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41. PC ISK. It was never passive. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Her Chosen wrote: ISK from clone sales needs to return. It was never unearned or passive. Defending your district is rewarded with keeping that district. The only time it generated revenue was if others decided not to att...
- by Her Chosen - at 2014.11.13 16:16:00
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42. PC ISK. It was never passive. - in Feedback/Requests [original thread]
Locked districts don't generate ISK. Trying to police exploits by punishing everyone is pointless. Because farming still happens. Cheaters and exploiters will always find a way.
- by Her Chosen - at 2014.11.13 16:07:00
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43. How to fix AFking - in Feedback/Requests [original thread]
1. Pubs don't matter. 2. Most 0/0/0 players are late comers from junk matchmaking 3. Sorry that not everyone can be as good and as tryhard as you and play the game how you think it should be played. 4. They nerfed ISK and SP gains from AFKing alre...
- by Her Chosen - at 2014.11.13 06:54:00
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44. PC ISK. It was never passive. - in Feedback/Requests [original thread]
ISK from clone sales needs to return. It was never unearned or passive. Defending your district is rewarded with keeping that district. The only time it generated revenue was if others decided not to attack you. What corporation makes revenue by...
- by Her Chosen - at 2014.11.13 06:50:00
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45. Remove Specialist Shotguns from the Market. - in Feedback/Requests [original thread]
The differences between STD/ADV/PRO shotguns are negligible actually. The reason specialist SGs were available is because once upon a time being a scout took skill, and the suits had restricted fitting as part of the skill gap... but the junk scou...
- by Her Chosen - at 2014.11.13 05:30:00
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46. RE changes idea - in Feedback/Requests [original thread]
An RE is a OHK. Getting 3 of them, and being able to toss them 20+ meters is unbalanced. Forge guns do less splash, are harder to hit and can only be wielded on heavy suits. But an RE does the same damage, has a 12m diameter, and can be carried on...
- by Her Chosen - at 2014.11.12 15:11:00
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47. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Just as I said... People just can't handle having sidearms be backup weapons. Every primary weapon in the game can kill any suit in one clip, or so close that a -80% sidearm would still finish off the enemy properly. . But I understand that peop...
- by Her Chosen - at 2014.11.12 15:03:00
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48. RE changes idea - in Feedback/Requests [original thread]
Toss distance 2m. (Arcing would increase distance same as it does now) STD/ADV/PRO Carried: 1/2/3 Active: 2/3/4 Damage: 450/550/700 Radius: 1m/2m/3m Arming time: 2 seconds after adhesion to object. Also, make it so you can stick them to players. ...
- by Her Chosen - at 2014.11.12 05:56:00
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49. @rattati Forge Guns - in Feedback/Requests [original thread]
Keep normal variant the same. And Breach variant. Make assault changes: STD/ADV/PRO Charge: 3.5s/3.2s/2.7s Direct: 890/950/1025 Splash: 200/240/310 Splash radius: 1.5m/2.5m/3.2m They'd be more assault-like against infantry, but still be okay agai...
- by Her Chosen - at 2014.11.12 05:41:00
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50. supply depot BS - in Feedback/Requests [original thread]
100% agree. Hanging out by a Supply Depot makes you invincible. If I shoot a guy, and he changes suits, instantly heals, has invincibility, and gets an undeserved second chance against me, its broken. We've all been victim to some scrub who's on...
- by Her Chosen - at 2014.11.12 05:33:00
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51. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Lol. Get gud scrub. You mean tank as much HP as I possibly can? Because HP mods are the only thing "good" players put on, because dedicated all slots to survival and leaving no room for any variety or combinations buys a p...
- by Her Chosen - at 2014.11.12 05:25:00
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52. Apex suit feedback and IDEA - in Feedback/Requests [original thread]
Sorry, a PRO BPO suit that only can fit STD mods... Why not buy a STD BPO and the MLT mods? The APEX suit is not practical, obtainable for new players or poor players, or worth using on a competitive level. Its just something bored players go f...
- by Her Chosen - at 2014.11.12 05:09:00
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53. Sidearms have gotten out of control - in Feedback/Requests [original thread]
Good news: all of them are very effective. Bad news: CCP and community seem to forget the "S" slot means sidearm. Sidearms shouldn't be able to OHK, or be on par with primaries. Bolt pistol, Ion, Breach ScP, Flaylock, Novas... all capable of a OH...
- by Her Chosen - at 2014.11.12 05:03:00
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54. High Latency Players - in Feedback/Requests [original thread]
Here's some info. The American Server is located in Texas... the closer you are, the less you ping. *cue the Hispanic corp rage posts* But truthfully, if you look at the leaders boards (all time and weekly) and the "known" players in this game....
- by Her Chosen - at 2014.11.07 08:04:00
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55. Nerf the Shotgun! - in Feedback/Requests [original thread]
Its not the shotgun. Its the Scout suit using it. The shotgun depends on getting near your enemy without being detected. Obviously, Scouts are best at this, because they are unbalanced. Especially Gallente Scouts. The shotgun should be abled to ...
- by Her Chosen - at 2014.11.07 07:59:00
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56. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
We've all seen the guy running around the map in his LAV, drives right up to a player, jumps out and instantly starts firing an HMG at the player. Sometimes, the HMG gets in over their head, but can still instantly jump back in his vehicle and esc...
- by Her Chosen - at 2014.11.07 07:49:00
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57. What the Fox says: about RR hip fire kick - in Feedback/Requests [original thread]
The highest KDR games on record in this game have all been with the RR. Watch a Saxonmish video, or usuckatdust Vaughn, etc. The weapon was overly effective at all ranges. Long, medium, and short. Balancing it back to make have less do-all was a ...
- by Her Chosen - at 2014.10.31 07:43:00
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58. reducing ADS rof SP cost - in Feedback/Requests [original thread]
A 15% ROF as compared to the prior 50%. That's 33% of it original. Or, a 67% decrease. Imagine reducing a Dropsuit Racial bonus by 67& with a nerf. That would seem ridiculous, because of the SP invested. It would seem there has always bee...
- by Her Chosen - at 2014.10.27 10:58:00
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59. Remove needles from Starter-fits, replace with Rep tool - in Feedback/Requests [original thread]
The joke has lasted long enough. A new player hasn't the know-how of when to use and not use a nanite injector. The term "dirty needle" exists in this game, and it may be a jest thing time-to-time, it's helping the team one bit by being revived i...
- by Her Chosen - at 2014.10.27 10:45:00
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