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341. Maximum WP cap per battle. - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: AFAIK, this already exists in some form. What does. ? If you mean a WP cap, I don't think there is.
- by Heavenly Daughter - at 2014.02.06 00:42:00
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342. Maximum WP cap per battle. - in Feedback/Requests [original thread]
Discuss... would this stop corps from abusing a broken system. One game i was in tonight the top ten opposition had an average of almost 2000 WP each, 2 corps. I don't think CCP intended a squad to be able to earn so many WP, almost 10K each. G...
- by Heavenly Daughter - at 2014.02.06 00:37:00
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343. The T3 Sniper Rifle Should Be A 1-Shot Kill - in General Discussions [original thread]
Moejoe Omnipotent wrote: Why is the 50 cal so freaking underpowered? It takes at least 2 shots in this game to kill someone ! After the first shot people have plenty of time jump in a humvee or APC or hide around a corner and heal themselves, u...
- by Heavenly Daughter - at 2014.02.05 23:21:00
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344. insufficient ISK by battle - in General Discussions [original thread]
the zarck wrote: Yesterday i was playing a Domi and i count 7 sentinels in the letter with logis behind. Ridiculous , no way a Advance or militia squad will hack that letter Best thing to do there, is just leave the game and find another.
- by Heavenly Daughter - at 2014.02.05 22:47:00
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345. Dampeners v Scanners - in Rookie Training Grounds [original thread]
Zerus Ni'Kator wrote: Basic and ADV dampeners are useless as you need the profile dampening skill maxed out to avoid an ADV scanner using an ADV dampener ( on a medium suit) To avoid the 28DB scanner you need 2 proto profile dampeners in your ...
- by Heavenly Daughter - at 2014.02.05 22:44:00
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346. (Feedback) DUST 2.0. Curing the Disease - in Feedback/Requests [original thread]
Agreeing with an earlier post, I think a full suit and equipment respect will happen because of new suit introduction, old suit changes and equipment changes to name a few. I do not expect a vehicle respect because this was already done very rece...
- by Heavenly Daughter - at 2014.02.05 12:01:00
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347. Request Scanner, - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Make passive scanning shared on tacnet. There you go. Unfortunately CCP didn't like that idea and removed it once they tried it, gave snipers and added advantage of HUGH visible range lol.
- by Heavenly Daughter - at 2014.02.01 09:21:00
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348. Request Scanner, - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Take a scanner Activate it Turn 360-¦ Problem-Solved and when you get 1.8 and you can't rotate anymore ?
- by Heavenly Daughter - at 2014.01.31 18:22:00
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349. Request Scanner, - in Feedback/Requests [original thread]
Galvan Nized wrote: Heavenly Daughter wrote: A 360 Degree scanner but short range for use in confined spaces like the small complex buildings. So basically you want passive scanning? You can do this now, get some precision mods and range...
- by Heavenly Daughter - at 2014.01.31 18:21:00
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350. Request Scanner, - in Feedback/Requests [original thread]
A 360 Degree scanner but short range for use in confined spaces like the small complex buildings.
- by Heavenly Daughter - at 2014.01.31 15:02:00
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351. Aim Assist Bug (Please fix) - in Technical Support/Bugs [original thread]
agreed, a little strong isn't it.
- by Heavenly Daughter - at 2014.01.30 19:50:00
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352. New Sniper Channel - in General Discussions [original thread]
Long Shot Killers Camp.
- by Heavenly Daughter - at 2014.01.30 19:40:00
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353. Reduce Scout's Scan Precision to 40 (FOR THE STATE!!!) - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Heavenly Daughter wrote: I don't think the numbers you have W/ Cloak is correct if W/cloak means with cloak attached. The cloak has very little affect of profile size as thats not it's main role. It will reduce the p...
- by Heavenly Daughter - at 2014.01.30 19:36:00
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354. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Now I wouldn't mind switching a BPO for another BPO of the correct race too. :)
- by Heavenly Daughter - at 2014.01.30 17:24:00
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355. Reduce Scout's Scan Precision to 40 (FOR THE STATE!!!) - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: [This thread assumes passive scanning will still detect cloaked players, as active scanners apparently will] I'm very interested in skilling into the Caldari Scout because I like the scan range bonus and its shield regen,...
- by Heavenly Daughter - at 2014.01.30 13:20:00
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356. Turret Skill, ? - in Feedback/Requests [original thread]
G Torq wrote: Heavenly Daughter wrote: If I have proto skill in small missile turret but a user has no skill, how does this affect the user. IE: Rotation speed for instance or damage. This could be trivially tested with recording-gear, a...
- by Heavenly Daughter - at 2014.01.30 11:04:00
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357. Turret Skill, ? - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: The small turret skill only gives you the ability to fit the turret easier, and to fit a better (read: more damage) turret. The proficiency skill gives you turning speed. Therefore, the proficiency skill matters to the us...
- by Heavenly Daughter - at 2014.01.30 00:06:00
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358. Right, that's enough... - in General Discussions [original thread]
Bar Be wrote: Something happened this evening. And I think I know what. Lots of people have just spent their ground out bonus SP on some shiny new vehicle skills. So that tank that I had a slim chance of popping with my meagre SP just got even...
- by Heavenly Daughter - at 2014.01.29 23:38:00
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359. Request: New heavy weapon - in Feedback/Requests [original thread]
Emo Skellington wrote: Well I definitely think there should be another heavy weapon that doesn't follow under forge gun or heavy machine gun. There should be maybe another weapon for heavies like a.BEAM / LASER CANNON!!! That would be awesome...
- by Heavenly Daughter - at 2014.01.29 23:20:00
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360. Fix for rail rifle CQC - without nerfing DPS - in General Discussions [original thread]
richiesutie 2 wrote: Make it so as you fire heat builds ups -but won't overheat the gun- once you stop firing you have to wait till it cools down to fire again. Voila, Absolutely awful CQC. If it's not broken, don't fix it. !
- by Heavenly Daughter - at 2014.01.29 23:13:00
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