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41. Reserved - in General Discussions [original thread]
Takahiro Kashuken wrote: Takahiro Kashuken wrote: Where is CCP Blam? ccp blam rarely comments on threads takahiro I agree that rewarding av users around 33% of the isk cost of whatever vehicle reward is a good adjustment..i mean av us...
- by ImpureMort - at 2013.07.05 11:49:00
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42. With EZ-mode swarms, why have forge guns? - in General Discussions [original thread]
wyka swarms fully specced ...330 dmg per missile * 6=1980 *.15(max prof skill) = 297 so 2277 per shot. less than forge although more effective vs armor which are the better vehicles.
- by ImpureMort - at 2013.07.01 01:33:00
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43. Flalock pistol is a noob tube - in General Discussions [original thread]
semperfi1999 wrote: xprotoman23 wrote: First and foremost it doesn't really consume much PG in comparison to other side arms. Secondly you don't have to be accurate with it Third it's too good of a side arm Fourth it makes speccing int...
- by ImpureMort - at 2013.06.26 17:41:00
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44. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: CCP, are you guys and gals aware of this problem? i am lemme guess u got clone died...i had the server some how clone died 3500 hp shield charybdis..with passive 45% resistances was ne shotted by a mlt scrambler rifle bam ...
- by ImpureMort - at 2013.06.26 17:39:00
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45. AR is OP, only the delusional will deny it - in General Discussions [original thread]
Iron Wolf Saber wrote: How about it is not overpowered but... it is where it belongs? could you please stop crying about the items in dust that are fine
- by ImpureMort - at 2013.06.26 17:36:00
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46. Sniper range patch 1.2 - in General Discussions [original thread]
Roufato Kavlimou wrote: Ok with the new patch we will have FINALLY the max range and falloff of every weapon.I like it but I think it will affect most snipers in a bad way. 1 sniper using kaalakiota sniper rifle with 3 complex damage mods,havin...
- by ImpureMort - at 2013.06.26 17:15:00
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47. Murder Taxi All-Stars - in General Discussions [original thread]
SoTa PoP wrote: I already won this by a mile. Thanks for the title. :3 really ive never been runover by you try harder sota
- by ImpureMort - at 2013.06.25 14:10:00
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48. Murder Taxis Too Hard to Use - in General Discussions [original thread]
Charlotte O'Dell wrote: CHICAGOCUBS4EVER wrote: 2 max... and just run him over with his 6 second charge time... don't get entranced by the flashlight... else Pennywise might grab u.. i tried that but it's TOO HARDDDD! i need jump pax fo...
- by ImpureMort - at 2013.06.25 14:09:00
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49. Missile Turret Question - in General Discussions [original thread]
also the server lag that negates splash damage on massdriver ALSO APPLIES TO MISSILES FOREWARNING DIRECT HITS ONLY....so really i guess it the same as the forge less damage less range atm
- by ImpureMort - at 2013.06.25 12:18:00
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50. Missile Turret Question - in General Discussions [original thread]
Dark Deviser wrote: Should I put a large missile turret or a large blaster on my armor tank? Are missile turrets even good? and what should my small turrets consist of? all blasters? or missiles again? I want to take out other tanks effecti...
- by ImpureMort - at 2013.06.25 12:17:00
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51. Can you really play Dust for years? - in General Discussions [original thread]
i hate this game been playing for over a year ...nothing ccp has done has fixed anything i care about...yet for some reason i still cao out every week..even if i dont grind out and extra 100-300 k after cap anymore... dust is like a drug
- by ImpureMort - at 2013.06.25 01:07:00
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52. extended downtime - in General Discussions [original thread]
dustwaffle wrote: The other punctuation marks feel neglected..... . ... ........ MORE LOVE FOR THE COMMA ... lol just be glad i space it out with dots
- by ImpureMort - at 2013.06.24 12:25:00
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53. extended downtime - in General Discussions [original thread]
Xender17 wrote: Grit Breather wrote: Uprising 1.2 will be out in 2-3 weeks (hopefully) with many fixes and new non-AUR features. If you must QQ, can't you at least get all your facts together? That's what people said 2 weeks ago. lolz
- by ImpureMort - at 2013.06.24 12:25:00
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54. extended downtime - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=88098 here a thread i made a while ago asking for this in feedback with links to jason pearsons thread and others
- by ImpureMort - at 2013.06.24 12:16:00
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55. extended downtime - in General Discussions [original thread]
Crash Monster wrote: ImpureMort wrote: yeah true grits doing some nice things good work fox four but if blam and his vehicle team doesnt put ina way to lock vehicles in 1.2 ive lost all respect for them....its not that hard and would make th...
- by ImpureMort - at 2013.06.24 12:14:00
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56. extended downtime - in General Discussions [original thread]
CommanderBolt wrote: So far we have only had one teams comments on what they are bringing to the 1.2 Update. I had this confirmed by CCP FoxFour https://forums.dust514.com/default.aspx?g=posts&m=965475#post965475 For clarity - "This ...
- by ImpureMort - at 2013.06.24 12:07:00
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57. I just don't care anymore - in General Discussions [original thread]
Grit Breather wrote: Julius Vindice wrote: I'm actually surprised that you still get isk after a match ends and your not in it, i'm gonna try this after class and see how well it works for information sake. You seem to be very outdated in ...
- by ImpureMort - at 2013.06.24 11:55:00
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58. I just don't care anymore - in General Discussions [original thread]
Wakko03 wrote: That is why I am going to tell you a little secret about the game. You don't even need to AFK for money. All you need to do is go into a match... don't even bother to spawn in on the ground, just wait until you are about to be k...
- by ImpureMort - at 2013.06.24 11:52:00
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59. extended downtime - in General Discussions [original thread]
Grit Breather wrote: Well aren't we upset today... I don't know what will be in Uprising 1.2. All we do know is what was shown at E3 here and what was detailed in team True Grit's dev blog here . Other teams are supposed to be publishing the...
- by ImpureMort - at 2013.06.24 11:37:00
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60. extended downtime - in General Discussions [original thread]
its infuriating that i cant use a lav for transportation if i wanted to run people over ide be playing saints row or gta...ive done the math...if i run proto av/logi everyday ina logi lav....and hop out reg to heal and blow up tanks i lose 1-2.5 m...
- by ImpureMort - at 2013.06.24 11:32:00
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