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Sly Carnage
THE MASSIVE DYNAMIC
2
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Posted - 2012.08.09 22:44:00 -
[1] - Quote
Hello
Ok? Just a few points for CCP. I do understand that the game is still in development but I was wondering. If a person chooses to become a dropship pilot as a career (careers in a discipline are one of the intentions of the game), and that person rarely takes on fellow team mates to fire the onboard weapons, then how does a dropship pilot gain skills points on his own?
A lone pilot has no weapons to fire and his role tends to be impartial in the main. It's a point I think that needs addressing otherwise most people may turn away from using/operating dropships. It also discourages people from getting involved in the game.
AV and Locus grenades still do not always explode when thrown and assault rifles still do not always re-load to full magazine capacity when I am running / on the move.
Looking forward to the polished/final version.
Thanks and regards |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.08.09 22:56:00 -
[2] - Quote
I've not seen a serious dropship pilot not take gunners. Only the pilots looking for a quick ride to the top of a tower or building leave with no gunners.
You cannot reload when sprinting - I believe this is by design. If you are in the middle of reloading, then you sill stop reloading when you spring. |
Grit Breather
BetaMax.
660
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Posted - 2012.08.09 22:58:00 -
[3] - Quote
Sly Carnage wrote:Hello Ok? Just a few points for CCP. I do understand that the game is still in development but I was wondering. If a person chooses to become a dropship pilot as a career (careers in a discipline are one of the intentions of the game), and that person rarely takes on fellow team mates to fire the onboard weapons, then how does a dropship pilot gain skills points on his own? A lone pilot has no weapons to fire and his role tends to be impartial in the main. It's a point I think that needs addressing otherwise most people may turn away from using/operating dropships. It also discourages people from getting involved in the game. That is true. But the problem is you and not CCP or the pilots. If you're a DROPSHIP pilot then by definition you carry players around. If you take a dropship on your own you really suck as a pilot.
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Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.08.09 23:11:00 -
[4] - Quote
Grit Breather wrote:Sly Carnage wrote:Hello Ok? Just a few points for CCP. I do understand that the game is still in development but I was wondering. If a person chooses to become a dropship pilot as a career (careers in a discipline are one of the intentions of the game), and that person rarely takes on fellow team mates to fire the onboard weapons, then how does a dropship pilot gain skills points on his own? A lone pilot has no weapons to fire and his role tends to be impartial in the main. It's a point I think that needs addressing otherwise most people may turn away from using/operating dropships. It also discourages people from getting involved in the game. That is true. But the problem is you and not CCP or the pilots. If you're a DROPSHIP pilot then by definition you carry players around. If you take a dropship on your own you really suck as a pilot. I'd argue against this, only because I use dropships as projectile weapons. I find that their collision damage is more than sufficient to end the lives of many hapless mercs & as an antivehicle support platform you can leap from it to distract the enemy, then open fire with relative impunity as they're trying to avoid the falling tin can before it bursts into flames.
On a side note -- why don't vehicle internal spawns give team spawn points? |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
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Posted - 2012.08.09 23:53:00 -
[5] - Quote
Longshot Ravenwood wrote:On a side note -- why don't vehicle internal spawns give team spawn points?
This definitely needs to be addressed. |
Flux Raeder
WarRavens
83
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Posted - 2012.08.10 00:52:00 -
[6] - Quote
Grit Breather wrote:Sly Carnage wrote:Hello Ok? Just a few points for CCP. I do understand that the game is still in development but I was wondering. If a person chooses to become a dropship pilot as a career (careers in a discipline are one of the intentions of the game), and that person rarely takes on fellow team mates to fire the onboard weapons, then how does a dropship pilot gain skills points on his own? A lone pilot has no weapons to fire and his role tends to be impartial in the main. It's a point I think that needs addressing otherwise most people may turn away from using/operating dropships. It also discourages people from getting involved in the game. That is true. But the problem is you and not CCP or the pilots. If you're a DROPSHIP pilot then by definition you carry players around. If you take a dropship on your own you really suck as a pilot.
