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101. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Gcember wrote: Well if the swarm missiles will go faster there is no wayyyyyy to dodge them with LAVs, then there will be no LAVs on the map either and we will have to use our invaluable stamina to get where we wanna get. Back to the dropships,...
- by Hobos-N-Guns - at 2012.09.16 18:01:00
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102. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
I agree with damage reduction but whats the point if the missiles cant catch them which is because of the ******** flight path the missiles take. I was experimenting with missiles alot the last 2 days and even with a DS heading right at me and the...
- by Hobos-N-Guns - at 2012.09.16 17:48:00
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103. Squad Advertising - in Feedback/Requests [original thread]
+1 Ditto Thumbs Up
- by Hobos-N-Guns - at 2012.09.16 02:04:00
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104. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Swarm Launcher Missile Speed needs to be increased!!! Considering a hand held missile can fly faster than the jets there shot, It seems wrong that the dropships can out run swarm missiles.
- by Hobos-N-Guns - at 2012.09.16 01:57:00
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105. Maps: - in Feedback/Requests [original thread]
Should change with planet type.
- by Hobos-N-Guns - at 2012.09.16 01:46:00
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106. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
Tarn Adari wrote: Example: Sniper Rifles Farsight (Basic, Aurum) has the same damage output like the NT-511 (Advanced, ISK), but needs half CPU/PG and Sniper Rifle Operation 1 instead of 4. The 'Genesis' NT-511 (Advanced, Aurum) has a higher...
- by Hobos-N-Guns - at 2012.09.16 01:43:00
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107. Switching characters - in Feedback/Requests [original thread]
+1
- by Hobos-N-Guns - at 2012.09.16 01:37:00
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108. av is to strong - in Feedback/Requests [original thread]
How about we get rid of tanks and drop ships, then we will not need av grenades, swarm launchers, and forge guns....
- by Hobos-N-Guns - at 2012.09.16 01:34:00
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109. Fix Move Please Read - in Feedback/Requests [original thread]
Ooops, my bad
- by Hobos-N-Guns - at 2012.09.10 23:33:00
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110. Fix Move Please Read - in Feedback/Requests [original thread]
You agreed to a Non Disclosure Agreement and yet you posted video of Dust514 on youtube Here is a reminder -->> NDC
- by Hobos-N-Guns - at 2012.09.10 03:25:00
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111. Sniper Shot Warning - in Feedback/Requests [original thread]
DarkShadowFox wrote: Would be nice if there was a sensor thing that went off every time a sniper had you in their sights and was about to shoot you or even a sensor warning when your about to get shot so you dont have to always be scanning for ...
- by Hobos-N-Guns - at 2012.09.10 03:15:00
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112. Movement Issues - in Technical Support/Bugs [original thread]
Use a regular controller
- by Hobos-N-Guns - at 2012.09.07 07:25:00
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113. we are doing our job.... ccp droping the ball - in Technical Support/Bugs [original thread]
[ Boss Killer wrote: fix the bugs we report plz
- by Hobos-N-Guns - at 2012.09.07 07:20:00
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114. Ideas to add to Dust 514 - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Hobos-N-Guns wrote: How about adding Friendly kills, Captures, and vehicles destroyed to the K/D list K/D/F/C/V since just K/D is a poor indicator as to what a player brings to the table or battle in this case. Oh, a...
- by Hobos-N-Guns - at 2012.09.07 07:12:00
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115. Ideas to add to Dust 514 - in Feedback/Requests [original thread]
How about adding Friendly kills, Captures, and vehicles destroyed to the K/D list K/D/F/C/V since just K/D is a poor indicator as to what a player brings to the table or battle in this case. Oh, and subtract friendly kills from regular kills :) ...
- by Hobos-N-Guns - at 2012.09.07 05:29:00
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116. KD does mean quite a bit. - in General Discussions [original thread]
K/D is a poor indicator. Many people spend time as gunners or capturing points like CRU's or die more keeping pressure on a particular point to help the team as a whole since the goal is to win the match. They should also add Friendly kills, Cap...
- by Hobos-N-Guns - at 2012.09.07 05:22:00
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117. Forging the forge gun - in Feedback/Requests [original thread]
Get used to cry baby nerfs from ccp since thats all it takes for ccp to @%&! with the stats so the babys stop crying. I've been playing eve for 9 years with 7 of those years always active and this is still a common occurrence today and showin...
- by Hobos-N-Guns - at 2012.08.31 18:57:00
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118. Tweak Forge guns - in General Discussions [original thread]
MECHASQrL wrote: I'd say remove splash increase range keep the damage but make it to shake more when charging in that way it will still be great weapon against vehicles and not that great against infantry and hard to snipe. Just what it nee...
- by Hobos-N-Guns - at 2012.08.27 04:13:00
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119. Bug learning "Mobility" Skill - in Technical Support/Bugs [original thread]
Same here except it was the base shield skill. I've tried multiple times and the result is the same
- by Hobos-N-Guns - at 2012.08.25 18:19:00
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120. DUST is a joke - in Feedback/Requests [original thread]
And the short answer is.............. BETA
- by Hobos-N-Guns - at 2012.08.24 02:20:00
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