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181. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
Noooooooo!! I would be sooo OP if I decided to invest SP into MD. I'm a commando and I'm running the adv LR and just a basic MD. If I had more ammo on top of being able to pop out a hive if I wanted to..... well, that would probably become a Fot...
- by Interplanetary Insanitarium - at 2013.08.30 20:56:00
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182. Laser Rifles will be the next FOTM... - in General Discussions [original thread]
Viktor Zokas wrote: The scope changes mean nothing. Well, the iron sights for the LR are kind of bunk. Not unusable, but the new scope should make it a better weapon, especially if it has some zoom.
- by Interplanetary Insanitarium - at 2013.08.30 20:50:00
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183. Tell Me I'm Wrong - in General Discussions [original thread]
Rogatien Merc wrote: Michael Arck wrote: Interplanetary Insanitarium wrote: You're wrong... How can you prove that though? Clearly I offered a subjective experience that is shared by others. No we just read the title and clicked "R...
- by Interplanetary Insanitarium - at 2013.08.30 20:45:00
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184. Tell Me I'm Wrong - in General Discussions [original thread]
Running solo is pretty much the only way I play. I'll squad up with other people and help protect them either as a HMG or Forge heavy, or I push objectives and keep people repped with my commando. But it's usually 40% for being on a decent, domina...
- by Interplanetary Insanitarium - at 2013.08.30 20:44:00
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185. Tell Me I'm Wrong - in General Discussions [original thread]
You're wrong...
- by Interplanetary Insanitarium - at 2013.08.30 20:34:00
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186. Laser Rifles will be the next FOTM... - in General Discussions [original thread]
Gahhh!! I <3 tehm lazerz. I just spec'd to level 3 LR to use on my commando after trying out the standard. It's great combined with a MD, but I don't have advanced level in them yet. And I might end up trying it out with shotguns to get long ...
- by Interplanetary Insanitarium - at 2013.08.30 20:29:00
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187. The assault forge gun is being abuse too much - in General Discussions [original thread]
negative49er wrote: it not an assault rifle It too good at any range even close quarter that splash damage do all the work The LLAV isn't an assault rifle and it's being abused too much. The MD isn't an assault rifle and it's being abused...
- by Interplanetary Insanitarium - at 2013.08.30 11:32:00
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188. Equalised turning speeds makes no sense - in General Discussions [original thread]
ladwar wrote: Interplanetary Insanitarium wrote: Heavy Breaks wrote: Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread. Heavies aren't what they are supposed to be yet. 1.4 is going a long way...
- by Interplanetary Insanitarium - at 2013.08.24 21:14:00
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189. Equalised turning speeds makes no sense - in General Discussions [original thread]
Heavy Breaks wrote: Try having at least 8mil SP invested into heavies, then you get to comment in a heavy thread. Heavies aren't what they are supposed to be yet. 1.4 is going a long way to fix that. I only have 4 mil sp spread between...
- by Interplanetary Insanitarium - at 2013.08.24 19:55:00
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190. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Stefan Stahl wrote: I like the layout of the flight controls and the low-speed flight mechanics are as enjoyable as ever. I just completely hate the dropship's "plane-mode", or more importantly I despise the way it changes to and from plane-mo...
- by Interplanetary Insanitarium - at 2013.08.24 19:43:00
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191. Make scouts fly. - in Feedback/Requests [original thread]
Spec Ops Cipher wrote: Interplanetary Insanitarium wrote: Spec Ops Cipher wrote: Interplanetary Insanitarium wrote: It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical leap for scouts. But I wanna fly. Ho...
- by Interplanetary Insanitarium - at 2013.08.24 18:04:00
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192. Make scouts fly. - in Feedback/Requests [original thread]
First Prophet wrote: Interplanetary Insanitarium wrote: It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical leap for scouts. If I can't fly, I'd take this instead. As long as I can do a sick dive kick after the...
- by Interplanetary Insanitarium - at 2013.08.24 17:57:00
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193. Make scouts fly. - in Feedback/Requests [original thread]
Spec Ops Cipher wrote: Interplanetary Insanitarium wrote: It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical leap for scouts. But I wanna fly. How about this? The first 10m is like a jump, really fast. Each me...
- by Interplanetary Insanitarium - at 2013.08.24 17:46:00
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194. Make scouts fly. - in Feedback/Requests [original thread]
It shouldn't be flying, more like jumping really high. Maybe like a 10m vertical leap for scouts.
- by Interplanetary Insanitarium - at 2013.08.24 17:15:00
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195. Make scouts fly. - in Feedback/Requests [original thread]
Dropships?
- by Interplanetary Insanitarium - at 2013.08.24 17:10:00
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196. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
The controls are fine, if you played BF3 you're basically dealing with the same stick flight controls. You know, up and down on the left stick controls pitch, or bringing the nose up and down. Left/right on the left stick is the yaw, or moving the...
- by Interplanetary Insanitarium - at 2013.08.24 17:08:00
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197. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
I could agree with that if you mean proto AFG's... But sometimes when I use my DAU and I hit a drop ship they change direction immediately, sometimes they just try to gain altitude and completely forget that I'm leading them. If anything though ...
- by Interplanetary Insanitarium - at 2013.08.24 16:25:00
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198. Forge Gun + KB/M + rotation speed = - in General Discussions [original thread]
Lol, FG's are easy to avoid unless you're hovering slowly. I run a Gorgon with 2 overdrive mods and a light armor repper in the lows and an active scanner and afterburner in the highs and I dodge FG blasts all day while lighting up all the enemies...
- by Interplanetary Insanitarium - at 2013.08.24 15:34:00
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199. Equalised turning speeds makes no sense - in General Discussions [original thread]
Django Quik wrote: Interplanetary Insanitarium wrote: Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around wi...
- by Interplanetary Insanitarium - at 2013.08.24 15:16:00
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200. Equalised turning speeds makes no sense - in General Discussions [original thread]
Uhmm, logically speaking, why shouldn't we (Heavies) be able to pivot around as fast as any other suit? It's not like we're running when we turn, we just plant one foot and spin around with the other... that simple.
- by Interplanetary Insanitarium - at 2013.08.24 14:23:00
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