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61. CPM a push to remove DMG Mods - in General Discussions [original thread]
Killar-12 wrote: You're what we call an narcissist "I have Difficulty fitting Damage mods and not having enough tank I should QQ rather than change my playstyle/fittings to accommodate for this" Look Dam mods need a readjustment/nerf but remov...
- by IRON PATRIOT 1 - at 2014.02.10 00:39:00
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62. CPM a push to remove DMG Mods - in General Discussions [original thread]
Ludvig Enraga wrote: IRON PATRIOT 1 wrote: Ludvig Enraga wrote: Yay! Let's make a "CQC king" out of an assault suit. Who needs scouts anyway! Gal medium should be king of everything - wtf not? We should also remove Forge restrictions for ...
- by IRON PATRIOT 1 - at 2014.02.10 00:21:00
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63. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: IRON PATRIOT 1 wrote: CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates Or none of those. Call back to me when plates self regenerate at 40hp/s. (Coming in 1.8) ...
- by IRON PATRIOT 1 - at 2014.02.10 00:18:00
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64. CPM a push to remove DMG Mods - in General Discussions [original thread]
Ghost Kaisar wrote: I just think it's impossible to create a balanced weapon environment with damage mods in the game. Get rid of them for that sake if anything. How many weapons have we had that were decent on paper, and then made completely...
- by IRON PATRIOT 1 - at 2014.02.10 00:14:00
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65. CPM a push to remove DMG Mods - in General Discussions [original thread]
DeadlyAztec11 wrote: Iron stop being anti intellectual, math is important especially in this instance. I'm not being anti intellectual it's just scenario math can not be relied upon in this game.
- by IRON PATRIOT 1 - at 2014.02.10 00:11:00
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66. CPM a push to remove DMG Mods - in General Discussions [original thread]
CPU/PG upgrades, meaning we have a weak armor tank, meanig we have to dual tank. Yeah, no thanks.[/quote] Now you see how I feel I don't want to have to stack plates to have enough ehp as you. You chose your suit because you want to armor tank I...
- by IRON PATRIOT 1 - at 2014.02.10 00:08:00
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67. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates Or none of those. Call back to me when plates ...
- by IRON PATRIOT 1 - at 2014.02.09 21:17:00
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68. CPM a push to remove DMG Mods - in General Discussions [original thread]
Logi Bro wrote: IRON PATRIOT 1 wrote: Logi Bro wrote: IRON PATRIOT 1 wrote: Thankyou like I said math means nothing in this game. Lol, I like that you haven't directly responded to any of my posts yet. Are you allergic to logic? ...
- by IRON PATRIOT 1 - at 2014.02.09 20:20:00
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69. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: IRON PATRIOT 1 wrote: CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates Or none of those. Call back to me when plates self regenerate at 40hp/s. (Coming in 1.8) ...
- by IRON PATRIOT 1 - at 2014.02.09 20:18:00
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70. CPM a push to remove DMG Mods - in General Discussions [original thread]
CCP can either do three things -Remove damage mods or nerf them -Buff Shield Extenders -Or nerf armor plates
- by IRON PATRIOT 1 - at 2014.02.09 20:07:00
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71. CPM a push to remove DMG Mods - in General Discussions [original thread]
Logi Bro wrote: IRON PATRIOT 1 wrote: Thankyou like I said math means nothing in this game. Lol, I like that you haven't directly responded to any of my posts yet. Are you allergic to logic? Math means EVERYTHING in this game, this is ...
- by IRON PATRIOT 1 - at 2014.02.09 20:03:00
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72. CPM a push to remove DMG Mods - in General Discussions [original thread]
BAD FURRY wrote: IRON PATRIOT 1 wrote: DeadlyAztec11 wrote: IRON PATRIOT 1 wrote: What? That's like saying armor mods are redundant for shield tankers. I means that Dual tanking would be the only acceptable play style for the Galla...
- by IRON PATRIOT 1 - at 2014.02.09 19:56:00
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73. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: Logi Bro wrote: Here's a scenario. Let's say there are two players: Player A and Player B. Both players have the same weapon, and we will assume that weapon does 100 DPS for the sake of round numbers. The only difference betw...
- by IRON PATRIOT 1 - at 2014.02.09 19:52:00
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74. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: IRON PATRIOT 1 wrote: No it gives you exactly 26.4% damage increase from 3 complex damage mods. Plus the 15% you get from proficiency lvl 5 duh. So that's 41.4% dmg increase. Then it's not really the damage mods.[/quote...
- by IRON PATRIOT 1 - at 2014.02.09 19:50:00
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75. CPM a push to remove DMG Mods - in General Discussions [original thread]
Kane Fyea wrote: IRON PATRIOT 1 wrote: Spectral Clone wrote: Cat Merc wrote: Spectral Clone wrote: 1: Fix TTK. 2: Remove/nerf dmg mods into the ground. 3: Buff utility mods. = WIN. Is the problem. Damage mods are just as val...
- by IRON PATRIOT 1 - at 2014.02.09 19:44:00
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76. CPM a push to remove DMG Mods - in General Discussions [original thread]
Ludvig Enraga wrote: Yay! Let's make a "CQC king" out of an assault suit. Who needs scouts anyway! Gal medium should be king of everything - wtf not? We should also remove Forge restrictions for heavy and make it equipable on Gal medium - it wo...
- by IRON PATRIOT 1 - at 2014.02.09 19:40:00
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77. CPM a push to remove DMG Mods - in General Discussions [original thread]
Spectral Clone wrote: Cat Merc wrote: Spectral Clone wrote: 1: Fix TTK. 2: Remove/nerf dmg mods into the ground. 3: Buff utility mods. = WIN. Is the problem. Damage mods are just as valid as any HP mod, regen mod etc'. Or, if e...
- by IRON PATRIOT 1 - at 2014.02.09 19:35:00
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78. CPM a push to remove DMG Mods - in General Discussions [original thread]
Cat Merc wrote: IRON PATRIOT 1 wrote: I'm not trying to make the caldari the master do all race but I'm specced into code breakers and don't use them. I brick tank and use dampeners I'm not a support player I'm a slayer. I agree if range an...
- by IRON PATRIOT 1 - at 2014.02.09 19:28:00
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79. CPM a push to remove DMG Mods - in General Discussions [original thread]
DeadlyAztec11 wrote: IRON PATRIOT 1 wrote: What? That's like saying armor mods are redundant for shield tankers. I means that Dual tanking would be the only acceptable play style for the Gallante Assault. That is very boring and wrong on...
- by IRON PATRIOT 1 - at 2014.02.09 19:22:00
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80. CPM a push to remove DMG Mods - in General Discussions [original thread]
Spectral Clone wrote: 1: Fix TTK. 2: Remove/nerf dmg mods into the ground. 3: Buff utility mods. = WIN. This sums up what I'm trying to say
- by IRON PATRIOT 1 - at 2014.02.09 19:20:00
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