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21. To Heavy users: Your feedback needed here - in General Discussions [original thread]
as a heavy i notice very few players will actualy provide cover for their teams heavys, so snipers and AR are a constant cause of death, im guessing that the HMG is geared more towards supression/crowd control so its minute range is a big issue, o...
- by Hellhammer Tactical - at 2012.07.14 08:27:00
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22. To Heavy users: Your feedback needed here - in General Discussions [original thread]
the HMG is similar to the US miniguns, which have show no change in accuracy between the 1st and last shots, so why does the HMG, hell i dont know of any machineguns that would have such a deviation in accuracy, as recoil is a predictive and progr...
- by Hellhammer Tactical - at 2012.07.12 18:36:00
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23. To Heavy users: Your feedback needed here - in General Discussions [original thread]
Jack McReady wrote: take away some of the anti infantry power of the forge gun and give it to the machine gun. something is wrong when the forge gun splash can one shot some suits. i dunno man, the forge gun is terrible for anti infantry, of...
- by Hellhammer Tactical - at 2012.07.12 10:42:00
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24. What's your favorite uptime drink to complement playing? - in General Discussions [original thread]
depends on time of day, black coffee in the morning and then jagermiester, sambucca or apple sourz after server downtime. might be why my K/D sucks. though its all about how many vehicles i destroyed :) its a good match when i kill a sagaris.
- by Hellhammer Tactical - at 2012.07.12 09:27:00
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25. To Heavy users: Your feedback needed here - in General Discussions [original thread]
personaly i find that the training cost is way to high and the heavy classes fall short in comparison to an AR, any Anti-tank loadouts are horrendusly outgunned at mid range, i would like to see a more stable/accurate forge gun, as accuracy is ter...
- by Hellhammer Tactical - at 2012.07.12 07:40:00
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