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3921. Why is Squad Vision being removed? - in General Discussions [original thread]
CCP says specifically in the DEV blog that they felt the game was too much "search and destroy the red chevrons" This is one of the biggest problems to the game, because it allows everyone to just swarm together where the enemy is and stop the te...
- by I-Shayz-I - at 2013.08.30 08:03:00
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3922. The AScR is Terribad - in General Discussions [original thread]
It's because the Assault Rifle is so accurate at long range, and the Assault Scrambler isn't. Like other people have said, you need to be at close range with it, or kneeling to reduce the spread at range. Oh, and the flash is also super annoying...
- by I-Shayz-I - at 2013.08.30 06:19:00
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3923. Suggestion: Leach Hives - in Feedback/Requests [original thread]
KING CHECKMATE wrote: This would be really nice. EXCEPT, you know, the Leech hive + Remote explosives combination being 100% lethal..... I mean, I DO LIKE the idea , im not trolling. But it would give YET another way for logis to kill you and...
- by I-Shayz-I - at 2013.08.30 06:03:00
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3924. CCP Mass drivers are ****. - in General Discussions [original thread]
CCP Wolfman wrote: I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. Not to mention Mass Driver users that have...
- by I-Shayz-I - at 2013.08.30 03:47:00
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3925. Suggestion: Leach Hives - in Feedback/Requests [original thread]
Reducing stamina wouldn't do anything...besides preventing them from sprinting. If it did something like reduce movement speed then it would be really nice. There's already been talk of "stasis webifiers" that slow down vehicles, but this could a...
- by I-Shayz-I - at 2013.08.30 03:32:00
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3926. Advice on a defensive build, please? - in General Discussions [original thread]
1. Spend some time to find where the ladders and high points are on the map. 2. Make sure your build is all about staying alive as long as possible and slowly regenerating afterwards. 3. Stay near objectives enemies are most likely headed towards....
- by I-Shayz-I - at 2013.08.30 00:04:00
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3927. Logisics - in Feedback/Requests [original thread]
Want to balance logistics? Give us more points for doing logistical things... Killing things seems to be effective in terms of earning wp, so we do it because that's what earns more. If we got more points for hacking, reviving, repairing, giving ...
- by I-Shayz-I - at 2013.08.29 11:17:00
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3928. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Heavy weapon ideas: A shotgun that shoots 8 explosive rounds (a heavy version of the mass driver) Mine layer (basically a gun that deploys proximity mines) Heavy automatic laser (heavy version of the assault scrambler)
- by I-Shayz-I - at 2013.08.28 23:27:00
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3929. What's the deal with the insane catalyzer requirements? - in Feedback/Requests [original thread]
Before, it was a skill that did nothing for you except unlock the modules at level 1, 3, and 5. Now it's a skill that unlocks more skills at level 1, 3, and 5. It should really be: Stamina Modules at level 1 biotics Melee modules at 2 biotics Sp...
- by I-Shayz-I - at 2013.08.28 23:12:00
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3930. New way to troll blue dots - in General Discussions [original thread]
Find sniper. Stand next to them. Call in LAV. Push a blue dot with an LAV away from the direction they're going. Shoot random mass driver rounds/flux grenades at them while they're already fighting someone to make them freak out.
- by I-Shayz-I - at 2013.08.28 07:40:00
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3931. [Request] End match + character sheet stats, & sorting system by user parame... - in Feedback/Requests [original thread]
I strongly support the WP/minute stat. Although I'd rather see something like WP/hour as wp/minute seems less accurate. As for the rest of the stats, I think that the end of match stats need to change from what you did to what other people did. F...
- by I-Shayz-I - at 2013.08.28 05:28:00
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3932. BUG 'Necromancer" KIN-012 Nanite Injector - in Feedback/Requests [original thread]
The necromancer was actually the aurum prototype, but I guess they changed the stats without actually changing the label when they introduced the talisman as the new aurum proto. This is because there was no aurum version of the advanced nanite i...
- by I-Shayz-I - at 2013.08.28 02:19:00
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3933. Mass Drivers - The Logial Argument - in General Discussions [original thread]
I'm guessing that with 1.4, players will realize it now takes 4-5 shots to take down players now instead of the usual 2-3. This is because more armor/faster heavies is good. As a mass driver user myself I think that players just don't know how t...
- by I-Shayz-I - at 2013.08.28 00:39:00
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3934. How To Own With Nova Knives - in General Discussions [original thread]
I'd say replace the melee damage mod with a sidearm damage mod...but that's just me. I'm going to have to try this on my alt. I used it once to try out the heavy suit with two complex sprint mods. 6.7 sprint speed and a shotgun is actually pretty...
- by I-Shayz-I - at 2013.08.28 00:22:00
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3935. SP respec for 1.5? - in General Discussions [original thread]
jamstar saa187 wrote: I-Shayz-I wrote: It's not a respec, it's a reFUND of your skillpoints in a certain area. But yes, I'm assuming that because CCP is going to be removing Logi and Scout LAVs, as well as a few module types, anyone who has...
- by I-Shayz-I - at 2013.08.27 22:51:00
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3936. SP respec for 1.9? - in General Discussions [original thread]
QUICK Keep the chain going and lets see how far we can get until 1.4 comes out.
- by I-Shayz-I - at 2013.08.27 22:42:00
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3937. SP respect for 2.0 - in General Discussions [original thread]
Won't they just call the thing something else? Post ideas below! I vote for Rebirth, cause by that time, the game will have probably gotten all of the features that were supposed to be in Uprising to begin with.
- by I-Shayz-I - at 2013.08.27 22:39:00
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3938. SP respec for 1.9? - in General Discussions [original thread]
The DEVs are going to hate us.
- by I-Shayz-I - at 2013.08.27 22:33:00
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3939. SP respec for 1.4? - in General Discussions [original thread]
Why? Technically it would be a reFUND or reINBURSEMENT (I don't know how to spell the second one, sorry) But again...why? What skills are changing drastically to call for a refund for these areas? The only skill that's actually changing in terms...
- by I-Shayz-I - at 2013.08.27 22:21:00
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3940. SP respec for 1.5? - in General Discussions [original thread]
It's not a respec, it's a reFUND of your skillpoints in a certain area. But yes, I'm assuming that because CCP is going to be removing Logi and Scout LAVs, as well as a few module types, anyone who has put skills into those areas will be getting ...
- by I-Shayz-I - at 2013.08.27 22:08:00
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