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2921. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
LittleCuteBunny wrote: Sponglyboy Squaredoo wrote: Heavies need to match the range of ARs period A weapon with a zillion rounds and damage to scale incrementing over time at a point in time should have the same range than something with l...
- by Himiko Kuronaga - at 2013.05.13 06:23:00
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2922. Explosions are pretty fail. - in General Discussions [original thread]
The MCC explosion at the end of the match is pretty pathetic. Vehicles going boom is kind of in a sad place too. They sorta just disappear and there's a little bit of fire. I mean the explosions during trailers usually look pretty good, but the ac...
- by Himiko Kuronaga - at 2013.05.13 06:19:00
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2923. Weapon Ranges - in General Discussions [original thread]
Scramble Scrub wrote: Himiko Kuronaga wrote: A dropsuit doesn't care what range the shot hitting it was fired from. The force is exactly the same until something stops the shot. Motion and force isn't going to lessen just because its a few ...
- by Himiko Kuronaga - at 2013.05.12 16:50:00
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2924. Weapon Ranges - in General Discussions [original thread]
Ironically, the laser is the only weapon that should fall under CCP's system of diminished damage over distance, and thats precisely because it has no kick whatsoever. Too good is too good. The infinite laser would be the death of us all.
- by Himiko Kuronaga - at 2013.05.12 16:37:00
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2925. Weapon Ranges - in General Discussions [original thread]
You tell'em, Vic!
- by Himiko Kuronaga - at 2013.05.12 16:22:00
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2926. Weapon Ranges - in General Discussions [original thread]
Well it's fairly simple. The farther away a target is, the smaller the target is and therefore harder to hit. The longer you fire, the more kick your weapon gives you and that makes a difficult to hit target even more difficult to hit. This natura...
- by Himiko Kuronaga - at 2013.05.12 16:17:00
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2927. Weapon Ranges - in General Discussions [original thread]
N1ck Comeau wrote: Himiko Kuronaga wrote: Scrap that system because it makes no sense whatsoever and limit peoples effectiveness at range the way every single other first person shooter worth its salt does it. Accuracy. Spread. Kick. You m...
- by Himiko Kuronaga - at 2013.05.12 16:02:00
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2928. Weapon Ranges - in General Discussions [original thread]
Scrap that system because it makes no sense whatsoever and limit peoples effectiveness at range the way every single other first person shooter worth its salt does it. Accuracy. Spread. Kick. You make the long range shot about player skill, and ...
- by Himiko Kuronaga - at 2013.05.12 15:57:00
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2929. Weapon Ranges - in General Discussions [original thread]
Canari Elphus wrote: DUST Fiend wrote: Himiko Kuronaga wrote: I don't really agree with this theory crafting about optimal, effective, and absolute. An object in motion stays in motion until something forcefully stops it. If I shoot you...
- by Himiko Kuronaga - at 2013.05.12 15:50:00
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2930. Weapon Ranges - in General Discussions [original thread]
A dropsuit doesn't care what range the shot hitting it was fired from. The force is exactly the same until something stops the shot. Motion and force isn't going to lessen just because its a few meters further back. CCP is using derp logic again.
- by Himiko Kuronaga - at 2013.05.12 15:43:00
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2931. Weapon Ranges - in General Discussions [original thread]
I don't really agree with this theory crafting about optimal, effective, and absolute. An object in motion stays in motion until something forcefully stops it. If I shoot you in the head at point blank, it's going to not be a good time. If I sh...
- by Himiko Kuronaga - at 2013.05.12 15:35:00
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2932. CHEATERS USING RAPID FIRE MOD CHIPS - in General Discussions [original thread]
GOTDUST wrote: The kit costs $12-$30 and is guaranteed to work on ALL games. This is considered an exploit and CCP needs to start banning. My logi has 1100 HP total. Died in 3 seconds flat. Bunch of little girls that can't win without cheating....
- by Himiko Kuronaga - at 2013.05.12 15:32:00
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2933. Sticky:Aiming and control system in general - in General Discussions [original thread]
dalt ud wrote: Himiko Kuronaga wrote: dalt ud wrote: Khan Hun wrote: I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy. I want it too bro. CCP must resolve this problem somehow ...
- by Himiko Kuronaga - at 2013.05.12 13:00:00
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2934. 3398 people in dust - in General Discussions [original thread]
Standard CCP protocol. Maintain 2k to 5k active player pool who are insanely loyal, fiddle around until the game does something amazing and/or no longer looks like crap, then start advertising.
- by Himiko Kuronaga - at 2013.05.12 12:57:00
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2935. Are there seriously only 80 people online? - in General Discussions [original thread]
Thats a bug.
- by Himiko Kuronaga - at 2013.05.12 11:43:00
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2936. Sticky:Aiming and control system in general - in General Discussions [original thread]
dalt ud wrote: Khan Hun wrote: I do feel for you DS3 users though, I don't want an advantage at all, I just want a game I can enjoy. I want it too bro. CCP must resolve this problem somehow Ban the DS3.
- by Himiko Kuronaga - at 2013.05.12 11:42:00
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2937. Midular shooter identified, appears in court - in General Discussions [original thread]
Smooth Head wrote: Zyrus Amalomyn wrote: Regular people are ignorant assholes who keep up the grand old 'this is fun to others, but since it isn't fun to me, it's stupid'" Don't like it? Don't read it. Eve has actual lore and a story to it....
- by Himiko Kuronaga - at 2013.05.12 11:12:00
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2938. Invisible enemy - in General Discussions [original thread]
This is a very common technique... from ten years ago.
- by Himiko Kuronaga - at 2013.05.12 05:21:00
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2939. Implement the PS Home room as a corp lounge? - in General Discussions [original thread]
Just wondering if you guys could do this. The assets are already there and the game clearly supports it, unlike Eve which just melts graphic cards. Getting Slay to work might take some doing, but it'd be pretty cool.
- by Himiko Kuronaga - at 2013.05.12 05:12:00
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2940. A better way to balance the HMG? - in General Discussions [original thread]
Give us range, damage, and decent accuracy. Make our guns cost an arm and a leg so taking us out is satisfying to the AR user. Same principle applies to tanks already, and we're supposed to be the smallest form of tank according to loose-lipped ...
- by Himiko Kuronaga - at 2013.05.12 01:51:00
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