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481. End of Assault v logi - in General Discussions [original thread]
emtbraincase wrote: INFINITE DIVERSITY IDIC wrote: What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and...
- by INFINITE DIVERSITY IDIC - at 2013.10.29 00:22:00
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482. End of Assault v logi - in General Discussions [original thread]
What I hate about these threads is they never account for the desire of player creativity and adaptability, they almost always look to restrain, to hold back, to hinder, cap, stop, lock, and these things push us more and more into very specific pl...
- by INFINITE DIVERSITY IDIC - at 2013.10.28 23:36:00
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483. End of Assault v logi - in General Discussions [original thread]
Drapedup Drippedout wrote: Fizzer94 wrote: You shouldn't be so quick to disregard sidearms. I take it you are one of those guys that fits a Prototype Light Weapon and a Militia SMG... Your loss. I run Duvolle with Ishukone SMG prof 4. My...
- by INFINITE DIVERSITY IDIC - at 2013.10.28 23:11:00
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484. End of Assault v logi - in General Discussions [original thread]
emtbraincase wrote: OZAROW wrote: OZAROW wrote: emtbraincase wrote: best compromise i've seen is the following, stated by many individuals too numerous to mention: Assault Suit Bonus : +2% damage bonus per level with "Hybrid" Light w...
- by INFINITE DIVERSITY IDIC - at 2013.10.28 22:59:00
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485. [FEEDBACK} goodbye and thanks for all the fish - in Feedback/Requests [original thread]
Personally I couldnt disagree more with most of what you said. The problem is that YOUR expectationof what proto should or shouldnt be capable of, personally I like very little diffrence between std and proto levels with the drastic increase in pr...
- by INFINITE DIVERSITY IDIC - at 2013.10.28 22:46:00
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486. End of Assault v logi - in General Discussions [original thread]
Cosgar wrote: INFINITE DIVERSITY IDIC wrote: Cosgar wrote: Drapedup Drippedout wrote: Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go ...
- by INFINITE DIVERSITY IDIC - at 2013.10.28 04:24:00
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487. End of Assault v logi - in General Discussions [original thread]
Cosgar wrote: Drapedup Drippedout wrote: Ok so logibros, how would you feel if assaults had an extra equip slot? Why not a damage mod fitting reduction? Hey I like that, I could even go for that and a weapon bonus fitting reduction. Hone...
- by INFINITE DIVERSITY IDIC - at 2013.10.28 03:55:00
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488. End of Assault v logi - in General Discussions [original thread]
John Demonsbane wrote: INFINITE DIVERSITY IDIC wrote: So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor ...
- by INFINITE DIVERSITY IDIC - at 2013.10.27 19:28:00
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489. Damage mods need to go. - in General Discussions [original thread]
THUNDERGROOVE wrote: But then Gallente suits would lose their crutch The only adv gal has had is not having a weapon that does equal or more damage against them the way that the duvolle gal plasma rifle does against shields thats changing w...
- by INFINITE DIVERSITY IDIC - at 2013.10.27 18:37:00
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490. End of Assault v logi - in General Discussions [original thread]
So in the name of objectivity I went and purchased some neo assault ck0 suits, heres what I put on, 3 complex shields, 1 complex light damage mod, 1 complex armor plate, 1 enhanced armor plate, 1 basic armor repaier, a gek, std sub, m1, std hive.....
- by INFINITE DIVERSITY IDIC - at 2013.10.27 18:28:00
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491. Damage mods need to go. - in General Discussions [original thread]
Sinboto Simmons wrote: ugg reset wrote: Sinboto Simmons wrote: Arkena Wyrnspire wrote: I am inclined to agree, but what do armour tankers put in their midslots? Shield modules? That makes brick tanking literally the only option for arm...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 21:08:00
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492. Damage mods need to go. - in General Discussions [original thread]
Lightning xVx wrote: trooper7041 wrote: Knight Soiaire wrote: I dont think they should go. Maybe they just need drawbacks. ^THIS Maybe with the extra damage you could loose something like 5-10m on effective/optimal range? That way p...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 21:07:00
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493. End of Assault v logi - in General Discussions [original thread]
Rogatien Merc wrote: ITT: The Good Idea Fairy runs rampant. Convoluted solutions are inelegant and will come back to bite you in the ass. Can't we all just agree that it's ok for logis to kill things just as it's ok for assaults to drop links ...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 20:59:00
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494. End of Assault v logi - in General Discussions [original thread]
Fizzer94 wrote: INFINITE DIVERSITY IDIC wrote: Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for goo...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 20:45:00
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495. End of Assault v logi - in General Discussions [original thread]
Im good with ANY buff, more combat specific suit bonus for the assault is awesome, so are more logi specific bonuses. But let me be clear, logi is the most popular suit in this game, and for good reason, therefore it is most likely going to be in ...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 20:26:00
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496. End of Assault v logi - in General Discussions [original thread]
Drapedup Drippedout wrote: Yeah this thread is getting a bit ridiculous, cosgar/smots jyu-ku/doshneil, thanks for your insight. IDIC, you just talk ****, none of it productive, you literally just QQ all day. Can't wait to find you in game. You...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 14:55:00
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497. radical idea - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: remove all damage mods and skills that increase damage. i know i must be insane or something but bare with me. are damage mods and damage skills really necessary. every weapon has a damage increase from basic to proto a...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 12:12:00
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498. radical idea - in Feedback/Requests [original thread]
Alam Storm wrote: INFINITE DIVERSITY IDIC wrote: Shinobi MumyoSakanagare ZaShigurui wrote: 10 / 24 / 2013 I was playing earlier and I ran up on a " new berry " as you guys call them , at least so I thought , now they were hacking a cannon...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 12:09:00
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499. radical idea - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: 10 / 24 / 2013 I was playing earlier and I ran up on a " new berry " as you guys call them , at least so I thought , now they were hacking a cannon and I had at least four seconds of GB BREACH AR gunfir...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 11:55:00
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500. Damage mods need to go. - in General Discussions [original thread]
Sinboto Simmons wrote: Pretty simple thread, damage mods have been a problem for a very long time by their very nature they upset infantry combat to the point weapons are balanced with them in mind leaving some weapons weakened without their us...
- by INFINITE DIVERSITY IDIC - at 2013.10.26 11:46:00
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