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1101. Lol Logic, sorry if it's unwelcome. - in The War Room [original thread]
We were never "relevant", only wanted to play the game and get good fights. Plenty of members have moved to RND and its not an issue. I wont force members to play a broken game when there are many others that are actually polished and fun to play....
- by IgniteableAura - at 2013.08.06 14:25:00
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1102. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Just means more people will play ambush...which I am alright with since skirmish is redline fest.
- by IgniteableAura - at 2013.08.06 13:55:00
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1103. [Bug] Neocom Loading - in Technical Support/Bugs [original thread]
As of late the neocom has been loading exceptionally slow. It usually first starts out when I enter the merc quarters and I am wearing the wrong "fav suit" Same as this thread. https://forums.dust514.com/default.aspx?g=posts&t=99772&find...
- by IgniteableAura - at 2013.08.06 13:38:00
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1104. [Suggestion] Optimize Instant battle/spawns - in Feedback/Requests [original thread]
Couple suggestions to improve the Q time of instant battles. One, remove the time in war barge. We honestly don't need it. It wastes a good 2 minutes of time before you go into battle and it really does not serve a purpose. At minimum just reduce...
- by IgniteableAura - at 2013.08.06 03:30:00
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1105. [Request/Equipment] Proto Axis repair tool - in Feedback/Requests [original thread]
I would say they need better diversification in all the tiers.
- by IgniteableAura - at 2013.08.02 13:44:00
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1106. [critical] RDV killing dropships - in Technical Support/Bugs [original thread]
Related thread, related crashes with RDVs and general drunkenness of their drivers https://forums.dust514.com/default.aspx?g=posts&m=1081216#post1081216 Vid: http://www.youtube.com/watch?v=XRuym9IkUwE I would hate to lose millions in tan...
- by IgniteableAura - at 2013.08.01 17:58:00
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1107. Minimap Improvements - in Feedback/Requests [original thread]
-Keep minimap a single size rather than expand when sprinting -Add other 3 nautical directions -More obvious way to highlight altitude of red/blue dots -Only highlight downed blues or those in need of ammo if you have the equipment (I get injector...
- by IgniteableAura - at 2013.07.30 14:09:00
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1108. Environmental additions - in Feedback/Requests [original thread]
I think you guys could take a lot away from brink, especially in this map http://www.youtube.com/watch?v=QFqFu3FuPGw They dont really showcase much of the "light" frame. But they move really quickly and can bypass areas that other size classes ...
- by IgniteableAura - at 2013.07.26 16:26:00
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1109. Making the grind less of a grind - in Feedback/Requests [original thread]
TechMechMeds wrote: Increase isk rewards so we don't care that much about losing equipment, right now we have alot of fresher mercs more concerned over their isk rather than winning. An immortal clone should NOT be worrying about dying and this...
- by IgniteableAura - at 2013.07.26 00:36:00
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1110. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Alena Ventrallis wrote: My EVE character's fastest sp accrual rate is 2460 sp per hour, with a skill remap putting max stats into primary and secondary attributes for a given skill. Personally, I think the accrual rate of sp is fine. I beli...
- by IgniteableAura - at 2013.07.26 00:29:00
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1111. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Acezero 44 wrote: people that play lots are racking up 2.5 - 3 mil a month, how much more you want them to get? So you are saying these people are playing over 700 games a month? With boosters you are looking at active gains of about 1.2 mi...
- by IgniteableAura - at 2013.07.25 05:21:00
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1112. [Feedback] Skill point revamp/grind/player retention - in Feedback/Requests [original thread]
Dust has turned into nothing more than a grind at this point...... I calculated it the other day, and it takes one week in eve to get a 1x skill to level 5. Also in eve most skills can be moved to level 4 in just a single day. So this whole....it...
- by IgniteableAura - at 2013.07.25 02:49:00
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1113. Auto Switch After Using Nanite Injector - in General Discussions [original thread]
CCP Logibro wrote: Moving this to Technical Support/Bugs section. It can also be helpful if you can record footage of you using the quick revive, swapping to the repair tool and then have it swap back to your original item, then post it in th...
- by IgniteableAura - at 2013.07.20 21:27:00
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1114. [BUG] Drunk RDVs still w/video - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=XRuym9IkUwE Some RDV issues I was able to catch on film. The first RDV on the film was called in on the opposite side of that building and the RDV just smashed into the other side and got stuck. Second one is jus...
- by IgniteableAura - at 2013.07.20 21:17:00
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1115. The League of Infamy Concedes defeat! Congratulations EON! - in The War Room [original thread]
Half the reason it was over so quickly is the change in how PC mechanics work. Several districts can be taken in a single night. Rather than over the course of 3 or 4 days. GG to all corps involved. The landscape has changed.
- by IgniteableAura - at 2013.07.18 18:31:00
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1116. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Yea I think it would make sense that ccp has the clusters for ammo and repair separate. Perhaps that's why the wirik triage has 101. I'll start paying more attention when pulling from hives,
- by IgniteableAura - at 2013.07.18 03:49:00
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1117. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Beren Hurin wrote: Aeon Amadi wrote: IgniteableAura wrote: Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them? I would imagine its a certain number of clusters for each s...
- by IgniteableAura - at 2013.07.18 03:31:00
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1118. To Pro HIc Immortals - in The War Room [original thread]
CPL Bloodstone wrote: Thank you for the fight tonight. Can't say it was fun since 90% of you guys were using MD/Flaylocks but don't blame you since its OP. That's on CCP. However, i just wanted to give my corp some real world PC experience. The...
- by IgniteableAura - at 2013.07.18 03:19:00
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1119. CCP what is in 1.3? - in General Discussions [original thread]
It really is illogical for them not to post patch notes since it is already locked in. They can't "lie" to us and something not make it.
- by IgniteableAura - at 2013.07.17 23:23:00
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1120. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Both the proto and adv versions have the same number of clusters. So how is it that you are getting more hp with them? I would imagine its a certain number of clusters for each second you are getting repaired rather than hp/cluster
- by IgniteableAura - at 2013.07.17 23:20:00
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