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41. Ambush Isn't Really An Ambush (and it's spawning tends to screw you) - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Maybe a real ambush mode could function like the old skirmish, attacking and defending a single MCC yes, i love this idea, because the old skirmish kind of feels like your just ambushing them with your MCC
- by Herpn Derpidus - at 2012.10.26 17:08:00
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42. [Feedback] Marauder/Black Ops Hav Plate Colors (Caldari) - in Feedback/Requests [original thread]
yea i remember back when you couldnt tell a gunlogi from a sagaris being able to visibly see the difference is pretty helpful that way i know if should grab a SL or run away
- by Herpn Derpidus - at 2012.10.26 17:03:00
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43. Milita Swarm Launcher - in Feedback/Requests [original thread]
Governor Odius wrote: That's not necessarily true. In StarCraft 2 Terrans counter Ultralisks with either Marauders or Siege Tanks, but neither a Marauder nor a Siege Tank can take an Ultralisk one-on-one. AV should be cost-effective against veh...
- by Herpn Derpidus - at 2012.10.26 17:01:00
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44. new equipment ideas - in Feedback/Requests [original thread]
the skill isnt really all that powerful, thats like saying mechanics replaces the need for armor plating. and this equipment would hide ALL allies in an area not just yourself.
- by Herpn Derpidus - at 2012.10.26 16:41:00
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45. small blaster and rail turrets - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: Agree a rail gun should hit a tank and then procced to hit anything behind the pre stated tank, they are extremly high velocity weapons so why would they not rip apart vehicles, missiles and blasters would be primarly a...
- by Herpn Derpidus - at 2012.10.26 16:39:00
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46. new equipment ideas - in Feedback/Requests [original thread]
first one is an area radar jammer place this on the ground and it will dramatically reduce all allies profile signature in the area another one is deployable mortars you would place it on the ground and then when u switch to i ton the wheel you...
- by Herpn Derpidus - at 2012.10.26 14:12:00
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47. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
should add that having a CRU in your vehicle should give you them same points as throwing a drop uplink on the ground
- by Herpn Derpidus - at 2012.10.26 14:04:00
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48. [KBM] Way to switch to equipment: I haven't found it - in Feedback/Requests [original thread]
is there a way to set objectives without going to the map withthe controller?
- by Herpn Derpidus - at 2012.10.26 13:57:00
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49. small blaster and rail turrets - in Feedback/Requests [original thread]
lets just face it, small missiles are clearly the best right now and if you want to argue against it you can try, but ill bet ill win that arguement 90% of the time. my ideas to make the other two turret types better: blasters shouldn't have a s...
- by Herpn Derpidus - at 2012.10.26 13:47:00
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50. Why are laser rifles no longer on the market?! - in Feedback/Requests [original thread]
epicsting wrote: Im glad I stock up for the turny a week a go, 40 lazer rifle and 40 type 2 dropsuit. I dont have to say wich ones wish i did that..... its about to be militia time lol
- by Herpn Derpidus - at 2012.10.26 13:40:00
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51. laser heavy machineguns please! - in Feedback/Requests [original thread]
Sieg Narukami wrote: Ten-Sidhe wrote: I think this will be the arc cannon from Templar One. Continuous lightning (okay plasma, but lightning is also plasma) beam filling role of hmg for Amarr and doing em damage. Projectile(smg and hmg) we...
- by Herpn Derpidus - at 2012.10.26 13:38:00
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52. [feedback] laser rifle fitting - in Feedback/Requests [original thread]
Villanor Aquarius wrote: The laser rifle fitting particularly cpu is significantly higher than the AR. Currently the laser rifle isn't more effective than the AR just in a slightly further out range but that is balanced out by it's severely gim...
- by Herpn Derpidus - at 2012.10.26 13:36:00
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53. Milita Swarm Launcher - in Feedback/Requests [original thread]
AV > vehicles (atleast its supposed to) so if you have a vehicle, and a swarm launcher at the same skill level the swarm launcher should win, the advantage you would have is that you can potentially fight anyone or thing, and the AV guy can o...
- by Herpn Derpidus - at 2012.10.26 13:35:00
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54. Laser rifle Variants - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Miss Practice wrote: Mobius Wyvern wrote: Miss Practice wrote: Currently the laser rifle selection is pretty bad. I propose variations on their current versions as follows: Breach Laser/[Laser Blaster Rifle] 1...
- by Herpn Derpidus - at 2012.10.26 13:33:00
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55. nano hives - in Feedback/Requests [original thread]
i play with a squad most of the time, and i dont ussualy run into combat all that often, most of the time i get shot at i back behind cover and start "repin n revivin" but alot of the times when there is a group of people around me i throw down th...
- by Herpn Derpidus - at 2012.10.25 17:11:00
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56. Mass driver Options - canister changes - in Feedback/Requests [original thread]
as long as ammo cap gets raised so i can use them on my sidearmless logi suit
- by Herpn Derpidus - at 2012.10.25 17:06:00
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57. laser heavy machineguns please! - in Feedback/Requests [original thread]
Sieg Narukami wrote: I know what you guys are probably thinking: Why would we want a laser heavy machinegun when we already have a heavy machinegun available? Well, to be honest lasers are a nightmare on shields right? and the caldari and minma...
- by Herpn Derpidus - at 2012.10.25 17:02:00
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58. [Feedback/request] Balance armor/shield type suits - in Feedback/Requests [original thread]
logi and scout do not have variants based on armor and shield tanking
- by Herpn Derpidus - at 2012.10.25 16:58:00
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59. logistics armour rep temp solution. - in Feedback/Requests [original thread]
i still carry the rep tool on my militia rep tool, but im not spending any money on them or else im gonna go broke
- by Herpn Derpidus - at 2012.10.24 21:25:00
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60. nano hives - in Feedback/Requests [original thread]
Am i the only one who hates them this build? they used to be a way for a logi to keep his whole squad supplied with ammo so they didnt have to go back to a supply depo, but now they way they run out so fast i find myself being alot more stingy wi...
- by Herpn Derpidus - at 2012.10.24 16:46:00
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