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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5804
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Posted - 2015.04.29 21:39:00 -
[1] - Quote
When you watch another player move in Dust, it isn't really movement as much as it is teleporting one meter at a time. When trying to hit a target at range this is made even more apparent, as "correct" sharp shooting involves fluid movement prediction. Ask a sniper what kind of targets they hit the most and it will usually be someone who is either standing completely still, or running in a very long straight line.
Miss a lethal shot, and the target will become aware and start changing directions rapidly which results in micro teleportation. Something nearly impossible to predict, and the kill becomes more about blind luck than skill.
In the past, towards the early Uprising patches this problem with movement affected vehicles heavily. They would stutter and teleport about as if you were watching an old claymation film. This problem is currently affecting infantry hard, however. And the better the game performs in terms in terms of frame rate, the more apparent the micro teleportation becomes.
No longer can jagged movement be blamed on simply a poor frame rate. I think it's time we addressed this problem and got it some serious attention.
Usually banned for being too awesome.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2010
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Posted - 2015.04.29 21:40:00 -
[2] - Quote
Totally agree .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Raptor Princess
ALLOTEC INC
226
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Posted - 2015.04.29 21:45:00 -
[3] - Quote
It still affects tanks in a big way, makes forge gunning a challenge and a half! |
7th Son 7
Algintal Core Gallente Federation
835
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Posted - 2015.04.29 21:47:00 -
[4] - Quote
PS4
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5804
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Posted - 2015.04.29 22:10:00 -
[5] - Quote
While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance.
Usually banned for being too awesome.
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DozersMouse XIII
Nos Nothi
1053
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Posted - 2015.04.29 22:21:00 -
[6] - Quote
+10
Shotgun me once, shame on me
Shotgun me twice, scans on you
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7th Son 7
Algintal Core Gallente Federation
836
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Posted - 2015.04.29 22:21:00 -
[7] - Quote
Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance.
Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Jonny D Buelle
Mors Effera
1151
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Posted - 2015.04.29 22:23:00 -
[8] - Quote
7th Son 7 wrote:Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4
Again I'm going to pitch the Xbox One.
I find your lack of heaviness... disturbing...
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7th Son 7
Algintal Core Gallente Federation
836
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Posted - 2015.04.29 22:24:00 -
[9] - Quote
Jonny D Buelle wrote:7th Son 7 wrote:Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4 Again I'm going to pitch the Xbox One.
Blasphemous lol
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Sequal's Back
Dead Man's Game RUST415
569
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Posted - 2015.04.29 22:25:00 -
[10] - Quote
7th Son 7 wrote:Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4 PC
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Reign Omega
T.H.I.R.D R.O.C.K
1462
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Posted - 2015.04.29 22:28:00 -
[11] - Quote
Jonny D Buelle wrote:7th Son 7 wrote:Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4 Again I'm going to pitch the Xbox One.
Pitch the console with lower native resolution and fps....that'll fix everything!
Mark a$$ tricks, and bags of dicks....
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Jonny D Buelle
Mors Effera
1153
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Posted - 2015.04.29 22:34:00 -
[12] - Quote
Reign Omega wrote:Jonny D Buelle wrote:7th Son 7 wrote:Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4 Again I'm going to pitch the Xbox One. Pitch the console with lower native resolution and fps....that'll fix everything!
Pitching the Console that is $200 cheaper where I live and has better exclusives and a controller that feels natural in my hand and doesn't aggravate my carpal tunnel
I find your lack of heaviness... disturbing...
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
23641
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Posted - 2015.04.29 22:37:00 -
[13] - Quote
The XBone is the least likely platform by far.
Supreme Forum Warrior
Gallente Guide
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Krixus Flux
Kang Lo Directorate Gallente Federation
607
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Posted - 2015.04.29 22:38:00 -
[14] - Quote
Jonny D Buelle wrote:7th Son 7 wrote:Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4 Again I'm going to pitch the Xbox One.
