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61. scrambler pistols - in Feedback/Requests [original thread]
my main problem is, because i use it on my logi so i cant fit more equip and modules, that it runs out of ammo insanely fast if you try to use it as a primary gun. i can actually kick alot of ass with it when im using the ADV with an 11 shot clip,...
- by Herpn Derpidus - at 2012.10.24 16:37:00
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62. ARs need a rebalance - in Feedback/Requests [original thread]
Crimson MoonV wrote: The AR is fine. Proto laser rifle can hold its own against a proto AR at range. Proto HMG wrecks proto AR cqc and medium range. Proto SMG wrecks AR in cqc. Proto sniper rifle wrecks AR at long range. So what the problem h...
- by Herpn Derpidus - at 2012.10.24 16:31:00
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63. alternative revive methods - in Feedback/Requests [original thread]
Raze galder wrote: If the revive pack was a one shot use i could see it being useful. Maybe 3 shots at the most with skills but would need a cool down to not allow abuse. As for the drone idea i shall repost what could become a great asset to ...
- by Herpn Derpidus - at 2012.10.23 17:18:00
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64. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Altina McAlterson wrote: Herpn Derpidus wrote: Altina McAlterson wrote: Why can't you do the same for the shielded suits? Not to mention armor is more vulnerable to explosive damage and they're slower. I must be really missing something. ...
- by Herpn Derpidus - at 2012.10.23 17:14:00
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65. ARs need a rebalance - in Feedback/Requests [original thread]
Necrodermis wrote: Herpn Derpidus wrote: yea i have to agree with you on this... i use scrambler pistols so i know i shouldnt really be talking too much about range complaints, but i was getting tore up by ARs when i was up top of this hill ...
- by Herpn Derpidus - at 2012.10.23 17:09:00
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66. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Necrodermis wrote: i wonder if they are going to put in an active armor rep for dropsuits. that wouldnt be that bad of an idea, beter than waiting 3 or 4 minutes to get your armor back through passive rep, or trying to find a logi that will ...
- by Herpn Derpidus - at 2012.10.23 17:07:00
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67. [Suggestion/Request] An Easy Way To Distinguish Squad Leaders is... - in Feedback/Requests [original thread]
The Masked Overlord wrote: People forget who is squad leader. They also often forget that they are squad leader. And sometimes you spawn into a match in progress and don't feel like checking or forget to check to see who is squad leader. There ...
- by Herpn Derpidus - at 2012.10.23 17:06:00
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68. scrambler pistols - in Feedback/Requests [original thread]
has anyone actually been using them? i have and i can say they really arent that bad, and once you get up to the higher tiered ones they are actually quite deadly, but i do have some changes i would like to see for them so far the main role of t...
- by Herpn Derpidus - at 2012.10.23 17:04:00
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69. ARs need a rebalance - in Feedback/Requests [original thread]
yea i have to agree with you on this... i use scrambler pistols so i know i shouldnt really be talking too much about range complaints, but i was getting tore up by ARs when i was up top of this hill and my effectiveness wouldnt even show up becau...
- by Herpn Derpidus - at 2012.10.23 16:57:00
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70. [FEEDBACK]Heavy suit balancing, specifically the advanced suit. - in Feedback/Requests [original thread]
Altina McAlterson wrote: Why can't you do the same for the shielded suits? Not to mention armor is more vulnerable to explosive damage and they're slower. I must be really missing something. My main problem is the advanced suit being an armor s...
- by Herpn Derpidus - at 2012.10.23 16:55:00
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71. [Feedback] vehicle ideas - in Feedback/Requests [original thread]
i want a hard core defensive ground troop tansport that i can drive around and dump off troops with, and just give it one or two slots for light turrets and mass defenses
- by Herpn Derpidus - at 2012.10.22 17:11:00
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72. logistics armour rep temp solution. - in Feedback/Requests [original thread]
im not really playing dust all that much anymore until logis get more love
- by Herpn Derpidus - at 2012.10.22 17:09:00
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73. ANTI-ARMOR... WHERE? - in Feedback/Requests [original thread]
skilling into swarms should increase missile speed because the missile radius has absolutely no purpose
- by Herpn Derpidus - at 2012.10.22 17:06:00
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74. changes to equipment - in Feedback/Requests [original thread]
making them equipment would also hurt people who run militia with swarm launchers and nano hives that would camp out and just be a pest to vehicles, but it would promote more high end people to also run with a swarm launcher
- by Herpn Derpidus - at 2012.10.22 17:02:00
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75. PVE Missions. - in Feedback/Requests [original thread]
i just wanna know i we are going to get to beta test the PvE cause that seems like a big thing to go un tested
- by Herpn Derpidus - at 2012.10.22 17:00:00
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76. changes to equipment - in Feedback/Requests [original thread]
i play pretty much go all logi... granted i havent exactly been playing hard core this build, but i have noticed alot of things that really hurt the logi in ways that other suits would never feel take assaults and heavies for example, they level ...
- by Herpn Derpidus - at 2012.10.19 13:43:00
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77. Dropships Pilots need to deploy Random Blue Dots - in Feedback/Requests [original thread]
i want to also add that vehicle pilots should get a small amount of points when someone spawns in their vehicle.... a very small amount tho, like 5 or maybe 10
- by Herpn Derpidus - at 2012.10.19 13:27:00
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78. [Request] Cover system implemented - in Feedback/Requests [original thread]
the killzone 2 single player had a pretty good low effort cover system that i wouldnt mind seeing in this game
- by Herpn Derpidus - at 2012.10.19 13:24:00
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79. [Request] Going Prone - in Feedback/Requests [original thread]
i didnt want prone at first but now that i think about it, prone would only be bad in games like halo or unreal tournament, more tactical and hardcore games like dust SHOULD have it
- by Herpn Derpidus - at 2012.07.12 16:28:00
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80. LMGs? - in Feedback/Requests [original thread]
SMGs do not come even close to preforming aas well as an AR and at certain ranges their bullets turn into nerf darts, the LMG would have the same and if not beter damage than the AR and the same type of variants, an SMG is a SUB machine gun, i wan...
- by Herpn Derpidus - at 2012.07.12 15:46:00
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