnain - at 2013.07.06 20:43:00
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718. [BUG] - Can spawn into match dead and invisable and kill everyone on the enemy t... - in Technical Support/Bugs [original thread]
bump for missing skill points
- by Iskandar Zul Karnain - at 2013.07.05 18:16:00
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719. Head Shot Sound - in Feedback/Requests [original thread]
I like the new headshot sound. NextDark Knight wrote: How about sound options in game to change them, It would be cool to have a profile that follows you and is different for each person. Sound Option 1 - (If you like AUR Vote it with 1 AUR)...
- by Iskandar Zul Karnain - at 2013.07.05 16:18:00
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720. going to lvl 5... - in General Discussions [original thread]
Depends on the skill.
- by Iskandar Zul Karnain - at 2013.07.05 15:39:00
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