Expanding on this, if you are a real dropship pilot then you will have maxed out your dropship skills and gotten the more advanced dropship with a spawn system so teammates spawn into your gun-seats |
Majin Vejeta
Osmon Surveillance Caldari State
13
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Posted - 2012.08.10 01:11:00 -
[7] - Quote
Learn how to squish |
Rhadiem
Algintal Core Gallente Federation
496
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Posted - 2012.08.10 01:18:00 -
[8] - Quote
Basically a lot of this has been discussed for the last month, dropship pilots basically get no love in the current implementation, and I'm hoping a gunship variant of the dropship will come out soon and give pilots a way to solo make SP without relying on getting other players to stop what they're doing to give us SP.
Right now the way to make SP as a dropship pilot is to get gunners, squish players, or snipe others as your own gunner, typically on a tower. This has all been used and abused thoroughly and we're all ready for something better to happen for Air Pilots.
If you really want to get skillpoints as a pilot, tanks are the way to go, but it'll take a while to get the skillpoints for a Marauder and supporting tanking / turret skills.
There will be a wipe in a couple weeks, so be sure to focus on that if you want to experience that side of things before the wipe.
As a fair warning, vehicles have dominated a lot of this last release and some people are really good at killing vehicles, prototype Swarm Launchers and Forge Guns can quickly hurt even the best vehicles fairly quickly if you stick around long enough, or get jumped by 2+ players.
Btw, the Eryx adds a mobile CRU (spawner) to the dropship, but has less CPU/PG if you don't care about that. mCRU's are good for getting gunners though.
Welcome to Dust.
PS: Fighters are coming.. which seem to be VTOL jet-like combat vehicles. |
Stephiano Daphiti
Subdreddit Test Alliance Please Ignore
16
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Posted - 2012.08.10 01:20:00 -
[9] - Quote
Flux Raeder wrote: Expanding on this, if you are a real dropship pilot then you will have maxed out your dropship skills and gotten the more advanced dropship with a spawn system so teammates spawn into your gun-seats
Pst, just letting you know theres a little module called the militia CRU that you can fit onto any vehicle with enough cpu and powergrid (it takes around 100 pg iirc) to let people spawn in, not just the high skill dropships. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.10 01:55:00 -
[10] - Quote
Currenlty broke a dropship pilot should be getting points for every time a player spawns in his dropship. |
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Sly Carnage
THE MASSIVE DYNAMIC
2
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Posted - 2012.08.22 23:33:00 -
[11] - Quote
What I was getting at was this.
A pilot should have the ability to form his own career path and have th ability to shoot down the enemy and the mercs on the ground.
Landing on top of people to kill them is a poor substitute to shooting the enemy with cannons, missiles or fixed wing machine guns or even doing bombing runs.
After all, you don't see F14 pilots land on the enemy in modern day warfare, then taking off again do you?...... NOT even in Battlefield 3!! |
Smokey Killer51
Bragian Order Amarr Empire
21
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Posted - 2012.08.22 23:36:00 -
[12] - Quote
Majin Vejeta wrote:Learn how to squish YES!!!! |
STB Vermaak Doe
558
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Posted - 2012.08.22 23:36:00 -
[13] - Quote
Sly Carnage wrote:What I was getting at was this.
A pilot should have the ability to form his own career path and have th ability to shoot down the enemy and the mercs on the ground.
Landing on top of people to kill them is a poor substitute to shooting the enemy with cannons, missiles or fixed wing machine guns or even doing bombing runs.
After all, you don't see F14 pilots land on the enemy in modern day warfare, then taking off again do you?...... NOT even in Battlefield 3!!
Actually i ran over a guy in mid air in bf3 after shooting him down |
Smokey Killer51
Bragian Order Amarr Empire
21
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Posted - 2012.08.22 23:39:00 -
[14] - Quote
Sly Carnage wrote:What I was getting at was this.
A pilot should have the ability to form his own career path and have th ability to shoot down the enemy and the mercs on the ground.
Landing on top of people to kill them is a poor substitute to shooting the enemy with cannons, missiles or fixed wing machine guns or even doing bombing runs.
After all, you don't see F14 pilots land on the enemy in modern day warfare, then taking off again do you?...... NOT even in Battlefield 3!! horrible example .. |
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