Lol dude you should do standup
Saying what's on people's minds
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7th Son 7
Algintal Core Gallente Federation
836
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Posted - 2015.04.29 22:38:00 -
[15] - Quote
OR........ the consule that's out sold the other almost 2-1, but yeah either way
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5810
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Posted - 2015.04.29 23:02:00 -
[16] - Quote
.... right, well I'd like to TRY to keep this on topic guys...
Usually banned for being too awesome.
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Reign Omega
T.H.I.R.D R.O.C.K
1465
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Posted - 2015.04.29 23:38:00 -
[17] - Quote
Himiko Kuronaga wrote:.... right, well I'd like to TRY to keep this on topic guys...
tacos or riot.
Mark a$$ tricks, and bags of dicks....
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2219
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Posted - 2015.04.29 23:43:00 -
[18] - Quote
Reign Omega wrote:Himiko Kuronaga wrote:.... right, well I'd like to TRY to keep this on topic guys... tacos or riot.
Riot tacos?
Here I was thinking you drove tanks, but clearly thats just your ego that you ride around in. -DUST fiend to Dark Cloud
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2219
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Posted - 2015.04.29 23:47:00 -
[19] - Quote
On topic.
Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from
Here I was thinking you drove tanks, but clearly thats just your ego that you ride around in. -DUST fiend to Dark Cloud
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VAHZZ
Arrary of Clusters
1644
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Posted - 2015.04.29 23:49:00 -
[20] - Quote
The prophecy is coming true. I told all you nubs.
im not a Minja, I'm a pirate.
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5812
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Posted - 2015.04.29 23:50:00 -
[21] - Quote
Soldner VonKuechle wrote:On topic.
Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from
Netcode, I believe.
It appears as though the game tries to represent movement prediction by showing movement in certain directions and at certain speeds in timed intervals. When it predicts incorrectly, by the next interval the player in question "teleports" in the actual direction he moved, which can be quite a distance away from a persons crosshair.
Usually banned for being too awesome.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2219
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Posted - 2015.04.29 23:54:00 -
[22] - Quote
Himiko Kuronaga wrote:Soldner VonKuechle wrote:On topic.
Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from Netcode, I believe. It appears as though the game tries to represent movement prediction by showing movement in certain directions and at certain speeds in timed intervals. When it predicts incorrectly, by the next interval the player in question "teleports" in the actual direction he moved, which can be quite a distance away from a persons crosshair.
Can tweaking packet size and/or send-receive rates affect this in theory?
Here I was thinking you drove tanks, but clearly thats just your ego that you ride around in. -DUST fiend to Dark Cloud
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5814
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Posted - 2015.04.29 23:59:00 -
[23] - Quote
Soldner VonKuechle wrote:Himiko Kuronaga wrote:Soldner VonKuechle wrote:On topic.
Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from Netcode, I believe. It appears as though the game tries to represent movement prediction by showing movement in certain directions and at certain speeds in timed intervals. When it predicts incorrectly, by the next interval the player in question "teleports" in the actual direction he moved, which can be quite a distance away from a persons crosshair. Can tweaking packet size and/or send-receive rates affect this in theory?
Couldn't say for sure what results in the best outcome. I have a decent understanding of the theory behind FPS netcode, but I'm far from an expert. Increasing the refresh rate can result in more accurate movement portrayal, but there there is a cost. Where that cost hits hardest, only CCP knows.
Usually banned for being too awesome.
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The Eristic
Dust 90210
933
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Posted - 2015.04.30 00:03:00 -
[24] - Quote
This is extremely obvious when attempting to track with the Laser Rifle.
Reality is the original Rorschach.
Verily! So much for all that.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2219
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Posted - 2015.04.30 00:10:00 -
[25] - Quote
Himiko Kuronaga wrote:Soldner VonKuechle wrote:Himiko Kuronaga wrote:Soldner VonKuechle wrote:On topic.
Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from Netcode, I believe. It appears as though the game tries to represent movement prediction by showing movement in certain directions and at certain speeds in timed intervals. When it predicts incorrectly, by the next interval the player in question "teleports" in the actual direction he moved, which can be quite a distance away from a persons crosshair. Can tweaking packet size and/or send-receive rates affect this in theory? Couldn't say for sure what results in the best outcome. I have a decent understanding of the theory behind FPS netcode, but I'm far from an expert. Increasing the refresh rate can result in more accurate movement portrayal, but there there is a cost. Where that cost hits hardest, only CCP knows.
