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961. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Not if the scope is a direct helmet feeder which it would require it to relay the information though the handles. So likely guns with scopes preinstalled (the gallente one comes to mind) are built this way. Also centralizing the computer reduces t...
- by Iron Wolf Saber - at 2012.08.01 21:33:00
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962. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Sebastian Amlacher wrote: Iron Wolf Saber wrote: Sebastian Amlacher wrote: The bandoliere and the gyrostabilizer are not really weapon attachment they are normal modules. Weapon customization is for me modifiing the weapon not building so...
- by Iron Wolf Saber - at 2012.08.01 17:15:00
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963. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Sebastian Amlacher wrote: The bandoliere and the gyrostabilizer are not really weapon attachment they are normal modules. Weapon customization is for me modifiing the weapon not building somthing that has an effect on the weapon. The minor syst...
- by Iron Wolf Saber - at 2012.08.01 12:56:00
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964. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
Remember I need more bullets for the Start of August weekend, if you play a style I dont and have annoyances with the game let me know and we can compile the list even further.
- by Iron Wolf Saber - at 2012.08.01 04:09:00
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965. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Re read the OP if you havent, entire idea reworked based on feedback.
- by Iron Wolf Saber - at 2012.08.01 04:05:00
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966. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
If they do a rig system, they can add in calibration to adjust for the types of addons you can have on weapons we can have the lesser impact modules there such as the scopes, stock receiver ect ect. The things that slightly adjust performacne of t...
- by Iron Wolf Saber - at 2012.08.01 03:49:00
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967. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Reaper Alim wrote: Iron Wolf you should stop trollin because it do not suit you. Railguns less than a second, lies. one in four shots will be off center from a forge gun, more lies cause when I equip mines it's more like 4 out 5 shout dead on...
- by Iron Wolf Saber - at 2012.08.01 03:42:00
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968. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
MrFancyMonocle wrote: Very comprehensive list of both technical concerns as well as gameplay concerns. I've also noticed running cancels out upon hitting the smallest divot at times. Added to list in combat. Sometimes when you toggle spr...
- by Iron Wolf Saber - at 2012.08.01 03:34:00
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969. POLL:/HIT DETECTION - in Feedback/Requests [original thread]
Rehotic is Retorical.
- by Iron Wolf Saber - at 2012.07.30 22:24:00
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970. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Sebastian Amlacher wrote: What would you say if there is a merc with proto ar, grenade launcher, 2 sidearms nearly no kick etc. standing in front of you? It is just to be fair. My thoughts exactly somone with two fully decked out weapons + g...
- by Iron Wolf Saber - at 2012.07.30 21:43:00
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971. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Avenger 245 wrote: Why should it complete remove a slot? Why not just require cpu/pg that would be more inline with the eve roots. Scopes, stabilizers, silincers and the like shouldnt eat up tomuch more cpu/pg however underbarrels should use a ...
- by Iron Wolf Saber - at 2012.07.30 21:31:00
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972. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Khun-Al wrote: bayonets for quicker melee attacks Rather have much longer reach, what slot should it cost?
- by Iron Wolf Saber - at 2012.07.30 21:08:00
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973. [Request] Fast Emergency Extraction Kit - in Feedback/Requests [original thread]
For some odd reason I had a vision of a dropship slapping a cable on a murader and taking it out for a short training exercise on how to be a wrecking ball.
- by Iron Wolf Saber - at 2012.07.30 20:50:00
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974. Weapon Attachment System 2.0 - in Feedback/Requests [original thread]
Okay reworked the entire idea here it goes. Weapon attachments will be broken down into two major systems. Minor System This new system introduces a Rig system for weapons each weapon has limited number of rigs based on size and function. Rig...
- by Iron Wolf Saber - at 2012.07.30 20:48:00
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975. [Concern] Eve players vs Dust players - in Feedback/Requests [original thread]
Dont know superior pc players hiring peon console players only to realize they just signed thier own obituatry. Could lead to some intersting conflicts on that alone.
- by Iron Wolf Saber - at 2012.07.30 20:00:00
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976. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
Abron this list includes things that developers have and have not replied on, some of these incidents as I been discussing with other players are only me issue as well. Added another one about missing sound leading to corrupted install error mes...
- by Iron Wolf Saber - at 2012.07.30 19:25:00
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977. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
added another one. Concerning the logstics tools not working.
- by Iron Wolf Saber - at 2012.07.30 08:55:00
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978. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Iron Wolf Saber wrote: From what I understand it will be based on the actual planet, not the game's clock. This is something CCP has commented on? More like some ccp asked eve players and the majority of us to...
- by Iron Wolf Saber - at 2012.07.30 03:49:00
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979. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
From what I understand it will be based on the actual planet, not the game's clock.
- by Iron Wolf Saber - at 2012.07.30 01:43:00
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980. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
You know what Ill add that. added in combat section.
- by Iron Wolf Saber - at 2012.07.29 23:39:00
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