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341. There is a problem I think its time we talked about. - in General Discussions [original thread]
Devs have stated previously that it's not using the same hardware as TQ. I don't know where you're getting information to the contrary. They have also stated that Dust has never at any phase been playable on Carbon. In high end PC's they could ha...
- by Himiko Kuronaga - at 2015.04.30 22:47:00
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342. Video showing MY performance in Warlords 1.1 - in General Discussions [original thread]
You can compensate for a bad frame rate. You cannot compensate for teleportation. So yes, they can be ranked.
- by Himiko Kuronaga - at 2015.04.30 19:33:00
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343. Video showing MY performance in Warlords 1.1 - in General Discussions [original thread]
Fluid movement is more important than frame rate and Dust fails at this.
- by Himiko Kuronaga - at 2015.04.30 19:15:00
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344. There is a problem I think its time we talked about. - in General Discussions [original thread]
Sequal's Back wrote: Unfortunately the core of the game was coded on a rush, and it doesn't help Dust at all. Rattati and his dev team can try fixing small things here and there, do some tweaks, but it wont change the core of the game. The se...
- by Himiko Kuronaga - at 2015.04.30 18:57:00
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345. Is Acquisition always going to be a meat grinder ? - in General Discussions [original thread]
Clone counts aren't really what kept people from killing themselves before. Suit cost and KDR was. Hasn't changed much.
- by Himiko Kuronaga - at 2015.04.30 07:48:00
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346. Everyone Focus - in General Discussions [original thread]
Have you considered that perhaps you are insane?
- by Himiko Kuronaga - at 2015.04.30 06:54:00
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347. Did anybody's ps3 just freeze? - in General Discussions [original thread]
What's a hard frooze? Some new kind of ice cream?
- by Himiko Kuronaga - at 2015.04.30 06:27:00
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348. There is a problem I think its time we talked about. - in General Discussions [original thread]
Sometimes I think this community is too dumb to talk about certain things. And sometimes I'm completely sure of it. smh.
- by Himiko Kuronaga - at 2015.04.30 06:14:00
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349. There is a problem I think its time we talked about. - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: Himiko Kuronaga wrote: 7th Son 7 wrote: PS4 While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. this is absolutely an issu...
- by Himiko Kuronaga - at 2015.04.30 06:06:00
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350. There is a problem I think its time we talked about. - in General Discussions [original thread]
Seed Dren wrote: (Hopes the hilmar hears you.) I'd settle for the Rattati or the Rouge. This is a bit below Hilmar's paygrade.
- by Himiko Kuronaga - at 2015.04.30 05:52:00
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351. There is a problem I think its time we talked about. - in General Discussions [original thread]
Good post. Yes, I do appreciate the effort it takes in solving these problems. I suppose at this point I could go into the blame game of why Dust is designed a certain way with its netcode when the rest of the industry seems to have gone in a mu...
- by Himiko Kuronaga - at 2015.04.30 04:55:00
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352. Sentinels: nerfed too hard? - in General Discussions [original thread]
tal mrak-thanl wrote: I run a MinAss w/ a CR and I'd rather 1v1 an ak.0 sentinel than a ak.0 assault. That just doesn't seem right to me. I haven't seen any logis running trains on ak.0 assaults yet, but I wouldn't be surprised if that became a...
- by Himiko Kuronaga - at 2015.04.30 02:51:00
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353. There is a problem I think its time we talked about. - in General Discussions [original thread]
Can you guys drop the platform war crap, please? We have that in like every other thread. Thanks. I'm serious about this issue and I don't appreciate it being blobbed out by some nonsense. NO ONE is talking about this and its kind of a big deal....
- by Himiko Kuronaga - at 2015.04.30 02:43:00
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354. There is a problem I think its time we talked about. - in General Discussions [original thread]
Soldner VonKuechle wrote: Himiko Kuronaga wrote: Soldner VonKuechle wrote: Himiko Kuronaga wrote: Soldner VonKuechle wrote: On topic. Is this a general game animation coding issue or net coding? Im very bad at actual code so im t...
- by Himiko Kuronaga - at 2015.04.30 00:14:00
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355. There is a problem I think its time we talked about. - in General Discussions [original thread]
Soldner VonKuechle wrote: Himiko Kuronaga wrote: Soldner VonKuechle wrote: On topic. Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from ...
- by Himiko Kuronaga - at 2015.04.29 23:59:00
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356. There is a problem I think its time we talked about. - in General Discussions [original thread]
Soldner VonKuechle wrote: On topic. Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from Netcode, I believe. It appears as though the game tri...
- by Himiko Kuronaga - at 2015.04.29 23:50:00
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357. There is a problem I think its time we talked about. - in General Discussions [original thread]
.... right, well I'd like to TRY to keep this on topic guys...
- by Himiko Kuronaga - at 2015.04.29 23:02:00
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358. There is a problem I think its time we talked about. - in General Discussions [original thread]
7th Son 7 wrote: PS4 While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance.
- by Himiko Kuronaga - at 2015.04.29 22:10:00
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359. There is a problem I think its time we talked about. - in General Discussions [original thread]
When you watch another player move in Dust, it isn't really movement as much as it is teleporting one meter at a time. When trying to hit a target at range this is made even more apparent, as "correct" sharp shooting involves fluid movement predic...
- by Himiko Kuronaga - at 2015.04.29 21:39:00
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360. Performance is great - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Frame rate is actually good, and it feels like "WOOOOOOOOOOWWW" to see things moving so fluidly. There is no annoying lag when scrolling through fits in the beginning of the battle. SERIOUSLY. Solid frame rate in D...
- by Himiko Kuronaga - at 2015.04.29 21:20:00
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