Could there be a relation between our teleport issues and TQs calculator sequence/per second we all lovingly refer to as 'ticks'?
I know im asking alot of questions but you seem to know what youre talking about and knowledge is my own personal jesus/crack.
Here I was thinking you drove tanks, but clearly thats just your ego that you ride around in. -DUST fiend to Dark Cloud
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Kierkegaard Soren
Eridani Light Horse Battalion
792
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Posted - 2015.04.30 00:13:00 -
[26] - Quote
Completely agree with OP. I find that once I close in on someone and they've noticed me, the wiggle-waggle begins and they just zip from one side of my screen to the next, making the task of actually killing them a truly frustrating experience. Gun game has nothing to do with it at this point; it's either splash damage, low rof hitters like breach AR to make hose shots that do land count or just sheer dumb luck. I've tried this without actually shooting back, just so I can concentrate on how my opponent moves, and they literally teleport about the place like a magical crab. It's crackers.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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abdullah muzaffar
Random Gunz Rise Of Legion.
565
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Posted - 2015.04.30 00:14:00 -
[27] - Quote
Its called tickrate, and has to do with the games netcode.
IJR took my soul. RIP 20/3/15 5:14
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5815
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Posted - 2015.04.30 00:14:00 -
[28] - Quote
Soldner VonKuechle wrote:Himiko Kuronaga wrote:Soldner VonKuechle wrote:Himiko Kuronaga wrote:Soldner VonKuechle wrote:On topic.
Is this a general game animation coding issue or net coding? Im very bad at actual code so im trying to understand where the problem is coming from Netcode, I believe. It appears as though the game tries to represent movement prediction by showing movement in certain directions and at certain speeds in timed intervals. When it predicts incorrectly, by the next interval the player in question "teleports" in the actual direction he moved, which can be quite a distance away from a persons crosshair. Can tweaking packet size and/or send-receive rates affect this in theory? Couldn't say for sure what results in the best outcome. I have a decent understanding of the theory behind FPS netcode, but I'm far from an expert. Increasing the refresh rate can result in more accurate movement portrayal, but there there is a cost. Where that cost hits hardest, only CCP knows. Could there be a relation between our teleport issues and TQs calculator sequence/per second we all lovingly refer to as 'ticks'? I know im asking alot of questions but you seem to know what youre talking about and knowledge is my own personal jesus/crack.
The tick indeed functions in a similar manner. Dust simply happens to tick faster, and it seems as though the "tick rate" may be based on immediate proximity.
Usually banned for being too awesome.
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Cross Atu
OSG Planetary Operations Covert Intervention
4640
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Posted - 2015.04.30 00:55:00 -
[29] - Quote
Jonny D Buelle wrote:7th Son 7 wrote:Himiko Kuronaga wrote:While I support the notion of PS4 it actually wouldn't do anything to this problem at all. This is a problem with code, not performance. Correct but it appears as tho they can't get the code right on the ps3 so i'm going to pitch the ps4 Again I'm going to pitch the Xbox One. Will never happen until MS changes their server policy.
CPM 1 mail me your feedback and remember to have fun!
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KalOfTheRathi
Nec Tributis
1480
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Posted - 2015.04.30 01:50:00 -
[30] - Quote
Not true for 95% of my matches.
Every now and then there is a laggy match. Then the teleportation happens. The closer they are the less it is likely.
Check you internet connection, wired is better than wireless. Check router rules, firmware version and don't play when roommates are all watching three different Netflix binges.
In case your PS3 is running hot and loud, don't forget to clean the air inlet/exhaust on the PS3. In particular if it is on the floor and pets are in house. Not fish though, if you have fish scales blocking the inlet or exhaust you have bigger problems. And you should get out more.
My favorite tank is a Lightning. Just sayin.
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