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21. Case Study: Squad Versus Tank - in General Discussions [original thread]
Lurchasaurus wrote: Henri Thoreau wrote: Carilito wrote: Cool report on the soon to be old build lets see the new one and do case studies then Useful response, Carlito. +1 to you. but actually tho, nice post carlito lol My mistak...
- by Henri Thoreau - at 2012.08.13 04:25:00
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22. Case Study: Squad Versus Tank - in General Discussions [original thread]
Lurchasaurus wrote: well, with the addition of ewar, they will absolutely be in at some point. it wouldnt make much sense to add in ewar without webifiers......its like adding in tank but no turrets, doesnt make sense. anyway, check the thread...
- by Henri Thoreau - at 2012.08.13 04:23:00
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23. Case Study: Squad Versus Tank - in General Discussions [original thread]
Carilito wrote: Cool report on the soon to be old build lets see the new one and do case studies then Useful response, Carlito. +1 to you.
- by Henri Thoreau - at 2012.08.13 04:14:00
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24. Case Study: Squad Versus Tank - in General Discussions [original thread]
Lurchasaurus wrote: just as you have said the mobility is the issue, ewar in the next build will bring to you the awesomeness of stasis webifiers. I must have managed to missed that in the precursor patch notes.... Hmmm. Just checked again ...
- by Henri Thoreau - at 2012.08.13 03:30:00
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25. Case Study: Squad Versus Tank - in General Discussions [original thread]
I haven't really had an opinion one way or the other on tanks until this last match. The setup I have cross-comms bug that allows me to hear and report the tankers movements to my squad the whole match (starting with me alerting the team at the ...
- by Henri Thoreau - at 2012.08.13 03:20:00
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26. Did sniper rifles change? And another hit related question. - in General Discussions [original thread]
Got malwarE wrote: Grit Breather wrote: Not as far as I've heard. Maybe you're lagging more lately? Did something change with your Internet? Shouldn't be Internet, but I'll run a speed test later tonight. I have 25 down 5 up, and am hard w...
- by Henri Thoreau - at 2012.08.11 20:31:00
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27. Piloting Dropships and other niggles - in General Discussions [original thread]
Longshot Ravenwood wrote: On a side note -- why don't vehicle internal spawns give team spawn points? This definitely needs to be addressed.
- by Henri Thoreau - at 2012.08.09 23:53:00
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28. Swarm Launcher Question - in General Discussions [original thread]
Obama DAT wrote: How does the Swarm Launcher work? I'm vooming in with L1 and firing rockets that do loop de loops and hit everywhere but where I aimed them. Is there a lock on function? And if so how do you activate it? Just hold the fire ...
- by Henri Thoreau - at 2012.07.29 16:20:00
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29. Comm Ettiquette -:- Good and Bad - in General Discussions [original thread]
Entruv wrote: FC (Fleet Commander/Leader) whatever ya wanna call'em from EvE Gives people an audible to hear what Amazing leadership is like...skip to around 21:42 in the video and listen to how this guy leads his team to victory in face of an...
- by Henri Thoreau - at 2012.07.26 06:11:00
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30. Do we get to keep that 1mil after next wipe? - in General Discussions [original thread]
jenza aranda wrote: most likely it will be gone, sweetie. You're always so plesant. :-)
- by Henri Thoreau - at 2012.07.20 07:11:00
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31. Yes we have directional indicators for when we get hit, but how about for a near... - in General Discussions [original thread]
Mike Gunnzito wrote: How about directional indicators that give us some notice as to where missed shots are coming from. A lot of games, give you red directional indicators when you get hit, but also give you yellow or white indicators for sho...
- by Henri Thoreau - at 2012.07.20 01:35:00
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32. Keyboard/Mouse - in General Discussions [original thread]
Baal Roo wrote: Henri Thoreau wrote: Baal Roo wrote: Corvus Ravensong wrote: Quote: There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from ...
- by Henri Thoreau - at 2012.07.13 05:13:00
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33. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
Sohkar Adelis wrote: If they are goina remain so OP, Which they probably will since the physics of the idea makes sense. I suggest you should have to 'channel' a remote to throw it down. No instant throw as you run away from me. At least that...
- by Henri Thoreau - at 2012.07.13 02:59:00
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34. Keyboard/Mouse - in General Discussions [original thread]
Baal Roo wrote: Corvus Ravensong wrote: Quote: There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do re...
- by Henri Thoreau - at 2012.07.13 01:24:00
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35. Lets nerf AR's - in General Discussions [original thread]
Nerf, STB-stlcarlos989 EV, to be quite honest.
- by Henri Thoreau - at 2012.07.13 00:03:00
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