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4421. Weapon kill percentages - in General Discussions [original thread]
I've been doing some research with numbers for how often certain weapons are used. This is based off of how many kills were made with each type of weapon in a match. These numbers were also gathered from 12 matches (4 ambush, 4 skirmish, 4 OMS) I...
- by I-Shayz-I - at 2013.04.04 22:50:00
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4422. I've noticed quite a few proto players quitting if they die too much. - in General Discussions [original thread]
I run my proto suit more than anything else now that I have it. I was losing more isk dying 4 or 5 times in a B series suits than dying once in a proto. I often don't even lose a single suit running ptoto, which is awesome when I can still top th...
- by I-Shayz-I - at 2013.03.31 08:52:00
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4423. What's with CCP and their love for the Scout? - in General Discussions [original thread]
Seriously! How many times has an event reward been a scout suit, or some sort of scout equipment? There are currently three "featured fits" for the scout class, and heck even the Merc pack comes with a scout suit and close quarters equipment. And...
- by I-Shayz-I - at 2013.03.30 07:26:00
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4424. So what is overpowered...? - in General Discussions [original thread]
Is the AR overpowered? hmmm..let's see. Is there a counter to it? Laser rifles/snipers/anything with a longer range than the AR, maybe CQ weapons? Are a lot of people using it? Of course, because it doesn't have a lot of downsides. ...
- by I-Shayz-I - at 2013.03.29 03:13:00
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4425. [Request] swarm launcher skill - in Feedback/Requests [original thread]
I use advanced swarms with three complex damage mods and feel like the advancement to proto swarms isn't worth it for only giving me another missile. Upgrading swarm launcher operation should either increase the speed of the missiles, or improve ...
- by I-Shayz-I - at 2013.03.22 19:17:00
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4426. New Installation idea [request] - in Feedback/Requests [original thread]
Something like this for VEHICLES would be amazing, but we already have supply depots for switching dropsuits in the middle of a match. Imagine like a garage that if you drive a vehicle into it it will store the vehicle there and repair it, or let...
- by I-Shayz-I - at 2013.03.22 19:10:00
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4427. Make Breach variants actually worth using. - in Feedback/Requests [original thread]
Buster Friently wrote: Breach weapons are designed for use against vehicles or installations for the most part, not other players. This actually makes a ton of sense. Well, I can see it for the mass driver at least. Except that ARs, Shotgu...
- by I-Shayz-I - at 2013.03.07 01:14:00
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4428. Make Breach variants actually worth using. - in Feedback/Requests [original thread]
I don't get why they are so underpowered to the point that people don't see them worth using. From what I see, the breach variant is a type that fires much slower than the standard version, but only does slightly more damage, or adds damage to th...
- by I-Shayz-I - at 2013.03.07 01:04:00
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4429. WHY - in Feedback/Requests [original thread]
Tanks should be a team support tool, not just a "I'm gonna drive around and get kills by myself" tool. If you don't like militia fits destroying your expensive tank, have a team or squad member stay near you or ride with you at all times to pick ...
- by I-Shayz-I - at 2013.02.12 08:45:00
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4430. Shields 514 - in General Discussions [original thread]
The speed of running shields is why shields are so good. It's harder to hit a fast target than say a slower one with lots of health. I can pound round after round into an armor heavy because of how easy they are to shoot at, but shield heavies ten...
- by I-Shayz-I - at 2013.02.07 10:58:00
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4431. WHY CANT WE HAVE THE EXILE OR SKINWEAVE DROP SUIT!!!!!!?????????? - in General Discussions [original thread]
I'm guessing you're new. It was a reward for those of us that had played during a certain week in the closed beta, and therefore is for us only until the market opens up and we can sell them if we so desire to. If you wanted to you could have go...
- by I-Shayz-I - at 2013.02.07 10:44:00
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4432. I Hit the Cap! All 285,600 sp - in General Discussions [original thread]
Say you get about 10k sp per battle, that's like 28 battles. Rounded to 30... If you were to play that much for the rest of the week you'd get another 315,000 sp. 1500 sp x 30 = 45,000 45,000 sp x 7 = 315,000 Assuming that you always get more t...
- by I-Shayz-I - at 2013.02.05 23:34:00
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4433. [Feedback] Heavy AIMING is OP'ed - in Feedback/Requests [original thread]
As a side note, another graphical issue I have is with the way heavies climb ladders. They literally carry the HMG in one hand the whole way up. That's some serious man power right there.
- by I-Shayz-I - at 2013.02.04 19:28:00
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4434. [Feedback] Fun times with the Swarm Launcher - in Feedback/Requests [original thread]
So the other day I spent an entire match of Skirmish running around getting vehicle kills left and right. Why was this so easy? As of right now the militia swarm launchers will most often kill any militia LAV. To me, this is super fun and enjoying...
- by I-Shayz-I - at 2013.02.04 19:18:00
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4435. [Feedback] Heavy AIMING is OP'ed - in Feedback/Requests [original thread]
Edit: I must have read the post wrong or something...wow.
- by I-Shayz-I - at 2013.02.04 19:01:00
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4436. Vehicles vs swarm laughers - in Feedback/Requests [original thread]
Um...skill into better vehicles? I know for a fact that I can take down any militia LAV with one shot of a swarm launcher. I can also take down any militia tank with a militia swarm. I also know that it's very hard to even try taking down a stand...
- by I-Shayz-I - at 2013.02.04 18:53:00
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4437. Show Team Members with Nanite Injectors - in Feedback/Requests [original thread]
Something on the radar to signify that they are carrying a nanite injector, like a little cross or something.
- by I-Shayz-I - at 2013.02.04 12:22:00
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4438. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
I tried having my squad run all tanks once. We had 4 militia tanks running around. Even though most people on the other team chose anti-armor we still stayed up for quite some time. The problem is that tanks can't capture objectives or get to ev...
- by I-Shayz-I - at 2013.02.04 12:11:00
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4439. Basic HMG vs MH-82 - in Rookie Training Grounds [original thread]
Okay hold on. HMG 2000 x 16 = 32000 damage per minute 32000 / 60 = 533 damage per second 533 + 20% from complex damage mods = 640 dps MH-82 2000 x 16.8 = 33600 damage per minute 33600 / 60 = 560 damage per second 560 + 20% from complex damage mo...
- by I-Shayz-I - at 2013.02.01 06:50:00
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4440. "Nearest triage is x meters away" - in Feedback/Requests [original thread]
I tested how far away you need to be from a player for it to say that a triage is near you, and it is basically that circle on your radar. If there are numerous blue dots on your radar that are outside of the circle, there can still be someone wi...
- by I-Shayz-I - at 2013.02.01 06:33:00
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