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161. Defending Objectives - why you do this!!?? - in General Discussions [original thread]
Karazantor wrote: Severance Pay wrote: Karazantor wrote: Why is it, that a red is hacking your objective, random blue no1 sees blues no 2 and 3, with Shotguns , almost at red. Wait... Whaaa? You know, running up behind red, about...
- by IRON PATRIOT 1 - at 2013.07.20 08:17:00
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162. Hey Caldari Logi, Don't like the new changes? Come here! - in General Discussions [original thread]
DJINN leukoplast wrote: Alina Heart wrote: As an Amarr Logi since the beginning of Uprising, I have never cried for a respec. The fact Cal Logi's are crying for one now over this very forgiving nerf, Disgusts me. First off a majority of you...
- by IRON PATRIOT 1 - at 2013.07.19 23:37:00
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163. Cal Logi Bonus change not that big of a deal - in General Discussions [original thread]
WyrmHero1945 wrote: Shield extension is 10% more shields not 25% btw. The guy who says 588 is correct, which is around 10 more shields than the Caldari Assault. I think it's balanced nao. I know he cleared it up for me thanx.
- by IRON PATRIOT 1 - at 2013.07.19 07:58:00
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164. Cal Logi Bonus change not that big of a deal - in General Discussions [original thread]
Son-Of A-Gun wrote: IRON PATRIOT 1 wrote: Kane Fyea wrote: Son-Of A-Gun wrote: Your mathz is off. I did the math earlyer Callogi should be 588 max shields with max skills. I got 670 max shields...... This is accounting for Shield Ex...
- by IRON PATRIOT 1 - at 2013.07.19 04:34:00
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165. Cal Logi Bonus change not that big of a deal - in General Discussions [original thread]
Drevenger wrote: The problem is not the proto calogi, everyone with half a brain knew it was OP. The problem is the std and adv Calogi went from balanced logibro to weakest. The adv minmatar was already better than adv calogi with is 3 low and ...
- by IRON PATRIOT 1 - at 2013.07.19 04:13:00
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166. Cal Logi Bonus change not that big of a deal - in General Discussions [original thread]
Kane Fyea wrote: Son-Of A-Gun wrote: Your mathz is off. I did the math earlyer Callogi should be 588 max shields with max skills. I got 670 max shields...... This is accounting for Shield Extension 25% efficiency with extender modules and...
- by IRON PATRIOT 1 - at 2013.07.19 04:04:00
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167. Cal Logi Bonus change not that big of a deal - in General Discussions [original thread]
Since I'm a Cal logi I decided to do the math and it isn't that bad. With Shield Extensions and Dropsuit shield upgrades maxed out to lvl 5 the assault can reach up to 610 shields along with its bonus and the logi can reach up to 635. Now they'r...
- by IRON PATRIOT 1 - at 2013.07.19 03:31:00
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168. New Weapon Models (Pics) - in General Discussions [original thread]
I can't wait for those Caldi sidearms.
- by IRON PATRIOT 1 - at 2013.07.18 07:11:00
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169. i completed Mordus challenge! - in General Discussions [original thread]
Once I seen the prizes I was like meh.
- by IRON PATRIOT 1 - at 2013.07.18 03:22:00
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170. What happened to Shotguns, CCP? (Uprising 1.2) - in General Discussions [original thread]
Can a dev respond and let the community know that they're looking into this.
- by IRON PATRIOT 1 - at 2013.07.18 03:20:00
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171. LOI is not down. - in General Discussions [original thread]
Vethosis wrote: For those players who say the LOI Alliance is gone because a few players left Hellstorm, is so wrong. We have a lot of corps in our alliance and even if HS did fall apart, we do have other corps in the alliance, but I can almost...
- by IRON PATRIOT 1 - at 2013.07.17 04:17:00
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172. ? for other shotgunners - in General Discussions [original thread]
I thought it was just me. Glad to know that I don't suck so much with a shotgun. I think they need to fix that because it even happens when get hit from teamates shooting you in the back trying to steal your kill.
- by IRON PATRIOT 1 - at 2013.07.17 04:09:00
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173. ? for other shotgunners - in General Discussions [original thread]
When in a gun fight and you start to get hit by an enemies weapon or your teamates weapon does it seem like you can't run to close your distance. I play with a ds3 and I sometimes I think its because I need a new controller. If you play with a m/k...
- by IRON PATRIOT 1 - at 2013.07.16 12:18:00
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174. Shotgun Scout. - in General Discussions [original thread]
Kastigrar wrote: [quote=Solaire Randash]Well I've been using the shotgun every once in a while before that fit too and haven't had problems. But okay... Ill use shotty scout today more if anything happens. Its extremely random. Some games i...
- by IRON PATRIOT 1 - at 2013.07.16 12:13:00
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175. Burnstalk and other useless weapons - in General Discussions [original thread]
8213 wrote: Who's used it yet, and how good (not bad) is it? Yes, I realize its a laser, something as useless as shotguns, and soon-to-be Flaylocks after they get nerfed into obsolescence. Also, has anyone seen a plasma rifle be used, or use...
- by IRON PATRIOT 1 - at 2013.07.10 02:15:00
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176. Leave Strafe Speeds as Is - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, There have been no changes to strafe speed. The movement settings in 1.2 are the same as they were before. I suspect it simply feels a little different because performance is now so much better :-) CCP Wolfman ...
- by IRON PATRIOT 1 - at 2013.07.04 03:36:00
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177. Shotgunners and 1.2 - in General Discussions [original thread]
Straffing speed has become rediculous. If someone notices me and they start straffing I just run off and circle back around to get the kill. I find myself getting a hit marking with no damage when trying to hit pro cal suits. Best thing to do is t...
- by IRON PATRIOT 1 - at 2013.07.03 19:56:00
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178. 'cavity' M2 Contact Locus Grenade - in General Discussions [original thread]
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: XeroTheBigBoss wrote: Well I heard it's practically a Thukker nade but requires less CPU? I thought all Aurumn base gear kept the same CPU and PG requirements as the ISK variant? this is a thu...
- by IRON PATRIOT 1 - at 2013.07.02 21:07:00
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179. 'cavity' M2 Contact Locus Grenade - in General Discussions [original thread]
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote: XeroTheBigBoss wrote: Well I heard it's practically a Thukker nade but requires less CPU? I thought all Aurumn base gear kept the same CPU and PG requirements as the ISK variant? this is a thu...
- by IRON PATRIOT 1 - at 2013.07.02 21:05:00
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180. Logis + 1.2 = God Mode - in General Discussions [original thread]
Reiki Jubo wrote: good job CCP, you didnt address the two worst issues while adding 1.2 and now logis can carry ammo, uplinks and remote explosives and logi LAVs are easier to drive so roadkill is now even more ez mode. dont u love it when 1 su...
- by IRON PATRIOT 1 - at 2013.07.02 21:00:00
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